Uncommon Yet Effective Spells


Advice

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Scarab Sages

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Tiny Hut - This spell provides full cover, and you can see out, but they can't see in. Also, you can use the color feature to make it creepy and magical.

I once had a bad guy make the thing sliver. The party comes upon a silver hemisphere - obviously magical. He then used a metamagic rod of silent spell to cause magical effects to occur around the hut (rays shooting out of it, etc.) while his minions engaged the party.

It was 3-4 rounds before anyone screwed up the courage to enter the weird magical dome.

Psychology is fun.


Good thread.

I'm partial to the vanish spell. Short duration, but if you are setting up an attack it doesn't need to be long. Also, the lower level means it is easier to quicken or put other metamagic on.

The bonuses from protection from evil don't stack with a lot of things you will have, but the immunity to mental control is good even against a 20th level caster.

Peet


Deadmanwalking wrote:
sunbeam wrote:

Looking up some of these divine spells, a number of them are listed as "cleric," among other classes on the d20pfsrd site.

Anyone know if these are explicitly meant to be excluded from being options for oracles?

There are a couple of spells that I know were meant to be available for clerics but not oracles, and vice versa.

So how do you know when Paizo (or d20pfsrd, I couldn't possibly buy all these books to check) made a listing mistake, or the actual intent is to exclude it from being available to oracles?

Because I'm not really sure what the point of making Marid's Mastery to clerics, and not to oracles is.

Uh...there is no Oracle list. You will literally never se a spell listed as an Oracle spell (the closest you get is a Cleric spell that notes 'Available to Oracles only').

Oracles cast from the Cleric list and may grab any spell they like from it. It'd be called the Cleric/Oracle list if the Oracle had been in the corebook, but they weren't, so it's not, and the only difference is terminology, not anything meaningful.

Unsanctioned Knowledge mentions an "Oracle Spelllist".


It was extremely situational, but a character of mine had just bought a bunch of 1st level scrolls for use in unusual situations. We were exploring a well-organized dungeon, and had killed most of a group of guards. One fast-moving guard withdrew adjacent to a door, clearly planning to open it, continue fleeing, and probably summon reinforcements.

However, hold portal is a medium-range spell, so he wasn't able to open the door, and we didn't have to fight a bunch more guards before we had a chance to heal.


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
PSusac wrote:
Psychology is fun.

Unless you have a bunch of players with knowledge skills who can readily identify the magical effect as a tiny hut spell.

Liberty's Edge

deuxhero wrote:
Unsanctioned Knowledge mentions an "Oracle Spelllist".

So it does. The Oracle class, however, does not. Nor does anything else, pretty clearly making that a minor terminology error.


Dunno if it's rare, but fire breath is pretty sweet. If you can make it dazing it becomes seriously bad news.

Scarab Sages

Ravingdork wrote:
PSusac wrote:
Psychology is fun.
Unless you have a bunch of players with knowledge skills who can readily identify the magical effect as a tiny hut spell.

I know, that was the best part. The dummies never thought to make that roll. They just thought it was some sort of magical feature of the ancient ruins or something


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
PSusac wrote:
Ravingdork wrote:
PSusac wrote:
Psychology is fun.
Unless you have a bunch of players with knowledge skills who can readily identify the magical effect as a tiny hut spell.
I know, that was the best part. The dummies never thought to make that roll. They just thought it was some sort of magical feature of the ancient ruins or something

You don't give your players reactive knowledge checks? You'd think recognizing something, or not recognizing something would be pretty much automatic.

It's not like I need to actively tell my brain to identify that man over there, who happens to be my old friend, John. I just automatically know it, from the very first moment I see him.

Scarab Sages

Ravingdork wrote:
PSusac wrote:
Ravingdork wrote:
PSusac wrote:
Psychology is fun.
Unless you have a bunch of players with knowledge skills who can readily identify the magical effect as a tiny hut spell.
I know, that was the best part. The dummies never thought to make that roll. They just thought it was some sort of magical feature of the ancient ruins or something
You don't give your players reactive knowledge checks?

Knowledge checks, usually.

But this is a spellcraft check. Those only get a roll when the player declares it. Tactical information must be asked for. Strategic information is free.


Isn't in a Kn Arcana to identify an ongoing spell or a spell based on effect rather than seeing it get cast?


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Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
DualJay wrote:
Isn't in a Kn Arcana to identify an ongoing spell or a spell based on effect rather than seeing it get cast?

Correct. You would absolutely use Knowledge (arcana) in this instance.


Yeah, it would be Knowledge Arcana since it is a spell effect in place.

But more to the point, why wouldn't you give reactive Spellcraft checks to identify a spell being cast?

For that purpose, its effectively a knowledge check anyway.


The Bard Cantrip Unwitting Ally - too good for a cantrip (compare with Daze, no HD limit and you can flank against them...) and you can do it all day...
Bungle is -20 on one attack or check (up to 10 HD) - cast on the right baddie this can keep characters alive in an emergency.
Keep Watch - I don't need to sleep.
Swift Girding - we now all have our armour on.
Miserable Pity - Sanctuary for an Arcane Caster (perfect for a buffer type wizard).
Bestow Insight - for when you really need to make skill checks.
Tactical Acumen - why do more Rogues/Arcane Tricksters not use this?

I could go on and hey, I'd have given a Knowledge Arcane check too.

Sczarni

While perusing the APG, I came upon the Ranger spell Chameleon Stride, which grants concealment from anything further than 5 feet away and a bonus to Stealth checks.

Obviously it's intended for scouting, but I keep imagining a rogue with a wand of it, a decent UMD score, and a longspear. Or a bow, for that matter.


Oh and on Burning Disarm - it is a good first level spell in that the damage can be up to 5d4 ranged without a 'to hit roll' and if they wish to save (not always the case e.g. BBG with nasty weapon, wizard with rod, etc) and then make it (reflex) they are disarmed. Also for those of an evil disposition, it can be heightened to 10d4 damage, not bad for a 2nd level spell slot without a to hit roll... Oh and the damage dice advance quicker than Magic Missile.


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Pathfinder Adventure Path Subscriber

Actually I used Tiny Hut from 1st edition on...but it really started getting interesting once 3.x and sneak attack rules came online.

Remember you have total concealment when inside it. Great for a sneak attacking archer or arcane trickster with a ray spell, even the cantrip.

Also more of a fun spell.
Beguiling Gift.

PRD wrote:


...<SNIP>
You offer an object to an adjacent creature, and entice it into using or consuming the proffered item. If the target fails its Will save, it immediately takes the offered object, dropping an already held object if necessary. On its next turn, it consumes or dons the object, as appropriate for the item in question. For example, an apple would be eaten, a potion consumed, a ring put on a finger, and a sword wielded in a free hand.

Me: "Hey Mr. Evil Fighter, why don't you try these Masterwork Manacles?"

MEF: *fails save* Why sure, let me put these on...HEY!"

Basically...
Round 1: bad guy drops what he's holding.
Round 2: bad guy puts on manacles.

Spell has some limits, but it's fun and useful for non-murder-hobo groups that needs to take folks alive and unharmed.


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Rerednaw wrote:

...

Also more of a fun spell.
Beguiling Gift.

Me: "Hey Mr. Evil Fighter, why don't you try these Masterwork Manacle?"
MEF: *fails save* Why sure, let me put these on...HEY!"

I would think he was more likely to 'use it' by slapping the cuffs on you.


That's when the Bard steps in and suggests he put them to good use around his own wrists.

Sczarni

Lavode de'Morcaine wrote:
Rerednaw wrote:

...

Also more of a fun spell.
Beguiling Gift.

Me: "Hey Mr. Evil Fighter, why don't you try these Masterwork Manacle?"
MEF: *fails save* Why sure, let me put these on...HEY!"

I would think he was more likely to 'use it' by slapping the cuffs on you.

Would attempting to cuff an unrestrained enemy count as a grapple? If so, then unless he happens to have Improved Grapple you've still succeeded in making him drop his held weapon and spend his turn provoking an AoO from you.

Even if he manages to cuff you, they're your manacles to begin with. You have the key.

Scarab Sages

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Ravingdork wrote:
DualJay wrote:
Isn't in a Kn Arcana to identify an ongoing spell or a spell based on effect rather than seeing it get cast?
Correct. You would absolutely use Knowledge (arcana) in this instance.

Hmm...

Your rule-fu is strong.
I conceded the point. <bows>

Tiny Hut is still a cool and under-used spell though


Take another look at Unwitting Ally since it doesn't have the daze effect that Strayshift is implying. The target takes no hostile actions against your enemies, but that does not mean that it can't wallop your friends and thus, not Dazed. It's an OK cantrip, but doesn't really belong on this list, sorry.

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps Subscriber

Improved Familiar, Familiar Melding and a haversack run around as an imp for 1 hour/level with constant invis. Greater with a summoner/buffer caster.

Possess Object and a suit of large adamantine full plate, when the witch or wizard feels like tanking

Magic Jar cause who doesn't want to play a monster for a module.

Swarm Skin when you know the enemy is a bunch of weapon wielder and you feel like being an army ant swarm

Shadow projection when you want to scout or deal a bunch of str damage to something that can't hurt you back.


scadgrad wrote:
Take another look at Unwitting Ally since it doesn't have the daze effect that Strayshift is implying. The target takes no hostile actions against your enemies, but that does not mean that it can't wallop your friends and thus, not Dazed. It's an OK cantrip, but doesn't really belong on this list, sorry.

http://www.d20pfsrd.com/magic/all-spells/u/unwitting-ally

Yes, that is quite an odd wording, I agree - why would an enemy take a hostile action against your enemy, however for a caster to assure their own safety if the normal wall of defence breaks down, this is repeatable and as good as a 1 person sanctuary for as long as the combat lasts. And its still a cantrip.

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