Homebrew Character: Drasia, the little Dragon


Homebrew and House Rules


The next one got requested, so here she is.

She is, in my personal opinion one of my lesser innovative characters.
She kind of starts as a sorceress in hard mode.

Drasia (Keywords: Female, Dragon, Arcanist)
Strength d4 [][]
Dexterity d6 [][]
Constitution d6 Fortitude +1[][]
Intelligence d12 Arcane +2 Knowledge +2[][][][]
Wisdom d6 [][]
Charisma d8 [][][]

Weapon - [][]
Spells 6 [][]
Armor 1 []
Item 3 [][]
Ally 2 []
Blessings 3 [][]

Power:
Hand 5
Profiency [X]Light Armor, [] Heavy Armor

Dragonic Flight: You may move at the end of your turn.
Breath Weapon: You may recharge a card to add 1d4 ([]+1)([]+2) to a combat check at another location.
Arcane Knowledge: You automatically succeed at your check to recharge a spell ([] or item) with the arcane trait.

Rolecards:
Adult Dragon:

Hand 5 []6
Profiency [X]Light Armor, [] Heavy Armor

Dragonic Flight: You may move at the end of your turn ([] and/or move another character to the location where you end your turn.
Breath Weapon: You may recharge a card to add 1d4 ([]+1)([]+2)([]+3)([]+4) to a combat check at another location.
Arcane Knowledge: You automatically succeed at your check to recharge a spell ([] or item) with the arcane trait.
[] Scales: You may discard a card to reduce damage dealt to you by 2([]3).
[] Summon Elemental: You may recharge a card with the arcane trait to add 1d4 +1 ([]+2) to your check.
------------------------------------------------------------------------
Humanform:

Hand 5 []6 []7
Profiency [X]Light Armor, [] Heavy Armor, [] Weapon

Dragonic Flight: You may move at the end of your turn.
Breath Weapon: You may recharge a card to add 1d4 ([]+1)([]+2) to a combat check at another location.
Arcane Knowledge: You automatically succeed at your check to recharge a spell ([] or item) with the arcane ([] and/or divine) trait.
[] Divine Aptitude: You gain the skill Divine: Intelligence +2.
[] Charming: You gain the skill Diplomacy: Charisma +2.
[] Blessed: When you play a Blessing of Pharasma, you may recharge it ([] or shuffle it into your deck) instead of discarding it.

Her starting kit is a mixed bag of movement support and autorecharge.
She´s not easy to play because she has no reliable source of damage that stays in her hand.
I didn´t add an element to her Breath Weapon because i wasn´t sure with one. So i tried it without one first and it never came up as a hindrence.
Her first role is all about boosting her draconic aspect. Better flight, thick hide, better breath weapon, etc. Iconic dragon stuff.
Her other role is all about flexibility, by having the ability to learn to use heavy armor, weapons and even divine magic.

She has no easy way to evade anything if she gets a bad hand. And before the encounter damage can really ruin her day. I would suggest having at least one of her spells as a Cure, even if she banishes it.
If she got stuck with a real bad had, try to help as much as possible to get a little cycling going.
Drasia, together with Tron, Fenris and the Catburgler are one team.
The rest of my chars form the other team.

Oh, and please don´t say anything about her having 3 starting powers. Almost all of my chars have these to simulate something iconic to their race or profession.

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