CBDunkerson Goblin Squad Member |
Name: Outsiders
Motto: vivit et vivet
Alignment: Neutral Good
Description:
A Company for players who want the freedom to do their own thing. All applicants will be accepted.
In PFO there are tangible benefits to being in a Company, and further benefits to having that Company 'chartered' by one or more Settlements. An early Settlement from the land rush, safe storage of goods, access to crafting facilities, advanced training options, and other features of the game are likely to be more easily available to members of a Company than individuals on their own.
However, most Companies have specific goals, rules, requirements, alliances, and bureaucracy that might not fit your individual play style. Outsiders is different. If you join Outsiders you WILL NOT be called upon to follow the directives of Company leaders. You WILL NOT be expected to participate in Company bureaucracy. You WILL NOT be required to obey Company rules. Other than limits built into the game itself (e.g. player alignment must be within one step of Company alignment), Outsiders will not impose any restrictions on how you play.
Social interaction is a big part of PFO, but some of us like to go it alone or be free of commitments. Outsiders lets you participate in the social aspects of the game without tying you down. It might be a good idea to work with other members to help create and defend Company holdings which benefit you, but hey... this is Outsiders. That's your call.
Nihimon Goblin Squad Member |
I've added your Guild to the Guild Recruitment & Helpful Links list. If you have a brief description you'd like to appear there to let people know about your guild while they're browsing that list, just PM me or post a clear request here.
The Seventh Veil welcomes you to the community.
Andius Goblin Squad Member |
CBDunkerson Goblin Squad Member |
I've added your Guild to the Guild Recruitment & Helpful Links list.
Thank you. That's a great resource BTW. I used it to read through all the existing companies to see if anyone had set up a group like this for ME to join.
If you have a brief description you'd like to appear there to let people know about your guild while they're browsing that list, just PM me or post a clear request here.
Could you add, "Loners united!"? I do love a good oxymoron.
CBDunkerson Goblin Squad Member |
Sounds good. You will really need your own settlement to pull this off though since few existing settlements will be willing to accept groups with players not bound by any rules.
Yeah it will be difficult to get unaffiliated settlements to 'charter' this company because the members can all do their own thing... some might be raiding that settlement while others are supporting it.
However, individual players should be able to JOIN other settlements. The Company itself doesn't impose any rules, but nothing prevents a member from playing a class (e.g. Paladin) or joining a settlement which does.
If we DO get one of the land rush settlements it will be set up to similarly minimize restrictions (e.g. players of all applicable alignments can join, whether members of the company or not), but any settlements subsequently founded by company members could have any sort of rules those particular members want... to the point that a Neutral Evil Outsider settlement could potentially be at war with a Lawful Good Outsider settlement.
ChaiGuy Goblin Squad Member |
Hello CBDunkerson, I hope that the Outsiders and the Keepers of the Circle, of which I am a member of will have many enjoyable social interactions.
As a note I'm suprised that the goal alignment is NG, chaotic sounds like a strong trend and good will be hard to keep in this "structure", but it's your call obviously.
Bluddwolf Goblin Squad Member |
Yeah it will be difficult to get unaffiliated settlements to 'charter' this company because the members can all do their own thing... some might be raiding that settlement while others are supporting it.
However, individual players should be able to JOIN other settlements. The Company itself doesn't impose any rules, but nothing prevents a member from playing a class (e.g. Paladin) or joining a settlement which does.
If we DO get one of the land rush settlements it will be set up to similarly minimize restrictions (e.g. players of all applicable alignments can join, whether members of the company or not), but any settlements subsequently founded by company members could have any sort of rules those particular members want... to the point that a Neutral Evil Outsider settlement could potentially be at war with a Lawful Good Outsider settlement.
Not if your company was Chaotic Good, instead of Neutral Good. If your company was Chaotic Good, then you could find settlements to charter you that are: CG, NG or CN.
I know of at least two CN settlement ideas that intend to go for a slot in the land rush.
Ravenlute Goblin Squad Member |
Shameless Plug!
I know of at least two CN settlement ideas that intend to go for a slot in the land rush.
Prophecy is one of those settlements, and we're all about freedom of choice. The Outsiders is a great idea for giving solo players a way to be part of a Company without the demands normally associated with it and I give props to that.
As a settlement, Prophecy gives every contracted Company the ability to send up to two delegates to the Council to speak on their behalf and vote in the development of the settlement. However, it is not a requirement that all Companies do so. If no one in the Outsiders wants to invest in the settlement they don't have to. We just offer a place to hang your hat.
Our page: Prophecy settlement charter
CBDunkerson Goblin Squad Member |
Hello CBDunkerson, I hope that the Outsiders and the Keepers of the Circle, of which I am a member of will have many enjoyable social interactions.
As a note I'm suprised that the goal alignment is NG, chaotic sounds like a strong trend and good will be hard to keep in this "structure", but it's your call obviously.
Hi Chaiguy. Given that Keepers is somewhat like a more official/organized version of Outsiders I'd agree that members of the two should likely be able to work together.
As to alignment, ideally Outsiders would be a True Neutral organization that accepted members from all alignments... truly allowing members to engage in ANY play style they want. However, the rules of the game itself require members to be within one alignment step of the Company and therefor a subset of the alignment wheel needed to be chosen. From there I reasoned that a Company promoting individual choice, and no central authority, would inherently operate less efficiently than most. I felt that combining that limitation with those which would be imposed by a plurality of Chaotic and/or Evil members (both of which decrease settlement efficiency) would put the viability of the Company in question. Combining that with the desire to have the widest alignment spread possible left only Neutral Good or Lawful Neutral... and a lawful focused group of individualists didn't make much sense. :]
Basically, it seems to me that an effective Company of Chaotic and/or Evil CHARACTERS is going to require a well organized group of PLAYERS... and that's the exact opposite of Outsiders.
CBDunkerson Goblin Squad Member |
Prophecy is one of those settlements, and we're all about freedom of choice. The Outsiders is a great idea for giving solo players a way to be part of a Company without the demands normally associated with it and I give props to that.
Thanks, and that's a good way of describing it. Outsiders is all about freedom for the players, but that often gets confused with the characters they play. Characters who do 'whatever they want' are Chaotic, but could be part of a highly organized group of players. Outsiders is a highly disorganized group of players who are free to play their characters 'however they want' within the bounds set by the game.
As a settlement, Prophecy gives every contracted Company the ability to send up to two delegates to the Council to speak on their behalf and vote in the development of the settlement. However, it is not a requirement that all Companies do so. If no one in the Outsiders wants to invest in the settlement they don't have to. We just offer a place to hang your hat.
Yeah, that'd be a good fit for True Neutral and Chaotic Good members of Outsiders... whether individual members chose to participate in the Council or not.
On the 'place to hang your hat' front... once my tavern goes live I'll be trying to make it open to all (not just Outsiders) as 'neutral ground'. Still not sure how the details of that are going to work, but hopefully it will be a good place to gather and launch expeditions from.
ChaiGuy Goblin Squad Member |
ChaiGuy wrote:Hello CBDunkerson, I hope that the Outsiders and the Keepers of the Circle, of which I am a member of will have many enjoyable social interactions.
As a note I'm suprised that the goal alignment is NG, chaotic sounds like a strong trend and good will be hard to keep in this "structure", but it's your call obviously.
Hi Chaiguy. Given that Keepers is somewhat like a more official/organized version of Outsiders I'd agree that members of the two should likely be able to work together.
As to alignment, ideally Outsiders would be a True Neutral organization that accepted members from all alignments... truly allowing members to engage in ANY play style they want. However, the rules of the game itself require members to be within one alignment step of the Company and therefor a subset of the alignment wheel needed to be chosen. From there I reasoned that a Company promoting individual choice, and no central authority, would inherently operate less efficiently than most. I felt that combining that limitation with those which would be imposed by a plurality of Chaotic and/or Evil members (both of which decrease settlement efficiency) would put the viability of the Company in question. Combining that with the desire to have the widest alignment spread possible left only Neutral Good or Lawful Neutral... and a lawful focused group of individualists didn't make much sense. :]
Basically, it seems to me that an effective Company of Chaotic and/or Evil CHARACTERS is going to require a well organized group of PLAYERS... and that's the exact opposite of Outsiders.
Thank you very much for going into detail about the alignment of the company. I had been considering it from the perspective of Pathfinder alignment which is different from PFO alingmnet and the way alignment will work in the Pathfinder MMO. It makes sense now from this perspective.
CBDunkerson Goblin Squad Member |
I've been putting together our 'guild' information for the land rush. Working copy attached below.
--------------------------
Name: Outsiders
Website: http://paizo.com/threads/rzs2qzxc?Chartered-Company-Outsiders
Motto: vivit et vivet
Description:
A 'no hassles' Neutral Good settlement brought to you by the Company of Outsiders.
Outsiders' settlement will have an open residency policy: any character who meets built-in game requirements (e.g. alignment within allowed range) will be accepted for residence. Membership in the Outsiders company is not required.
The settlement's administrative policies will be designed to provide the greatest benefits, to the largest number of players, with the least burden possible under the in-game systems. Settlement taxes, reputation requirements, PVP window, and other factors imposing on players will start out as low as possible and only be raised as needed to provide services for settlement members. Contributions of time and materials to the settlement will be on a voluntary basis. Nobody will be giving you orders or telling you how to play the game. Join now.
For our current settlement location priorities and other information visit the attached website link.
CBDunkerson Goblin Squad Member |
Ravenlute SBC _Prophecy_ Goblin Squad Member |
Nobody will be giving you orders or telling you how to play the game. Join now.
You do realize the irony there, yes?
I'm actually a big fan of what you're doing here and see it as a good way for solo players to play the game they want without being penalized because of game mechanics.
CBDunkerson Goblin Squad Member |
You do realize the irony there, yes?
Heh. No, I tacked that on at the last second and completely missed it. Good catch. :]
I'm actually a big fan of what you're doing here and see it as a good way for solo players to play the game they want without being penalized because of game mechanics.
Thanks and yep that's the plan. I'm hoping it will help more people make the transition from what they are used to over to the type of game PFO is trying to be. I'm planning something similar with my tavern for people coming in from 'theme park' style games.
CBDunkerson Goblin Squad Member |
Lam Goblin Squad Member |
W has only mountain hexes in range 1 and 2 - and only 7 total (I do not believe the settlement hex counts). However (-04.07) and (-03.06) provide two more terrain and are unlikely to be in competition among the initial 33 settlements. When (-02.04) settles, these will be under contention. If you establish well, there may be little interest in that site.
Gpunk Goblin Squad Member |
CBDunkerson Goblin Squad Member |
I think your concept will do well, good luck!
Thanks Kakafika. We're recruiting for Outsiders company and now our joint settlement with Blunt Logic. Immediate goals for Outsiders will be to get that first settlement stable and then build additional settlements to provide open services for free agents in other parts of the alignment spectrum.
Ravenlute Goblin Squad Member |
If you like to fly solo but don't want to lose out on the perks of Company membership then join the Outsiders. They let you be the solo person you want to be but offer you the benefits of being in a Company.
This is a rare opportunity, you aren't going to see others willing to let you join and ask for nothing in return.
CBDunkerson Goblin Squad Member |
Based on recent details about the effects of joining multiple companies, and discussion with members, Outsiders will now be looking to provide 'no strings attached' company and settlement support for characters of all alignments.
During the land rush we are working with allies to develop the settlement of Freevale, a haven for Chaotic characters of all types. Later we will similarly seek to join with independent players of other alignments to form companies and found settlements... becoming an ongoing organization to help new players find their footing in the River Kingdoms.
Relanaxeris Goblin Squad Member |
Want to play Pathfinder Online solo or just with a few of your friends?
Don't want to deal with large group politics and rules?
Join Outsiders. No rules, no restrictions. You can still play the game the way you want to, and we'll provide access to the in-game benefits of company and settlement membership. Apply here for automatic acceptance.
Caldeathe Baequiannia Goblin Squad Member |
Want to play Pathfinder Online solo or just with a few of your friends?
Don't want to deal with large group politics and rules?Join Outsiders. No rules, no restrictions. You can still play the game the way you want to, and we'll provide access to the in-game benefits of company and settlement membership. Apply here for automatic acceptance.
Not to poach in someone else's thread, but the Canadians at Elkhaven never expect anyone to follow orders, and we have Maple syrup, Poutine, Proper bacon, and Tim hortons' coffee and doughnuts.
Click here for automatic acceptance into the uniquely Canadian Settlement of Elkhaven
Ravenlute Goblin Squad Member |
Relanaxeris wrote:Want to play Pathfinder Online solo or just with a few of your friends?
Don't want to deal with large group politics and rules?Join Outsiders. No rules, no restrictions. You can still play the game the way you want to, and we'll provide access to the in-game benefits of company and settlement membership. Apply here for automatic acceptance.
Not to poach in someone else's thread, but the Canadians at Elkhaven never expect anyone to follow orders, and we have Maple syrup, Poutine, Proper bacon, and Tim hortons' coffee and doughnuts.
Click here for automatic acceptance into the uniquely Canadian Settlement of Elkhaven
Really? It wouldn't be so bad if it wasn't so blatant. *smacks Caldeathe with -1000 Rep loss*
Caldeathe Baequiannia Goblin Squad Member |
Caldeathe Baequiannia wrote:Really? It wouldn't be so bad if it wasn't so blatant. *smacks Caldeathe with -1000 Rep loss*Not to poach in someone else's thread, but the Canadians at Elkhaven never expect anyone to follow orders, and we have Maple syrup, Poutine, Proper bacon, and Tim hortons' coffee and doughnuts.
Click here for automatic acceptance into the uniquely Canadian Settlement of Elkhaven
Ouch! (It was totally worth it, though.)
Relanaxeris Goblin Squad Member |
Wait! What is all this stuff about joining a 'guild' for the land rush, needing to be in a 'company' to construct buildings, and having to be a 'settlement' member to get the highest level abilities?!?
I just want to play a game! Not deal with lots of other people!
Is this you? Concerned that maybe Pathfinder Online is going to require a lot more social interaction than you want to commit to?
Don't worry. Outsiders has you covered. 'Join' us and we'll give you full access to the benefits of being in a company. We'll construct buildings and settlements in the game to also provide the benefits of those to members. And in return... you can do whatever you want (within the bounds set by the game itself). No limits. No restrictions.
Outsiders is a group for solo players, casual gamers, and others who want the freedom to 'do their own thing'.