POIs and Outposts


Pathfinder Online

Goblin Squad Member

When a POI is established, does it come with two outpost slots that can be utilized by the POI owner, or sublet to another party?

How does the relationship between POI and its Outposts interact with each other, particularly the supply chain?

I'm wondering if it makes sense that the resources gathered at an outpost, first travel to a POI (where it may be packaged in bulk, stored in bulk, or refined) before being shipped off to a settlement.

I'm assuming that roads (player constructed) will have to link theses structures, and then linked (perhaps) to the main NPC road system. Using the main road, may have a fee attached to it, in order to maintain the NPC warden patrols.

Speaking of costs, I would also assume (hope) that the POIs and their Outposts will require maintenance costs (either coin or resources).

With all of the discussions going on about the upcoming land rush and the map in general, knowing how the POI / Outpost system will work is also an important consideration for our selection of locations.

Goblin Squad Member

Bluddwolf wrote:

When a POI is established, does it come with two outpost slots that can be utilized by the POI owner, or sublet to another party?

How does the relationship between POI and its Outposts interact with each other, particularly the supply chain?

I'm wondering if it makes sense that the resources gathered at an outpost, first travel to a POI (where it may be packaged in bulk, stored in bulk, or refined) before being shipped off to a settlement.

I'm assuming that roads (player constructed) will have to link theses structures, and then linked (perhaps) to the main NPC road system. Using the main road, may have a fee attached to it, in order to maintain the NPC warden patrols.

Speaking of costs, I would also assume (hope) that the POIs and their Outposts will require maintenance costs (either coin or resources).

With all of the discussions going on about the upcoming land rush and the map in general, knowing how the POI / Outpost system will work is also an important consideration for our selection of locations.

I would not mind some clarification. How do "gushers" and "gathering kits" relate to the picture? Are those the spots that ARE outposts?

Anyone?

Goblin Squad Member

Bluddwolf wrote:
... our selection of locations.

Interesting, indeed.

Bringslite wrote:
How do "gushers" and "gathering kits" relate to the picture? Are those the spots that ARE outposts?

I don't think so.

I think "gushers" are going to be random nodes in regular Wilderness Hexes that you find while harvesting what otherwise looks like a regular node.

Remember, Outposts are sources of bulk resources, not the regular stuff you harvest.

I also don't think POIs will have processing facilities.

Goblin Squad Member

Nihimon wrote:


Bringslite wrote:
How do "gushers" and "gathering kits" relate to the picture? Are those the spots that ARE outposts?

I don't think so.

I think "gushers" are going to be random nodes in regular Wilderness Hexes that you find while harvesting what otherwise looks like a regular node.

Remember, Outposts are sources of bulk resources, not the regular stuff you harvest.

I also don't think POIs will have processing facilities.

It is hard to find the blog that gave some details about "gushers" (when they were introduced). I could swear that "gushers" were described as sources of bulk (heavy materials). Since I am unwilling to do the effort to back that up, I will wait and see. That does not mean that things could not have changed since then or that "gushers" are not just lucky strikes (of bulkier mats) outside of claimed territory.

P.S. Thanks for the reply. I admit that your answer makes more sense than what I remember. :)

Goblin Squad Member

Bringslite wrote:
It is hard to find the blog that gave some details about "gushers" (when they were introduced). I could swear that "gushers" were described as sources of bulk (heavy materials).

It's not that hard :)

Gathering nodes are no longer large, freestanding sites that you might happen upon; as noted above, they're something you find in the course of harvesting. The chance of discovering a gathering node is based on the total supply of the resource in the hex, so they'll usually have a much greater chance of appearing deep in the wilderness in hexes (particularly monster hexes) that aren't regularly harvested. Finding a gathering node is like discovering a "gusher" or "mother lode" in prospecting slang—the harvest node was just the evidence of a much richer supply of the resource in the immediate vicinity.

Goblin Squad Member

From the way I read it, you have to build the POI as well as BOTH Outpost, and you can assign a manager to each structure. I don't know whether you can assign those to other companies, or what....

I don't know about the supply chain interaction from the Outpost to POI, but the Outpost farms/gathers the Bulk Resource from that Hex and deposits it into a Holding/Bank that can be attacked/looted.

You must go down to the Outpost, and gather the bulk goods, to bring back to the Settlement. I don't know where that "bank" is at the POI, or at each Outpost, and there really isn't a supply chain there.

As far as they have said, roads only connect your POIs to your Settlement.

I have no idea if they are implementing maint costs.

This is based on what I have read from blogs and the devs posting here.

Here is a link to what hexes produce what resources, the cost association is based on the wording that the Devs used on the Forum post. They used the exact same terminology, so it was easy to derive. This is most likely inaccurate, but should give a "general" idea.

Resource Allocation Per Hex

With you being able to have two Outposts, you can assume that you could produce what ever bulk goods there is based on the above list with each outpost.

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