I Challenge Thee For Your Most Broken CRB Build!


Pathfinder First Edition General Discussion


Alright. I only own the Bestiary and the CRB. Can't really afford anything else. So, I challenge you to make your MOST BORKEN BUILD for PFS using only the CRB.


what "type" of character are you looking for? melee? ranged? caster? also, what level?


Fey Sorcerer.


1st Level. I'm looking for a type of character who is mediocre at low levels, then goes insane at mid levels, then make-your-GM's-head-explode at high levels.


sounds like you want a caster of some type then. You have a preference of arcane or divine?


I hear dedicated archers are pretty strong.

-Matt


Tsiron Ragmar wrote:
1st Level. I'm looking for a type of character who is mediocre at low levels, then goes insane at mid levels, then make-your-GM's-head-explode at high levels.

Don't forget there are 5 other players at the table and the GM is volunteering their time and everyone deserve to have just as much fun as you. If head exploding is fun for them, great. If it's not, you may want to consider how you use your head-exploder in this social game of ours.

Silver Crusade

I think that having NPCs exploded is something that most GMs should be comfortably numb about. Most PFS NPCs just aren't that threatening to any PC group that is paying attention. The job of GM in PFS is a bit like volunteering to be a bobo doll. Expect to get spanked.

On the other hand, your fellow players may not appreciate 4-5 hours of not contributing. I know I don't.

Shadow Lodge RPG Superstar Season 9 Top 8

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Kyle Baird wrote:
Tsiron Ragmar wrote:
1st Level. I'm looking for a type of character who is mediocre at low levels, then goes insane at mid levels, then make-your-GM's-head-explode at high levels.
Don't forget there are 5 other players at the table and the GM is volunteering their time and everyone deserve to have just as much fun as you. If head exploding is fun for them, great. If it's not, you may want to consider how you use your head-exploder in this social game of ours.

Says the cleric with the highest kill count in our Way of the Wicked game.

What was that, like a thousand crows?

Silver Crusade

Conjuration Wizard. Or, Archer Fighter.


Hmm, I've been slinging Rogue builds around quite a bit lately. I wonder if I can make this work...

Human Rogue
10 Str
16+2 Dex
14 Con
14 Int
8 Wis
12 Cha

1: Improved Initiative, Combat Expertise - start with Weapon Finesse at character creation, then swap into Combat Expertise upon hitting 2nd level.
Rog2: Finesse Rogue: Weapon Finesse
3: Improved Feint (or Improved Trip if your parties act like a party and know what flanking is)
Rog4: Weapon Training (chosen weapon)
5: Improved Trip (or Improved Disarm if you're in cool parties, or Iron Will if you rush forward and get targeted a lot)
Rog6: Trap Spotter or maybe Fast Stealth
7: Combat Reflexes
Rog8: Combat Trick: Greater Trip
9: Two-Weapon Fighting
Rog10: Opportunist
11: Improved Two-Weapon Fighting

That wouldn't be too bad. Just avoid tables with super-powered characters and you'll have a good time.

-Matt


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Wizard. I win! :)

Liberty's Edge

Tsiron Ragmar wrote:
Alright. I only own the Bestiary and the CRB. Can't really afford anything else. So, I challenge you to make your MOST BORKEN BUILD for PFS using only the CRB.

Why? Is this just an exercise in power building?

And, yeah, fighter archers can really crank out the damage.


Wizard (scryer) 1/Fighter 1/ EK 5/ AA 2....

You are, for all intents and purposes, a dedicated archer. But now you can drop Anti-Magic Fields from far away and then decimate people after all their spells and stuff stop working.


If its for PFS you are looking at a level cap of 12. If its not for PFS then you should be able to use any of the materials that your GM will accept.

Here are a couple of links with almost all of the main paizo book materials (don't worry nothing illegal);

Pathfinder PRD
Pathfinder SRD

Go nuts.


If you could use 3.5 books, I might know of a guy...

Kobold


for a pure core rulebook build, I'd probably play something like the following:

Race: Human
Class: Bard 1

STR: 14
DEX: 14
CON: 14
INT: 10
WIS: 10
CHA: 16

HP: 11 (max for first level +2 con, +1 favored class)
AC: 18 (4 armor, 2 shield, 2 dex) Touch 12 Flat-Footed 16
BAB: 0
Init: +2
Fort: +2
Ref: +4
Will: +2

Speed: 30'

Skills:
Perform (Oratory, act, dance, percussion) Rank 1 +7
Linguistics Rank 1 +4
Spellcraft Rank 1 +4
Perception Rank 1 +4

Feats: Weapon proficiency (Heavy Spiked Shield), Improved Shield Bash

Class Features: Bardic Knowledge (+1), Bardic Performance (Countersong, Distraction, Fascinate, Inspire Courage +1), Cantrips

Spells:
0: Detect Magic, Prestidigitation, Light, Message
1: Cure Light Wounds, Detect Secret Doors

Gear: Chain Shirt, Heavy Spiked Shield, Spell Comp. Pouch, Adventurer's Kit.

Shield (w/bard song): +2 (+3) to hit; 1d6+2 (+3) damage; x2 crit.


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Wizard conjuration subschool, teleportation subclass. Free teleports, effective spells (SR or no).

At early levels color spray is sufficient with enough INT to be very effective along w/grease. Eventually summon monster, create pit, web, aqueous orb, stinking cloud, and black tentacles.

Mirror image and mage armor, eventually invisibility and fly.

Hard to beat the abilities and flexibility here.

Paizo Employee Design Manager

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thorin001 wrote:
Wizard. I win! :)

Lol, that was my first thought when I saw this thread.


Diviner Wizard, I go first, I win
Conjurer (Teleportation supschool), I can Dim. Door as a swift action (qualifies for Dimensional Agility at level 1 to boot).


it's kinda hard to "win" at first level as a wizard. You can do alright, but survivability is always troubling.


PFS does eliminate Crafting feats, so that does help long-term. Neat ideas here, guys.


Vrog Skyreaver wrote:
it's kinda hard to "win" at first level as a wizard. You can do alright, but survivability is always troubling.

Sleep and Color Spray... just saying...

Silver Crusade

To the folks above calling for teleportation subschool. Yes, it's great. But it's not CRB. OP was clear about that limit (it's in the thread title, even!)


OK, CRB only. Level 1 Human Fey Sorcerer.

Start with a Charisma 20.

Feats: Spell Focus (Enchantment), Greater Spell Focus (Enchantment)

Have Daze as one of your level 0 spells known. DC is 19. Will is routinely a low save at low levels. Average low save for CR1 is 1. By CR3 it moves to 3. Enjoy daze locking an opponent every fight without expending any resources.

Put a rank into handle animal and buy a cheap pet to eat the target of your daze lock.

Grand Lodge

andreww wrote:

OK, CRB only. Level 1 Human Fey Sorcerer.

Start with a Charisma 20.

Feats: Spell Focus (Enchantment), Greater Spell Focus (Enchantment)

Have Daze as one of your level 0 spells known. DC is 19. Will is routinely a low save at low levels. Average low save for CR1 is 1. By CR3 it moves to 3. Enjoy daze locking an opponent every fight without expending any resources.

Put a rank into handle animal and buy a cheap pet to eat the target of your daze lock.

Yep. I know you said CRB only but if APG and ARG get thrown it make them a Kitsune and take the +1/4 DC check as your favored level bonus and the Fey Sorcerer is hard to beat.


Daze doesn't prevent you from defending yourself, so a 20 AC guy is still a 20 AC guy.

Grand Lodge

Vrog Skyreaver wrote:
Daze doesn't prevent you from defending yourself, so a 20 AC guy is still a 20 AC guy.

True, but you've got a whole round of the rest of the party doing . . . well, whatever, to take care of that.

I used a very similar Fey Human Sorcerer build to wreck the first 5 levels of a campaign. Now, Level 5 on you'd better have some new tricks up your sleeve, but I was practically invincible the first few sessions.


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andreww wrote:

OK, CRB only. Level 1 Human Fey Sorcerer.

... daze lock.

daze wrote:
...After a creature has been dazed by this spell, it is immune to the effects of this spell for 1 minute.

By daze lock, do you mean 1 daze per creature per minute?


Fair point, I had never noticed that before. Oh well, colour spray killer it is if you want to stick to CRB only.


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Tsiron Ragmar wrote:
I challenge you to make your MOST BORKEN BUILD for PFS

Here you go:

Human Expert (Chef)
Traits: Patient Calm, Black Powder Fortune
1 Skill Focus (Profession: baker), Cosmopolitan
3 Skill Focus (Profession: brewer)
5 Skill Focus (Profession: butcher)
7 Skill Focus (Profession: cook)
9 Skill Focus (Perform: sing)
11 Skill Focus (Perform: percussion instruments)
13 Prodigy (Profession: baker; Profession: brewer)
15 Prodigy (Profession: butcher; Profession: cook)
17 Prodigy (Perform: sing; Perform: percussion instruments)
19 Antagonize

Basically this guy.


Dark Katydid wrote:


** spoiler omitted **

No traits. other than that, a pretty neat build!


Dark Katydid wrote:
Tsiron Ragmar wrote:
I challenge you to make your MOST BORKEN BUILD for PFS
** spoiler omitted **

fixed link

Your link attempts to send me somewhere on the Paizo site (https://secure.paizo.com/cgi-bin/WebObjects/Store.woa/wa/DirectAction/www. youtube.com/watch?v=zS2qNc188Ps) instead of actually to YouTube - I figured out which video you wanted by way of mostly just typing out the last part while hovering over the link. But yeah, great character! :D

Shadow Lodge

5 levels of any class/3 levels of shadowdancer.
Pfs does not take in to account any of the super powers players start getting mid levels. If you do anything other than walk through the front door you break a lot of scenarios. Third level shadowdancer gets a shadow that can walk through walls and is invincible vs anything without a magic weapon or damaging spells. Just using it to scout ahead makes steam come out of some GM's ears


the problem with that philosophy is that you're sending off your shadow alone with no support and it doesn't get any better. It's got a 15 AC and 19 HP. You should assume that almost everything that you fight in the 5-9 or 7-11 range has magic weapons or magic, and even taking half damage the shadow isn't long for this world. Then it's fort save or permanent negative level, and you're out your shadow for at least this adventure, with no idea what happened.


Stealth and Perception.

Do many PFS foes of 8th level or higher have a higher than +8 Stealth or a higher than +8 Perception? Obviously some do (being a class skill, it would normally be +11 plus modifier), but I would generally presume it's not that common. EDIT: As I don't play PFS, I'm not claiming to be an expert on it, here. I'm actually asking in the first part, and explaining my presumption in the second. Also worth noting is that the shadow can almost always have cover or concealment by phasing into the floor/ceiling/whatever.

Also, it has hp equal to half yours, not the normal shadow hp. If you're curious, that's 4.5*3+<?>*5 = 13.5+ 5 (at minimum; probably more - presuming d6, 17.5) = 18.5/2 = 9 hp at minimum, (but likely more than that; probably 15.5 or, presuming rogue/d8 18 when you get it). It also uses the shadowdancer's base attacks and saves instead of its own. The other difference is that it has a +4 to channel resist and cannot be turned or commanded.

Thus it does improve in some categories. Also, you can cast spells on it.

But it is risky - for sure.


PFS has a standardized HP setup, so a rogue 5/shadowdancer 3 would have 43 HP not including con, toughness, or favored class.

And yes, I would say there is usually at least one creature per combat that has at perception higher than 8 on average. even with a character who has favored class for rogue and toughness with a 14 con, the shadow would only have 35 hp. that's two magic missiles on average from a 9th level caster.


Cool. Good to know - as I said, since I don't play PFS, I didn't know those rules specifically, but I was mentioning that the shadow does, at least, improve. But 35 hp is a lot compared to 18 or even the standard 19! Also, if the shadow does get caught, it has initiative and the option (and probably choice of) simply leaving. As I said: it's definitely risky (you're correct), but it also makes a lot of sense that it could definitely work out well for the shadow, too.
*enters the ground and float away from this discussion* :)


lol

Shadow Lodge

It's only risky if you do risky things with it. If its just going along poking its head through walls to see what's on the other side, there's not much risk to it. And while every fight with a humanoid you can expect they have magic weapons, there's almost always at least one fight with a monster (animal, plant, magic beast, ooze, aberation etc) that has no means of hurting it.)


Pathfinder traits web enhancement is *free* and PFS legal.

So given "CRB and Bestiary are the only books I own", you can totally make a Fey bloodline Sorcerer who casts Extended Daze with DC 17 (or higher) all day.

Then spend your gold on a combat-trained, barded, light horse.

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