Larkos |
Top 5 I've played as or with
1. Human (versatility and power make it too much fun.)
2. Changeling (big fan of the underdog and I like the fluff but unfortunately it's pigeon-holed into a few classes.)
3. Half-orc (the best race for playing against racial stereotypes.)
4. Aasimar/Tiefling (high amount of customization and great fluff.)
5. Kitsune (fun, exotic,and can become foxes which are totally cute.)
Top 5 I haven't played as/with based on fluff/stats alone
1. Skinwalker (high customization plus makes the natural style actually work.)
2. Lashunta (psychic aliens with extreme sexual dimorphism? Awesome.)
3. Fetchling (shadow sneaks with dark powers. hell yeah.)
4. Catfolk (OMG TEH KITTIES! Seriously they seem fun. Only low because I can't decide if I like the Khajit style over ears-and-a-tail)
5. Sylph (too many cool racial abilities to pass over. Best of the elemental-spawn.)
Matrix Dragon |
1. Kitsune (A very thematic race that I have a lot of fun roleplaying)
2. Skinwalker (I am a big fan of Lycantheropes, so I would love to play one of these)
3. Human (Good for a 'blank slate' race where you want the class rather than the race to define the character.)
4. Ratfolk (For some reason this race amuses the heck out of me)
5. Kobold (Just because they're the only Draconic race in Pathfinder)
alchemicGenius |
In no particular order of preference:
1)Tiefling/Aasimar: I know they are two different races, but there isn't much difference between them outside of their heritage (at least as far as their origin goes). They have a lot of options for customization, both for physical appearance and mechanically and great role playing hooks. Thinking of weird quirks and traits can come up with some really interesting and fun stuff.
2)Gnomes: I liked gnomes in 3.5. I love them even more in pathfinder because of their interesting origin story. I also love the concept of the Bleaching, and adds quite a bit of reasoning to their eccentricities, making there odd behavior more interesting that simply claiming that they are capricious and weird by human standards.
3)Skinwalkers: I like lycanthropes, and skinwalkers are a great way to capture the feel without having to deal with the difficulties that can ruin the fun of a full blooded were creature (such as trying to sell your DM on it or losing your character sheet during the full moon). The fluff in blood of the moon was really good for roleplaying hooks, too.
4)Kitsune: I've always been a fan of their mythos as both malevolent and benevolent tricksters, and pathfinder hasn't disappointed when they presented it. My only beef is that their base form is far too close to a human, so the transformation power really doesn't feel all that special (yay, a weak bite attack that I can turn on or off!). That being said, it's only a minor complaint, and having a persona of a different race does have it's uses.
5)Sylph: probably my least favorite of the elemental races visually (They look pretty much exactly like humans save for a perpetual dramatic breeze), but my favorite in terms of fluff and abilities. The game of mutual spying when they run into other sylphs was actually really cute, and their personalities work well for a lot of adventurers. The breeze kissed ability is really cool, and I love the concept of their wind blade spell.
Alexander Augunas Contributor |
JonGarrett |
It would probably be easier to list races I dislike...
1) Dwarfs - I really like them. My first ever character was a Dwarf, and I tend to swing back around to them. There's something about having a Dwarf show up, make fun of the elf, them rip apart the fabric of reality and a Empyreal Bloodline Sorcerer that makes me smile.
2) Kitsune - One of those fun races that never gets enough support. I actually have a family of three Kitsune characters, although only one of them has actually shown up to date.
3) Half-Orcs - I make a lot of Half-Orc characters. This is partially due to me slight obsession with tattoos and the Sacred Tattoo trait - I really like characters covered in swirling tattoos across there body. When it comes to a 'Need a +2 anywhere' situation, they're my go to race.
4) Ironborn - From Rite Publishing, because there isn't nearly enough third party support on this list. They're fun, slightly steampunked character with a nice sense of balance and some cool feats. My biggest complaint is the lack of support since they were released.
5) Skinwalkers - When you absolutely need to rip something's face off. While there are a few bits that niggle me, such as the base Skinwalker not getting both claws and bite, and a couple of the variants are...odd (seriously, Sharks?) they are cool and fun.
Also, I hate Elves. They're pretty, I'm not.
Mikaze |
7 people marked this as a favorite. |
1. The Regatta! - Pirates from all over the Shackles coming together to pit their ships and skills against each other in a race right up against the Eye of Abendego itself and then having to rush back to the starting point? With possible sea monsters and storms blindsiding you going both ways? And with other competitors possibly doing their best to sabotage you?
Hot damn, it's like Wacky Races with more scurvy.
2. The Burn Ride - Say what you will about Sklar-Quah ethics, but it can't be denied that every man and woman that goes through their rites of adulthood is at least some degree of badass. No wonder people shave their heads in that part of Varisia, considering your primary competitor in that race is fire.
3. The Race to Saventh-Yhi - Much like the Regatta in terms of fierce competition. It's more slow-going, but it's no less dangerous and still very much a race. And if anything, there are far more obstacles and distractions along the way.
4. The Serpent's Run - Putting an arena to use for horse and dog races is deefinitely a step up from bloodsports, one must admit.
5. Tephu's chariot races - I didn't know this was a thing, but apparently it is. I didn't know they had a track tho- Wait. Through the streets? That doesn't really seem ideal...and isn't there some constru- OH GOD OH GOD OH GOD OH GOD OH GOD
Mikaze |
Mikaze wrote:That's easy - the ones that have misbehaved least that day. Such as not leaving scissors out so your little sister can give herself a haircut...in all honestly it's going to be very hard to narrow it down to five
it's like choosing your favorite children
She's enabling her self-expression? ;)
Todd Stewart Contributor |
Bjørn Røyrvik |
Mechanically? eh. any old thing, really.
Flavor, then we come down to culture, and there are just too many cool cultures to choose from. There aren't many cases where one race has essentially a monolithic culture, if you ignore specific settings.
The Gith races of D&D are the only races I can think of off-hand that have pretty much a universal culture. Possibly thri-kreen.
John Kretzer |
1. The Regatta! - Pirates from all over the Shackles coming together to pit their ships and skills against each other in a race right up against the Eye of Abendego itself and then having to rush back to the starting point? With possible sea monsters and storms blindsiding you going both ways? And with other competitors possibly doing their best to sabotage you?
Hot damn, it's like Wacky Races with more scurvy.
2. The Burn Ride - Say what you will about Sklar-Quah ethics, but it can't be denied that every man and woman that goes through their rites of adulthood is at least some degree of badass. No wonder people shave their heads in that part of Varisia, considering your primary competitor in that race is fire.
3. The Race to Saventh-Yhi - Much like the Regatta in terms of fierce competition. It's more slow-going, but it's no less dangerous and still very much a race. And if anything, there are far more obstacles and distractions along the way.
4. The Serpent's Run - Putting an arena to use for horse and dog races is deefinitely a step up from bloodsports, one must admit.
5. Tephu's chariot races - I didn't know this was a thing, but apparently it is. I didn't know they had a track tho- Wait. Through the streets? That doesn't really seem ideal...and isn't there some constru- OH GOD OH GOD OH GOD OH GOD OH GOD
Best Reply Ever.
Adjule |
Not counting any homebrew/converted races:
Dwarf
Half-Orc
Kitsune
Aasimar
Undine or Oread
I would include Gnoll in there, but they never come up as a playable race, so I don't even bother. And the thought of playing a Warforged has always intrigued me.
Gnoll would bump off Undine/Oread and be at the top of the list.
Gambit |
In order:
Moon Elf: my favorite elf subrace from any setting, I enjoy how they are a combination of laid back and cosmopolitan, not stuffy racists like Sun Elves or Silvanesti.
Human: Ubiquitous, easy to come up with a myriad of character concepts.
Aasimar: I've always liked the idea of celestial touched humans, blessed by the gods, but then playing them NG or CG and somewhat brazen and roguish.
Dwarf: Ale, beards, giants hammers, whats not to like.
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KENDER: Mwahahahahaha
Ridge |
Humans- Let's face it, there is a lot of variety here. The pathfinder setting just has some great cultural and ethnic breakdowns to choose from.
Half Orcs- 'Outside looking in' is pretty common now, but half orcs don't have the glamor of half elves and plane touched types often strike me as trying to hard ("It's not enough I be descended from rapacious humanoid stock..no, I must be devil/demon blooded...oh, the angst, the sexy sexy angst" ) to which your average half orc is probably rolling his red hued eyes.
Dwarves- I think if I met a Dwarf, blunt spoken low charisma opinionated dudes that they often are, they'd probably annoy me. But playing one is great. I really do like the whole "Quest for the Sky" bit of their history. I do try to shy away from making them too Scottish as that's been overdone. If I have one complaint about them it is that I picture them as being a greater power than they're often portrayed in most settings.
Gnomes- Go you little chaos bringers, go! If I had something like the bleaching over my shoulder, I'd be acting pretty weird as well.
Kobolds- There is something just fun about these little runts I love. Maybe it's because they act like Napoleon of House Targaryen one minute, and then run for their lives like Scooby Doo on speed the very next and seem to have no problem with any clash that image creates.
Neirikr |
In no particular order...
- Humans: Lots of versatility, both mechanically and fluff-wise. They probably wouldn't be in my top five if it weren't for all the awesome cultures presented in the Pathfinder Campaign Setting. Diversity is what they are supposed to be all about, and they require a bit more than the generic "medieval European" backdrop to be interesting.
- Half-Elves: For much the same reasons as humans, very diverse. I really like the "stuck between worlds" angle without the angst, and the natural aptitude for diplomacy. Really easy for me to get into.
- Halflings: Probably one of the easiest race for me to get into, along with half-elves. Laid back, easy-going, and ready for adventure.
- Aasimars/Tieflings: I have always liked the idea of a mortal who is descended from outsiders, but all the different heritages in Blood of Fiends and Angels of Blood of Fiends really make it for me. Variety is always good.
- Ifrits/Shaitans/Sylphs/Undines: Not the same race, I know, but essentially the same concept. I like them for much the same reasons as aasimars and tieflings. Lots of fun stuff to play with, especially with all the different elemental-themed options with archetypes, cleric somains, sorcerer bloodlines, etc.
Honorable mentions would include at least dhampirs, fetchlings, ratfolk, skinwalkers and tengu. I'm really bad at picking favorites.