Let PVP into your hearts


Pathfinder Online

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Goblin Squad Member

Bluddwolf wrote:
6. Hire an Assassin

Sorry, to have to ask, but how does this stop him making and selling higher-quality swords at a lower price? He reappears at his bind-point, issues a contract or three on the assassin and his employer(s) with a portion of his sword-profits, and goes back to the production-line.

Goblin Squad Member

T7V Jazzlvraz wrote:
Bluddwolf wrote:
6. Hire an Assassin
Sorry, to have to ask, but how does this stop him making and selling higher-quality swords at a lower price? He reappears at his bind-point, issues a contract or three on the assassin and his employer(s) with a portion of his sword-profits, and goes back to the production-line.

If everything is still the same as when the Assassin Blogs came out, you won't know who hired the assassin, or even who the assassin is (if he was successful). If I remember right (unless changed), we get a mask that names us 'assassin', and I'm assuming we can use a Disguise on top of that.

Goblin Squad Member

Bluddwolf wrote:
Brox RedGloves wrote:
Lone_Wolf wrote:

Excellent advice Valkenr!

And I have said this before on other posts, but I will repeat it here: If you are adverse to PvP but are attacked and killed by someone in PFO (and this is likely if you're going to venture out of the protected areas), remember that that is part of the game, don't get overly upset about it, and by all means reach out to the player who killed you and ask the why's and wherefors. You will likely find that those PvPers are more than willing to provide you advice on how to better protect yourself in the future.

And that will make the game more fun for everyone!

You're living in a dream world. I've played MMO's for years now, and I've PvP-d in all of them. Reaching out to the person that killed you will typically get you the response "L2P Noob. lololol"

I have had the opposite experience, and in some of the more limitless PvP MMOs (EvE and Darkfall).

Same. The majority of the PvPers that I go up against are nice enough. If you approach them with a modicum of respect, they tend to do the same to you. There are definitely the 14 year old idiots that are annoying as all hell, but I would go as far as to say that they aren't even the majority any more.

Goblin Squad Member

@ Audoucet

I was not arguing for the use of exploits. I was simply stating almost every activity is competitive.

Goblin Squad Member

Audoucet wrote:
Bluddwolf wrote:

It absolutely is a competition, in any aspect that you wish to think about. [...]

This is all competitive and probably even what could be considered PvP combat, just it's not military it is economic PvP.

There isn't any compelling reason to use exploit except gaining an unfair advantage over other players. Which is why we shouldn't consider it a "normal" thing.

We should probably avoid the use of the word exploit, simply for the connotations it has with cheating. There is a difference in that one infers taking advantage of and the other that it is against the rules or the spirit of what you are doing.

The point I made stands, people are going to take advantage of every possible thing they can to get an edge over others. It has nothing to do with being fair or unfair, it is simply a matter of doing something that could possibly tip the scales in their favor. Players will absolutely toe the line, because whoever can get closer without going over has a better chance at coming out on top.

If you have not had experience with this type of player, that only proves that you have not had experience with this type of player. The simple truth is that these players exist, and are going to quickly emerge from the pack. This is because they take 'winning' very seriously, for whatever goal they have and its associated 'win condition'. Not everyone is in it for 'fun', and in fact that is one of the first things recognized as not having what it takes to win.

There is no shame in showing up to have fun, and there is no shame in showing up to win, it is merely a matter of outlook. The game has room for both.

Goblinworks Executive Founder

Well if a player goes on a roof where mobs have 0 ways to go or cast a spell, it could be my mother that I would still call it an obvious exploit.

Goblin Squad Member

That deservedly earns it too, exploiting pathing is exactly the correct usage of the word. That is not what makes it cheating though, that comes from the developers having stated that anything clearly against the spirit of the implementation will not be tolerated.

The kinds of exploitation that are more likely to be used, without being considered cheating, will be along the lines of applying one particular enchantment on a weapon before another giving you a higher quality enchantment than if you went about it in a different order. Perhaps the time the devs forget to keep snare effects from stacking and reducing your movement rate to zero and below. Casting a spell and using an ability that have the same effect but end up stacking.

Usually people call this min/maxing and while none of these examples go against the spirit of play they exploit the system to give a player an advantage all the same.

Silver Crusade Goblin Squad Member

Audoucet wrote:
Well if a player goes on a roof where mobs have 0 ways to go or cast a spell, it could be my mother that I would still call it an obvious exploit.

True, and a good player should report it and cease abusing it. Which is fine for a game that's in-development.

However once a game is actually released there's sort of a contract made with the players that if something is so easy to do it's intuitive, it's not really an exploit until it's fixed. If you treat it like an exploit after everyone has been using it normally you get a ton of backlash. See: How devs handled GunZ: The Duel's K-style or the debacle that followed Team Fortress 2's idling for hats program.

Goblin Squad Member

The Developers stated their intent a long time ago in regards to not-yet-corrected Exploits and such.

"An Exploit by any other name smells just as cheap."

Goblin Squad Member

Darcnes wrote:

We should probably avoid the use of the word exploit, simply for the connotations it has with cheating.

I agree. I think it confuses matters and will use 'taking full advantage of' and the like instead.

Silver Crusade Goblinworks Executive Founder

"The Goodfellow" wrote:
ElyasRavenwood wrote:

I have to admit, while one of the core concepts of Pathfinder Online is PVP. From what I heard the idea is to create now what is it? "meaningful conflicts".....perhaps I am getting this wrong. you need to fight for what you have, against monsters other players etc....

Now, I suppose one way to put it is this: the Pathfinder Role Playing game, the one held in person, in living rooms, dining rooms, game stores.....I guess what people call Table Top games...where you get together with some friends. One person GMs, several others play characters who form a team, with each player and character bringing something to the team, the adventuring party. The GM then puts challenges for the players to work together and over come cooperatively with their characters. Unlike most competitive games, these role playing games, Dungeons and Dragons and Pathfinder are cooperative games where players work together towards overcoming the common goals and challenges the GM sets up for them.

I have reservations about Pathfinder Online. the biggest reservation I have is about the PVP core of the game. Now from perhaps my limited perspective, Pathfinder online seems to be entirely a cat of a different stripe. The non consentual PVP aspect that the game is built around, seems to me that it fundamentally changes what I consider a cooperative game to a competitive game.

I don't have any interest in PVP. I doubt I will. I am open to the possibility that I might enjoy Pathfinder online. I am willing to give the game a try. We shall see how things go.

I suppose the worst that can happen, is that I find the game to frustrating, to full of bullies, and sociopathic behavior. Then I'll move on.

But I may may find that I enjoy the game. I am willing to give it a try.

After reading this I decided I wanted to give my thoughts of point you brought up.

Most everything you said was correct. the TT (table top) version of PF and D&D is setup in a manor that promotes the players grouping...

Goodfellow, Thank you for taking the time to respond to the thoughts in my post. I have found out a few of my friends are going to be playing PFO. They are interested in forming a good aligned community. So I'm going to give the game a try, and I won't be trying the game alone. We shall see how it goes.

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