Building a new fey / orc race


Homebrew and House Rules


I am reworking a race for my own campaign world.

Race is a fey race that is green skinned, long eared forest humanoid

Stat bonus wise they have +2 str, -2 int and +2 wis and have the camouflage racial trait giving +4 to stealth in forests and swamps.

original point of the race was to be the uncorrupted orc.
I need ideas to make alternate versions for the more fey and more corrupted orc like stats when using advanced race guides builder.
power wise was thinking on the lines of 13-16 points.


Precursor Feyorcs
Type: Fey (2rp)
Size: Small
Speed: 30'
Attributes: Standard (+2 Str/Wis, -2 Int)

Abilities:
Defense-
- Fearless (1rp)
- Fey Resistance (3rp)
Feat/Skill-
- Camouflage: Swamp, Forrest (2rp)
Magic-
- SLA, Greater: Rage (3rp)
- Pyromaniac (3rp)

Offense-
- Weapon Familiarity: Falchion, Greataxe (1rp)
Senses-
- Darkvision(60') (2rp)
Weaknesses-
- Light Sensitivity (-1rp)

16RP

Alternate Traits:
Corrupted: You count as Humanoid(Orc) in addition to Fey for effects related to race and gain the Orc Ferocity trait. Replaces SLA:Rage and Fearless.

Shamanistic: You gain Fertile Soil trait and Skill Training: Knowledge(Nature) and Survival. Replaces Pyromaniac and Fearless.

Tusked: You gain a 1d3 bite attack. Replaces Weapon Familiarity.

Subterranean: You gain Camoflage: Underground and Cave Dweller. You also gain Minesight. Replaces Camoflage: Forrest/Swamp and Darkvision.

Dusk Scavenger: You gain Carrion Sense and LLV. Replaces Darkvision.

Fell Magic: You gain Fell Magic. Replaces Pyromaniac.

Treetop Hunter: You gain a racial +2 Dex mod instead of +2 Str. You gain Jumper, Climb, and Weapon Familiarity: Boomerang, Sibat. Replaces standard attribute modifiers, Fearless, and SLA:Rage.

Brutish: You gain +2 Str and can wield weapons one size larger without penalty. Replaces Pyromaniac and Fey Resistance.


I actually went with medium size but this was good to see :)

My version were more on the druid side. with fertile soil and stalker options.

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