Gestalt question


Mummy's Mask


Hi, I'm wondering if Gestalt for a party of five would be too much of a pain for the MM AP. I've been toying with the idea of it but I'm concerned it might be over bearing. Any advice is appreciated. Thanks.


Bump for help. :)


what is a gestalt character (besides french:) and why do you need 5 of them?

Silver Crusade

With 5 players you should have your bases covered without gestalt. Maybe give everyone 2 more skill points/level if you're worried about skills.

Silver Crusade

captain yesterday wrote:
what is a gestalt character (besides french:) and why do you need 5 of them?

Gestalt on d20SRD. It's basically fusing two classes and taking the best of each.


i can see using it with 2 or 3 pcs but with 5 it shouldnt be needed:)


Aaron Scott 139 wrote:
Hi, I'm wondering if Gestalt for a party of five would be too much of a pain for the MM AP. I've been toying with the idea of it but I'm concerned it might be over bearing. Any advice is appreciated. Thanks.

My group has played gestalt with almost every AP. If you don't mind as a GM doing slight alterations to the encounters its not that much of a pain.

At lower levels the PC's tend to be slightly stronger (almost +2 CR's) then as they level it decreases. It makes the PC's live longer, ie...mages can have the fighter hp, fighters can have rogue reflex saves and evasion, so on.

My main issue with it tends to be at higher levels where the action at the table tends to slow down. Yes, a PC can only do one (or a few) action's per round, either act as the mage or the fighter at that moment, but as levels pile on the players have more and more choices, with some forgetting abilities or taking so much time to look through choices it gets to be a little much.

My normal rule if we use gestalt (because it can be a fun choice for flavor) is to say: 1 class can be whatever the player wants, but the other class to combined it with has to be out of the core rule book.

There are other benefits and additional downsides to gestalt, but its mainly what type of campaign you want. =) Any specific questions let me know.


Thanks Jeffrey. This is exactly the kind of advice I'm looking for. I'm considering it but wasn't sure if it was worth the potential headache or not.


Jeffrey 'Zerzix' Swank wrote:
Aaron Scott 139 wrote:


My normal rule if we use gestalt (because it can be a fun choice for flavor) is to say: 1 class can be whatever the player wants, but the other class to combined it with has to be out of the core rule book.

Not sure that's a big limitation.

The biggest boost for hp is Barb (core)
other common defensive boosts are Paladin or Monk (Core)

Core gives you wizard, sorcerer cleric ...

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