2 teams for short dungeon crawl tournament game


Recruitment

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HP is max at 1st level, then roll, re-roll 1's.


hp: 1d8 ⇒ 7 Nice!

RPG Superstar 2015 Top 16

Hp for Cairenn: 1d8 ⇒ 4

...that was weird, I somehow posted twice. I deleted the second one.


Submitted for your consideration: Erich Kaine, half-dark elven rogue/ranger.

Background:
A few months before his birth, a group of adventurers rescued Kaine's human mother from a dark elven fortress. She had been badly mistreated, and died shortly thereafter giving birth. Kaine was forgotten, tossed into a run-down city orphanage. When he was old enough to escape from the cruel nuns that ran the place, Kaine fled the orphanage and began struggling to survive on the streets of the city.

In his early twenties, Kaine stowed away with an expedition into the Underdark, hoping to discover more about his non-human ancestors. He learned about dark elven cruelty firsthand, when his group was nearly wiped out and he was taken as a slave by dark elven nobles. Ironicaly, he served in a the same household as his father, although the arrogant prince did not recognize his bastard, of course, and had almost completely forgotten about the human woman he tortured two decades before. Kaine nurtured his hatred for nearly two years before managing to escape and make his way back to the city where he grew up.

Today, Kaine viciously hates all dark elves, and looks forward to the day when he can hunt down and assassinate his father.

Personality:
Kaine appears quiet, as he prefers to observe a situation carefully before getting involved. When around allies with whom he feels comfortable, Kaine is suprisingly talkative, with a dark and cynical sense of humor. His desire for revenge borders on obession, one that is barely kept in check. Although he is usually cautious and careful in combat, Kaine becomes dangerously reckless when fighting against dark elves and their allies.

Motivations:
To kill dark elves. To never live on the streets again. To kill quickly and without cruelty (except for dark elves).

Crunch:

Erich Kaine
Half-Elf Rogue (Knife Master) 1 / Ranger (Skirmisher) 1
Neutral
Init +4; Senses Low-Light vision; Perception +10
DEFENSE
AC 18; Touch 14; Flat-Footed 14 ; -
HP 17; Wounds —; Non-Lethal —
Fort 4 ; Ref 8 ; Will 0 (+2 vs. enchantments)
DR —; Immune Magic sleep effects; Resist —; SR —
OFFENSE
Speed 30; With Armor 30; Fly -; Swim -; Climb -; Burrow -; Temp Modifiers -
Melee +6 Dagger (1d4+1, 19-20/x2); S; Sneak Attack 1d8
Ranged +6 Dagger (Thrown) (1d4+1, 19-20/x2); P; 5

STATISTICS
Str 12, Dex 18, Con 14, Int 11, Wis 10, Cha 12
Base Atk 1; CMB +2
Feats Weapon Finesse, Weapon Focus (Dagger), Skill Focus (Perception)
Traits Scarred Descendant, Child of the Streets
Skills Acrobatics +8, Appraise +0, Bluff +5, Climb +5, Craft: Traps +4, Diplomacy +1, Disable Device +8, Disguise +1, Escape Artist +8, Fly +0, Heal +0, Intimidate +5, Knowledge Arcana +0, Knowledge Dungeoneering +4, Knowledge Geography +0, Knowledge Local +4, Perception +10 (+3 Skill Focus), Ride +0, Sense Motive +4, Sleight Of Hand +9, Spellcraft +0, Stealth +9, Survival +4 (+1 To Follow Tracks), Swim +1
Languages Common, Elven
SQ Hidden Blade (Ex), Sneak Stab (Ex), Low-Light vision (Racial), Adaptability (Racial), Elf Blood (Racial), Elven Immunities (Racial), Keen Senses (Racial), Multitalented (Racial), Favored Enemy: Humanoid (Elf) (Ex), Track (Ex), Wild Empathy (Ex)
Gear Dagger (5), Traveller's Outfit, Belt Pouch (4), Thieves' Tools, Dark Elven Noble Signet Ring; Money 0 cp, 0 gp, 0 pp, 0 sp

Survey for Applicants:

  • What is your posting availability like? What do you like in terms of pace for PbP?

    I'm easily able to do at least a post a day, and have no problem with doing more. I like the fact that PbP gives you the chance to think before you act, but I do prefer a faster pace when possible.

  • How familiar are you with the setting? Have you run or played in Necromancer/FGG modules before?

    I own the collector's edition of Rappan Athuk, and I love it! I tried to run it once, but everyone died before reaching the dungeon.

  • How many PbP do you currently participate in? Player or GM?

    I'm a player in Hoist the Black Flag! I don't plan on doing more than two PbP at a time. I've been trying to get into something more 'crunchy' than my current game.

  • What does "Old School" mean to you?

    An old school game is one that shows respect for the intellect of its players, and attempts to challenge the same.

  • Would you have still been interested in this campaign if it was CRB only? Why or why not?

    Hmm...I do like the flexibility of some of the expanded rules, but the CRB is more than enough to create any number of interesting characters with. I certainly wouldn't have shied away from such a game.

  • Are you comfortable in non-linear adventures that require self-determination?

    Hell yes! That sounds amazing.

  • Do you have a problem with things like tracking ammunition and rations and using the encumbrance rules?

    I think that's great! I understand that you're focusing on creating a gritty, survival-oriented story, and I'm on board with that.

  • Do you have a problem with not being guaranteed any kind of WBL figures?

    I see that as part of the survival aspect. We'll have to scavenge in order to make it, and use our resources carefully.

  • Where do you see this character being most interested in going at low-mid levels and at mid-high levels also how interested are you in urban intrigue throughout career?

    He could fit into just about any setting through the low-mid levels, but if pressed I'd go with Dungeon Crawl. Mid-high, Underdark, definitely (see Motivations). He's an urban rogue, so city-based intrigue would be right up his alley (pun possibly intended). (Would have taken Urban Ranger for his other level, but it was not on the approved list).


  • Oh, I missed one point. I am not concerned about character deaths; it is just part of the game. Oh, I do everything I can avoid it, but I recognize it happens. Not to get all grognard here, but I started gaming in the era of one hit point magic-users when it was a major accomplishment to get to second level. :D


    My first dnd game was Night Below.

    I/Everyone died more times in that one game than any I've played since. It happens, I tend to get more attached to PBP characters but I think I'll get over it.


    OK so the ones I have reviewed and like for sure for the tournament are Tsiron, Kios, Markofbane.

    GM Alice and Dien, I'm 100% sold on these characters. I keep asking myself if the tournament is the best spot for them? But if you guys think so, ok.

    Moonscar, the PC looks really cool but it looked like you used a lot of stuff from the disallowed or "run-it-by-me-first" categories? I saw stuff in your stats I haven't heard of, so it will take me some time to read up on those things. Apologies if I've just got myself confused, I do that sometimes ;)

    That's actually as far as I've gotten.

    So no rush people, we have a ways to go. Take your time looking over the various parts of the campaign to make sure it's right for you.


    The only things I can think of are the sub-domains and maybe the Halo racial trait? I can change the domains NP, the halo I just like better than darkvision. If theres anyting else let me know.

    Edit: Non-Core Stuff.

    Fur Subdomian: Replaces the ability to speak with animals. I gain the ability to increase my speed and gain low-light for 1 round 3+wis times a day.

    Tactics Subdomain: Replaces the ability to add 1/2 my level to damage rolls for a round. I gain the ability to roll twice on my or an allies init 3+wis times a day.

    Halo replaces darkvison with the ability to cast Light as will and a +2 on saves v. Blind.

    RPG Superstar 2015 Top 16

    DMG wrote:

    GM Alice and Dien, I'm 100% sold on these characters. I keep asking myself if the tournament is the best spot for them? But if you guys think so, ok.

    Well, a 2nd-level bard (or any caster) is not going to have as good of odds as survival as, say, a 2nd level fighter, in a tournament-combat situation. But by that logic, should we only be bringing martials who are better suited to a low-level tournament setting?

    You're using this as recruitment for a large-scale campaign. So to me it's a bit of a catch-22; if I'm building something that will excel solidly in a tournament-combat, I am not really building something that will excel outside of that.

    (If you were talking about some other sense of the tournament not being the best spot for Cairenn than just survivability-issues, by all means, do elaborate!)


    Captain Moonscar wrote:

    The only things I can think of are the sub-domains and maybe the Halo racial trait? I can change the domains NP, the halo I just like better than darkvision. If theres anyting else let me know.

    Edit: Non-Core Stuff.

    Fur Subdomian: Replaces the ability to speak with animals. I gain the ability to increase my speed and gain low-light for 1 round 3+wis times a day.

    Tactics Subdomain: Replaces the ability to add 1/2 my level to damage rolls for a round. I gain the ability to roll twice on my or an allies init 3+wis times a day.

    Halo replaces darkvison with the ability to cast Light as will and a +2 on saves v. Blind.

    Yup, those were the things I wasn't familiar with. I should have guessed Predator's Grace and Seize the Initiative were from the subdomains.

    Halo actually seems like much nicer flavor for an aasimar than just darkvision.

    Give me some time to check them out, ok?


    Yup. NP.

    Halo: I liked it to. I wasn't planning on using stealth anyway and it helps anyone else who may not have darkvision.

    Fur Sub-Domain: is still terrible but the 1st level ability will be useful at any level. The Companion at a -5 Character level will be all but useless. Mostly a scout and a creature with scent to help track. I plan on taking scribe scroll so the random spell list it gets I can just put on paper and save for later.

    Tactics: Is actually really good. The ability is useful at any level and the 8th level ability gets me feats for a few rounds per day. The spell list is all cleric spells but they are decent enough I don't mind having every day. It also fits with the warrior/valkyrie theme.


    dien wrote:
    DMG wrote:

    GM Alice and Dien, I'm 100% sold on these characters. I keep asking myself if the tournament is the best spot for them? But if you guys think so, ok.

    Well, a 2nd-level bard (or any caster) is not going to have as good of odds as survival as, say, a 2nd level fighter, in a tournament-combat situation. But by that logic, should we only be bringing martials who are better suited to a low-level tournament setting?

    You're using this as recruitment for a large-scale campaign. So to me it's a bit of a catch-22; if I'm building something that will excel solidly in a tournament-combat, I am not really building something that will excel outside of that.

    (If you were talking about some other sense of the tournament not being the best spot for Cairenn than just survivability-issues, by all means, do elaborate!)

    No, no, lol. Not that. I'm just excited about the interwoven backstory of these two. They seem like they would really drive the story forward in a sandbox adventure in an organic way.


    I wasn't talking survivability, I was talking where would you have the most fun.


    Erich Kaine is in. Cairenne and Lyr.

    Talric, Grokar, Lueck.

    Pretty close to fielding two teams already.

    RPG Superstar 2015 Top 16

    Herp-derp, never mind me then! Was totally misreading the gist of your comment.

    And like I said, I can have fun in a dungeon! Lyr/Alice and I will make our own fun giving each other hell. ;)

    Yay, time to make a Cairenn alias.


    And Kara Nightingale. Sorry for omitting you, welcome aboard if still interested.


    Looks like a good bunch of characters


    Looks like we need at least one more.

    Shadow Lodge

    I'm sending you my .por file, I'll answer the survey a bit later tonight. Mostly finished, just need to get all the details. Basically, a wizard who likes too experiment a little too much, gets kicked out of the wizard "college" type thing he is at.

    I do think it would be funny if the school was fed up with him but instead of just kicking him out, they paid some people to get rid of him and throwing him in the dungeon was the way they did. I don't know if that makes sense in the setting but I will be expanding on it all later.


    Guys don't kill me but I've been looking at the dungeon and talking to the players I ran it for table top...

    You guys really need to be level three for this. You will need to level up your characters. No extra gold though.

    RPG Superstar 2015 Top 16

    Ha ha, I never turn down a level.

    HP for 3rd: 1d8 ⇒ 8


    HP rolls:
    1d12 + 2 ⇒ (8) + 2 = 10
    1d12 + 2 ⇒ (9) + 2 = 11


    1 person marked this as a favorite.

    Easy enough! Another level of fighter (archer). Hit points 1d10 ⇒ 10

    RPG Superstar 2015 Top 16

    Wow, nice HP for all three of us!


    1 person marked this as a favorite.

    Oh, obligatory check-in to this thread via alias.


    1 person marked this as a favorite.

    I'll work on third level today.

    HP: 1d10 + 2 ⇒ (2) + 2 = 4


    i forgot to name my character. lol
    anyway i can go all fighter if its necessary, but i want a chance to defend the monk level(s). it seems like you need another character anyway


    Caquix wrote:

    I'm sending you my .por file, I'll answer the survey a bit later tonight. Mostly finished, just need to get all the details. Basically, a wizard who likes too experiment a little too much, gets kicked out of the wizard "college" type thing he is at.

    I do think it would be funny if the school was fed up with him but instead of just kicking him out, they paid some people to get rid of him and throwing him in the dungeon was the way they did. I don't know if that makes sense in the setting but I will be expanding on it all later.

    It fits the setting fine, maybe the wizard academy in Endhome, or Janna's academy in Reme if you want to work out a connection with another player.

    I got the email.


    happynslappy wrote:

    i forgot to name my character. lol

    anyway i can go all fighter if its necessary, but i want a chance to defend the monk level(s). it seems like you need another character anyway

    happy I didn't mean to blow you off. The thing that made me pause with your character was having monk levels with no monk flavor. I am OCD about that.

    Also I have had more time to get to know these other guys in other threads where we talked a lot about playstyle.


    DM Grimmy wrote:
    happynslappy wrote:

    i forgot to name my character. lol

    anyway i can go all fighter if its necessary, but i want a chance to defend the monk level(s). it seems like you need another character anyway

    happy I didn't mean to blow you off. The thing that made me pause with your character was having monk levels with no monk flavor. I am OCD about that.

    Also I have had more time to get to know these other guys in other threads where we talked a lot about playstyle.

    yeah, you got a lot of threads going, besides that there was a reason in my motivations for the monk level(s) and it's that he is obsessed with being in complete control of his actions, hates being controlled and manipulated, and monks have good will saves. i will make it clearer in the revised backstory in case enchantments aren't common knowledge. there are a couple more mechanical reasons i want it. these are: evasion, maneuver flurry, 1 extra maneuver feat, and escape artist as a class skill. i will only go 2 levels and even then mostly to keep my fighter feats every even level. the exotic proficencies, wisom bonus, and stunning fist can be scrapped if you want.

    background round 2:
    grew up in a village at the edge of the Rappan wilderness. a bogeyman (evil fey) came out of the dragon swamp, and over the course of a week systematically wiped out the town when i was 12. sometimes personally sometimes forcing some of the villagers to coax people out of hiding places or just plain kill their loved ones. i was lucky, as far as i know i was the only one to escape to the road. when i did a merchant caravan was passing through and i begged passage and protection. eventually they got to where they were going and i fell in with the mercenary troupe that was protecting them. life was hell for years. i learned how to fight, i learned how to control the flow of battle around me, and i learned how to like it. eventually the troupe disolved over some petty squabble or another, and i was left to continue mytraining at Endhome. i joined the town guard there, and pushed myself harder than the mercenaries or even my current officers ever did. then something happened and i find myself in a rotting dungeon. how did that happen?

    edit: have you looked at maneuver master(monk)?


    1 person marked this as a favorite.
    DM Grimmy wrote:
    Guys don't kill me but...You guys really need to be level three for this. You will need to level up your characters. No extra gold though.

    No worries! I don't think anybody will want to kill you for giving them an extra level! I've updated Kaine's crunch, he is now Rogue 1 / Ranger 2.


    1 person marked this as a favorite.

    Alright, alias is up!
    -Tsirion


    1 person marked this as a favorite.

    Level 3, yay! Level 2 spells, awesome!

    1d8 ⇒ 4 Ehh, acceptable. :D


    Guys, Otm-Shank/Damien Winters might stop by to "audit" (ugh I hate that word) the sheets. This is something he helps me with because I was never good at reverse engineering builds to begin with and now hero lab has made me super lazy about it.

    Damien, I favorited all the ones on this page that are ready to check (I think).


    Matter of fact I'll attach a discussion page to tidy things up.

    Lueck, Cairenne, Grokar, Talric, Erich, Lyrasael, Kara, head there for splitting into teams and finalizing stats (and helping me make my story for the tournament sound less lame)

    (^__^)

    Sorry about all the mad herding. It's right next door this time, next tab to the left.


    boris besatt wrote:
    DM Grimmy wrote:
    happynslappy wrote:

    i forgot to name my character. lol

    anyway i can go all fighter if its necessary, but i want a chance to defend the monk level(s). it seems like you need another character anyway

    happy I didn't mean to blow you off. The thing that made me pause with your character was having monk levels with no monk flavor. I am OCD about that.

    Also I have had more time to get to know these other guys in other threads where we talked a lot about playstyle.

    yeah, you got a lot of threads going, besides that there was a reason in my motivations for the monk level(s) and it's that he is obsessed with being in complete control of his actions, hates being controlled and manipulated, and monks have good will saves. i will make it clearer in the revised backstory in case enchantments aren't common knowledge. there are a couple more mechanical reasons i want it. these are: evasion, maneuver flurry, 1 extra maneuver feat, and escape artist as a class skill. i will only go 2 levels and even then mostly to keep my fighter feats every even level. the exotic proficencies, wisom bonus, and stunning fist can be scrapped if you want.

    ** spoiler omitted **...

    Backstory is cool. You know which monk archetype I would feel better about for this guy? Martial artist, because he has no ki pool. How would that work with your brawler?

    Ki pool makes me think mystic, meditating type monk you know? Sorry I am so OCD about flavor matching mechanics.


    1 person marked this as a favorite.

    Cleric Level.

    HP: 1d8 ⇒ 1 :(
    Rerolling 1's I believe, HP: 1d8 ⇒ 6, :)

    Shadow Lodge

    Survey:

    What is your posting availability like? What do you like in terms of pace for PbP?

    I check the site several times a day, every day. For the fast paced game I’m in, I use a rss reader app that makes my phone vibrate whenever an update is made. I tend to be active later in the day than most people, but it hasn’t been a problem yet. I like 1-3 post a day pace but its more about the amount of things you're doing.

    How familiar are you with the setting? Have you run or played in Necromancer/FGG modules before?

    I haven’t read any of the setting material but what I’ve picked up on seems really interesting

    How many PbP do you currently participate in? Player or GM?

    I’m in three games as a player.

    What does "Old School" mean to you?

    This is a weird way to explain but “Old School” is anything not 4th edition. I’ve wanted to get in D&D for a long time but when I finally got around to reading a D&D book, it was 4th edition and it was kind of the opposite of what I was expecting. It reminded me of MMOs I had played. I wouldn’t call Pathfinder “Old School” but I think it has more flexibility for old school inspired games.

    Would you have still been interested in this campaign if it was CRB only? Why or why not?

    I would still be interested, the setup for this game seems interesting regardless of character options.

    Are you comfortable in non-linear adventures that require self-determination? This is not really anything like an AP, the story isn't written yet. At some points you have to decide what interests you and what you want to pursue. This can lead to option paralysis for some players who aren't used to a sandbox. I have a few players who really engage with the environment and drive the story forward, but I need a couple more to really drive things.

    Non-linear is great. I purposely avoid AP’s because I like to have options.

    Do you have a problem with not being guaranteed any kind of WBL figures? I can't call the campaign low-magic exactly. You can find things that are way over WBL but they tend to be more flavorful items that people usually neglect in favor of the "big six". If you like to plan your build around specific items you will be frustrated. Crafting and shopping are limited compared to a standard modern pathfinder game.

    Flavor is great. I don’t really plan my build so far in advance that I would rely on specific items.

    Where do you see this character being most interested in going at low-mid levels

    -Wilderness Exploration: possibly
    -Dungeon Crawl: Yup
    -Cleansing Defiled Holy Sites: Yup

    and at mid-high levels

    -Mega-Dungeon: yup
    -Underdark: yup
    -Excavating Ruined Ancient City: double yup

    also how interested are you in urban intrigue throughout career?

    For this character, I can’t see much motivation but if there was something interesting going on in a city like a necromancer raising dead or people disappearing, I would get interested.

    Background:

    Christoff was born to a family of wizards, but mostly left to his own devices as a child. He was obsessed with all the weird things in his house and learning how to do even weirder things than his family. Most of family are very traditional performing spells as they were taught and having no patience for Christoff’s experiments. When he was old enough he was sent off to the academy that all his family went too. Like his family, the academy had no appreciation for his experiments but with greater training came bigger explosions and he would have been booted if not for his legacy. Instead they took advantage of his preference for field testing new spells to get rid of him.

    Personality:

    Christoff loves trying new things especially when magic is involved. He has a tendency to say whatever he is thinking and can seem insensitive but mostly it is a lack of experience in dealing with others. He can be a bit selfish and doesn’t consider the impact of his experiments on others. He is willing to help others if they ask or he says they are in danger but he might not notice if he was engrossed in something Think a bit of a mad scientist but not really evil just oblivious.

    Motivations:

    Christoff is mainly motivated by amusement, challenging authority and inventing new things. This is the part of the character that is lacking and I’m thinking that being out in the world a bit more might give Christoff more of a purpose behind all his madness.

    The experimenting aspect is pretty big aspect so if you’d allow a level of alchemist to add to the flavor since there isn’t much flavor for experimenting in the wizard class. I’d love to also kind of flavor summons as constructs but that’s probably asking too much.

    HP 2nd Lvl: 1d6 ⇒ 5
    HP 3rd Lvl: 1d6 ⇒ 1
    HP 3rd Reroll: 1d6 ⇒ 2


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    Yes on alchemist dip, we'll look into the summons as constructs thing, as long as you can make it feel not to anachronistic in a world that is not steampunky, I'm down but I would almost want to make a new summon monster list with appropriately powerful construct type of monsters rather than re-fluff the monsters that are on the list now.

    We re-roll 1's on HP.


    anachronistic

    I learned a new word today. :)


    DIscussion thread is open next door K, they're scrambling teams.

    Shadow Lodge

    I was thinking less steam-punk, more magi-tech but super basic for the constructs but I understand it might not work in the setting. I'll start looking into it. Thanks for the dip into alchemist.


    I like the flavor dip into alchemist I just don't want full-blown jeckyl and hyde vestigial arms type builds (or alchemists that totally obsolete the rogue with a yawn) those are a couple of my alchemist concerns but a dip for flavor is A ok.


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    I could see clockwork beetle or iron cobra for SM III...

    Edit: Animated Object (Tiny) for Summon Monster 1. Higher CR then the CR 1/3 critters on the SM 1 list, but not capable of dealing anything but 1 point of non-lethal damage it looks like? I'm cool with it, interesting to see what use you come up with for it.


    Christoff is a bit vain, so he won't be super fond of using mutagens in general. I'll be fleshing out stuff later today when I wake up, so I'll look in Animated Object then.


    Alright, just a quick question. You stated that you were one character short. Is this still the case?


    Grimmy this is Iron Killer. If there is still a spot for me I'm still intrested and I have been following the thread, if not I understand, I did go MIA from posting with you for about a week or so. Work get crazy and I only just this morning was finally able to make his alias. I've also been mulling over ideas for a backstory, when Caquix mentioned the school hiring someone to get rid of Christoff my mind jumped to maybe I could be that hired person stealing Christoff away in the night, getting trapped in the dungeon himself. I will roll for his level 2 and 3 HP just in case.
    HP Level 2: 1d8 ⇒ 6
    HP Level 3: 1d8 ⇒ 8


    Don't mind me folks, I'm just gonna be running over your excellent submissions to try and catch any clerical errors.

    This tournament is shaping up to be excellent, almost wish I wasn't already in the campaign so I could come join you for some competitive room looting!


    DM Grimmy wrote:
    boris besatt wrote:
    DM Grimmy wrote:
    happynslappy wrote:

    i forgot to name my character. lol

    anyway i can go all fighter if its necessary, but i want a chance to defend the monk level(s). it seems like you need another character anyway

    happy I didn't mean to blow you off. The thing that made me pause with your character was having monk levels with no monk flavor. I am OCD about that.

    Also I have had more time to get to know these other guys in other threads where we talked a lot about playstyle.

    yeah, you got a lot of threads going, besides that there was a reason in my motivations for the monk level(s) and it's that he is obsessed with being in complete control of his actions, hates being controlled and manipulated, and monks have good will saves. i will make it clearer in the revised backstory in case enchantments aren't common knowledge. there are a couple more mechanical reasons i want it. these are: evasion, maneuver flurry, 1 extra maneuver feat, and escape artist as a class skill. i will only go 2 levels and even then mostly to keep my fighter feats every even level. the exotic proficencies, wisom bonus, and stunning fist can be scrapped if you want.

    ** spoiler omitted **...

    Backstory is cool. You know which monk archetype I would feel better about for this guy? Martial artist, because he has no ki pool. How would that work with your brawler?

    Ki pool makes me think mystic, meditating type monk you know? Sorry I am so OCD about flavor matching mechanics.

    sorry about response time, life happened. anyway, I'm not going far enough into monk to get ki pool so I don't see how this is a problem

    edit: just looked at your response time, lol

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