The Empire of Xeilias (New - 4 / 28 / 14)


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Goblin Squad Member

Caldeathe Baequiannia wrote:
Gol Tigari wrote:
AET Jonaontas wrote:
Insomnia isn't a bad thing, you get more done lol
This is true. But I'm sure that little red thing sitting on my shoulder telling me what to do may be a result of lack of sleep :S
It also seems to be causing you to repeat yourself ;-P

AHHHH I'M GOING CRAZY!

Goblin Squad Member

Double posts? Deja vu? Is this the Matrix?!

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An Invitation to Settlements - Take a Closer Look at EoX

With empire/nation status comes choice. Multiple settlements means multiple choices for your settlement.

Training Opportunities:

Concerned that your single settlement may not offer all the types of training its members might want? Join the Empire of Xeilias and benefit from multiple settlement offerings. Also, only nations will unlock the very highest tiers of training when those skills become available.

Multiple Themes:

Are quite a few of your members planning on playing more than one character, but their alts don't really fit into your declared settlement theme? Running into the problem that getting their alts into the settlements that fits them better is met with concerns about them being a spy from your settlement? Being a member of the EoX opens up far more possibilities for your settlement's membership to explore alternate styles of settlement theme and RP.

Self-governance & The Bigger Picture:

If your settlement joins the EoX, you retain your autonomy. How you govern your settlement is your business. Being part of this Empire does not mean you get absorbed or "assimilated". After all, diversity makes an Empire stronger.

However, being a part of a larger whole does come with some very important privileges. Your leader will have an equal seat on the Imperial High Counsel to help direct the course of the Empire. As the Empire grows, captures towers, secures resources, creates points of interest and outposts, quells escalations, etc., being part of the Empire will grant you a level of success on all these fronts greater than any one settlement can manage by itself.

Plenty of Friends

In a game of territorial competition, membership comes with not just a non-aggression agreement, but mutual defense, privileged trade agreements, coordinated resource sharing, etc. Everything your settlement currently needs to consider to ensure it's membership survival and prosperity in PFO is made all the more easier because you have more than allies - you have fellow empire members. Allies are fine, they're valuable, but when push comes to shove, being part of an Empire where each settlement's safety and prosperity is vital to the other Empire members is invaluable. In the EoX, we will have your back as if it were our own...because as members of the same Empire, it is.

Goblin Squad Member

Come and share an ale with us and we'll regale each other with tales of our courage.


lol drunken boasting. Always funny to watch, Join Xeilias for all the good reasons Hobs posts and just as importantly the humour {:

Goblin Squad Member

To what humor are you referrrring good ssir...hic...I ssswear I really did exxactly what I sssaid I did...hic...honesssst.

Goblin Squad Member

Or, join the Empire to enjoy this kind of comic relief... :)

Goblin Squad Member

Yes come try our "Pale Ale". Our Zombies worked hard to make that special brew. Ignore the chewy parts...

Disclaimer : Golgotha is not responsible for any "accidental deaths" or "unusual cravings" after consumption.

Goblin Squad Member

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Mordred Khaine wrote:

Yes come try our "Pale Ale". Our Zombies worked hard to make that special brew. Ignore the chewy parts...

Disclaimer : Golgotha is not responsible for any "accidental deaths" or "unusual cravings" after consumption.

*Bug Report*

I think I have stumbled across an error with your Pale-Man "Zombie" Ale.

I was in a drinking contest with Maelstrom that featured the brew. When I finally passed out back at the inn I kept waking myself up yelling "Gains...Gains..!"

That morning I had an uncontrollable urge to help balance Callambea's accounts with Glau. Rubbing two coppers together we have never been more lean and profit focused.

The next night I kept waking myself up yelling "Stains!..Stains!". That morning I must have scrubbed every building in the settlement. You should see how it sparkles.

The night after I kept waking myself up yelling "Grains!...Grains!". That morning I ordered the cooking of every bread, ale, and sweet tart recipe in our kitchen's cookbook.

Last night I kept waking myself up yelling "Plain!...Plain!". I must have slept walked that night, because when I finally woke up I had replaced every wardrobe, drape, curtain, and paint job with coordinated colorful assortments.

*Bug Summation*

I think there might have been a spelling error in the ale recipe. On a side note Callambea has never been more fabulous!

Goblin Squad Member

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Consider the Advantages of a Nation

Half way through the Land Rush, there are well over 100 guilds still lacking the number to break the 33 settlement ceiling. Of those that have, quite a few still risk being jostled from hex to hex or removed all together with each passing week. We of the Empire of Xeilias would like to invite you to consider being part of something bigger and discover the benefits and security as part of the first declared nation.

Training:

Concerned that your single settlement may not offer all the types of training its members might want, or that if do not secure a settlement at all, that your members will be relegated to what the starter towns offer? Join the Empire of Xeilias and benefit from multiple settlement offerings. Also, only nations will unlock the very highest tiers of training when those skills become available. Don't hope you can afford your members what they deserve - ensure it.

Choices for Your Membership:

Are quite a few of your members planning on playing more than one character, but their alts don't really fit into your declared settlement theme? Running into the problem that getting their alts into the settlements that fits them better is met with concerns about them being a spy from your settlement? Being a member of the EoX opens up far more possibilities for your settlement's membership to explore alternate styles of settlement theme and RP.

Self-governance & Nation Building:

If your settlement joins the EoX, you retain your autonomy. How you govern your settlement is your business. Being part of this Empire does not mean you get absorbed or "assimilated". After all, diversity makes an Empire stronger.

However, being a part of a larger whole does come with some very important privileges. Your leader will have an equal seat on the Imperial High Counsel to help direct the course of the Empire. Too small to likely earn a settlement of your own? Bring your entire group to one of the EoX's current settlements with a proposition for creating your own sponsored or private company - keep your personal identity - but enjoy it within the security and privilege of the EoX.

As the Empire grows, captures towers, secures resources, creates points of interest and outposts, quells escalations, etc., being part of the Empire will grant you a level of success on all these fronts greater than any one settlement can manage by itself.

Security & Cooperation:

In a game of territorial competition, membership comes with not just a non-aggression agreement, but mutual defense, privileged trade agreements, coordinated resource sharing, etc. Everything your settlement currently needs to consider to ensure it's membership survival and prosperity in PFO is made all the more easier because you have more than allies - you have fellow empire members. Allies are fine, they're valuable, but when push comes to shove, being part of an Empire where each settlement's safety and prosperity is vital to the other Empire members is invaluable. In the EoX, we will have your back as if it were our own...because as members of the same Empire, it is.

Goblin Squad Member

Q: But dere is orcs dere! Dem is scary!
A: Dese orcs is very well-behayvd. Dem nub scary at all. Eksept when dey hungree. Or grumpy. Or drunk. Or... well, dats all da time, akshually.

Goblin Squad Member

From the GW blog: LFG! (Looking For Group!)

The Kingdom Game

The highest level of social organization is the player kingdom. These are created when two or more player settlements agree to bind themselves together to create a single political entity. The kingdom is the most powerful organization in the game. It has access to the most powerful constructs and workshops. It can marshal and direct the efforts of thousands of player characters. Kingdoms field armies. Kingdoms engage in diplomacy. Kingdoms dominate their surrounding lands.

Posted by: Ryan Dancey Feb. 15, 2012

Except for replacing the term "kingdom" with the newer term "nation"...doesn't this sound fun? Come be a part of it in the nation of the Empire of Xeilias.

Goblin Squad Member

Come to the Empire and see our loveli lakes...

Actually, consider joining the Empire. Be a part of hopefully the first nation in the River Kingdoms...we are an eclectic lot.

Goblin Squad Member

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Personally I like the terms Hamlet, Village, Town, City, Kingdom and Empire. "Nation" seems to be out of place.

Goblin Squad Member

We can live with Empire. :)

Goblin Squad Member

The Empire now has a fifth partner in the Northern Coalition (Here)

Want your Company or Settlement to be part of a nation with that level of security? Join the Empire of Xeilias.

Goblin Squad Member

Bluddwolf is right, Nation does not seem to fit well in a fantasy environment, Kingdom was a better chiice.
But we've found a remedy: Empire!

Goblin Squad Member

Given how quickly threads can spiral down to the bottom of the page, I am reposting/quoting the initial post about the Empire's change in alignment. To follow that thread, follow this LINK

-Aet- Charlie wrote:

It has been an exciting and educational month for the Xeilian Empire. We have made new friends, and we have helped secure a few neighbors through the Northern Coalition. Golgotha has grown their citizenry, and very soon, Callambea stands to do the same.

We have also learned a lot about who we are and where we need to be as a nation. An organization's image is just as much a form of currency as any other aspect. We originally planned to provide the maximum amount of freedom of play style in our Nation, covering the full gambit of Good to Evil. It was a good goal, as far as such things go. What it ended up doing, however, was making our message lukewarm. A Lawful Neutral inclusive pitch is not something exclusive to our organization. In fact, the current message of alignment neutrality is almost (if not equally) as prevalent as goodness. We were competing in an oversaturated market.

We tried to bring in new settlements and companies specifically from the Lawful Good sphere for the last two years. While we feel confident that we have moved forward with decent metagame relations and possible trade negotiations, Good aligned groups have thus far stated that working alongside evil is detrimental to their preferred play styles. Our current two settlements, being roleplay oriented as a secondary focus, found it originally difficult to understand. In the end, though, we had to face the facts.

Xeilias has never been shy about our goals. We are active nation builders, and hitting a wall of stagnation is counter productive. We needed a stronger focus to get behind, and we needed to fill a niche that was currently being left out in the community.

At first we created an over the top, tongue-in-cheek blog titled “The Enemy They Need” (both on the Paizo Community Forums and on the Pax Gaming Community). It served as a good stress reliever during the beginnings of the land rush, and it provided some laughs and nods from both communities.

Then the leadership of both Callambea and Golgotha began to grow attached to the idea. Why not refocus the empire as Lawful Evil? Sure, we lose the ability to plug Good into the empire at the settlement level, but it also adds the ability to plug in Neutral Evil, and opens up opportunities to begin talks with groups that were outside our ability to support. Often times we were being defined by the alignment of Golgotha anyhow, why not own it?

A week later we brought the conversation to our collective memberships. To our great surprise, we were met with almost total support for the premise. We had one member who played devil’s advocate for us to make sure we were aware of what such large moves means, and we appreciate his contributions to the conversation. After letting the thread conversation go on at the member level for a week, we made our decision. We announced internally to our membership that the Empire of Xeilias was now a Lawful Evil nation.

This means we have answered the community call that is often said by prominent Paizo voices. The Xeilian Empire is now the premier home for the bad guys, and for all those that want to plug into a nation of expansionists. While originally a lark, our message in the Enemy They Need thread now rings quite a bit more true.

If you are LN, LE, or NE and want to participate in a nation level alliance we are your best bet. We are able to accept you both at the company level through Golgotha, as well as the settlement level in the Empire. Of everyone we have attempted diplomatic ties with, the nefarious have proven to be the most receptive friends the empire can hope for. This is a nod towards that end as well. Should our friends find it beneficial to step their alignment one time to fit into the empire, we would love to begin talks of growing our Nation together.

This does not change the goals of either Golgotha or Callambea. Golgotha still remains a militarily focused settlement specializing in evil as well as combat. Callambea still aims to be the premier trade hub of the central and north map, and we are confident in our ability to do so. Neither settlement is changing alignment. Callambea remains Lawful Neutral, and Golgotha remains Lawful Evil.

What this does change is who we will be accepting as Nation allies in the future. Good is officially off the table, and Evil is full steam ahead.

As citizens, companies, or settlements, we encourage you to give the darkness a chance, to be daring, and join with us on the road less traveled. Join Xeilias, and lets bring peace to the River Kingdoms in the only way it can be brought. Together through our steel, we bring order.

Goblin Squad Member

Four weeks to go and the advice from even several Devs seems to be consolidate.

If you and yours are only a handful with little chance to capture a settlement hex as the minimum number to do so keeps rising, I invite you to look at two settlements that have been in the top ten since week one - LN Callambea (assured its spot) and LE Golgotha (consistently number two or three).

If you can convince several other smaller groups to join with you, and you're looking for the trade, protection, collaborative training, and more that your members deserve, please consider joining the Empire of Xeilias. As we've said before in this thread, allies are wonderful, but settlements of the same nation have each other's backs in a way no alliance can.

Reply with your interest and questions here or send me a PM.

Until then, be well.

Hobs

Goblin Squad Member

Aet Khorvak McTiernan wrote:

Come to the Empire and see our loveli lakes...

Actually, consider joining the Empire. Be a part of hopefully the first nation in the River Kingdoms...we are an eclectic lot.

Is there any chance of a moose attack?

Goblin Squad Member

Who doesn't want to be able to shout "For the the empire!" as they charge headlong into their foes?

Well ok, so the assassins don't. Nor do the mindless undead. Or the ones were actually charging at... But whatever, shut up.

Goblin Squad Member

Gol Phyllain wrote:
Is there any chance of a moose attack?

Moose Attack Mead is an unregistered trademark of Elkhaven Canadian. While we expect to visit the various parts of the Empire of Xeilias, no arrangements have yet been finalized for regular deliveries of our signature honey-maple mead to the Empire's taverns. Stay tuned for further details.

Goblin Squad Member

@ Gol Phyllain, my sister was bitten by a moose once...but I digress. I may have to have a chat with Ambassador Caldeathe about getting some of their honey-maple mead. It sounds wonderful.

Oh...and..JOIN the EMPIRE!!

Goblin Squad Member

Warstein Ale, Elkhaven Canadian. I'm noting an important trend here; of all the possible trade goods, alcohol is going to be right up there.

Goblin Squad Member

Orc sidur bestest.

Goblin Squad Member

We expect Orchaven-special-tart hard cider to be produced under license by Callambea using traditional Elkhaven recipes and the finest apples from Freevale.

Goblin Squad Member

Variety of alcohol is important to the well being of the entire River Kingdoms community.

Goblin Squad Member

I would imagine Orc Cider is made with a handful of bad apples that are then fermented in the tears of the pink skinned.

Goblin Squad Member

Bad appuls, rotted melons, da cabbajes dat da hogs woodnt eat... pritty much wutever yous got layin arownd, frow it in da barrul.

An den sum pinkface tears, yub.

Goblin Squad Member

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Caldeathe Baequiannia wrote:
We expect Orchaven-special-tart hard cider to be produced under license by Callambea using traditional Elkhaven recipes and the finest apples from Freevale.

Tavernhold plans to produce a cider so hard it has to be forged. We'll be the only settlement on the map refining apples by smelting them.

Goblin Squad Member

Warstein Ale, smelting innards since 4467!

Goblin Squad Member

Given his affiliation, wouldn't that also make it "Imperial Ale"? :)

Goblin Squad Member

British beer 'Snake Venom' is world's strongest at 70 per cent proof

Read more: Read Article

Goblin Squad Member

Actually, I don't drink alcohol, so I tend not to learn much about it, but thanks for the link.

Goblin Squad Member

There's no such thing as "70 percent proof". 70% alcohol is 140 proof. 70 proof is 35% alcohol.

Whiskey is typically sold at 80 proof, so if Snake Venom is 70 proof then it's just a touch weaker than a standard bourbon. If Snake Venom is 70% alcohol, 140 proof, then it's at the very top end of alcohol content for distilled liquors, i.e. in the Bacardi 151 range, and probably useless as a sipping drink; you wouldn't want to do anything with it but spike the punch or do flaming shots.

Goblin Squad Member

Guurzak wrote:

There's no such thing as "70 percent proof". 70% alcohol is 140 proof. 70 proof is 35% alcohol.

Whiskey is typically sold at 80 proof, so if Snake Venom is 70 proof then it's just a touch weaker than a standard bourbon. If Snake Venom is 70% alcohol, 140 proof, then it's at the very top end of alcohol content for distilled liquors, i.e. in the Bacardi 151 range, and probably useless as a sipping drink; you wouldn't want to do anything with it but spike the punch or do flaming shots.

Not really Bluddwolf's fault. Whoever wrote the headline at the Daily Mail is clueless.

The "Beer" is apparently fortified to 68% (Since it's impossible to brew to 68%, it would have to either be fortified or be distilled, which would make not, you know, a beer) (I think, since I drink no more than Hobbs does, but do know several brewers.)

Goblin Squad Member

Caldeathe Baequiannia wrote:
Guurzak wrote:

There's no such thing as "70 percent proof". 70% alcohol is 140 proof. 70 proof is 35% alcohol.

Whiskey is typically sold at 80 proof, so if Snake Venom is 70 proof then it's just a touch weaker than a standard bourbon. If Snake Venom is 70% alcohol, 140 proof, then it's at the very top end of alcohol content for distilled liquors, i.e. in the Bacardi 151 range, and probably useless as a sipping drink; you wouldn't want to do anything with it but spike the punch or do flaming shots.

Not really Bluddwolf's fault. Whoever wrote the headline at the Daily Mail is clueless.

The "Beer" is apparently fortified to 68% (Since it's impossible to brew to 68%, it would have to either be fortified or be distilled, which would make not, you know, a beer) (I think, since I drink no more than Hobbs does, but do know several brewers.)

Well I drink and Everclear will mess you up. :)

Goblin Squad Member

Snake Venom wrote:
freeze concentrated

OK, it's freeze distilled.

I have no problem calling an Eisbock at 12% alcohol a "beer", but if you're distilling your product to 68% it's not beer any more.

Goblin Squad Member

In the UK, they use the alcohol-by-volume method, but continue to use the traditional terminology of "percent proof". 68% proof means it's 68% alcohol-by-volume, or 136 proof in US terms.

Goblin Squad Member

While the whole 2:1 thing is close, it's not factual outside of common usage (and the American definition)

Proof was based on it's ability to burn. 100 proof alcohol will ignite at about room temperature. That requires about 57% alcohol by volume. If it's less than 100 proof, it shouldn't burn unless heated first.

Handy knowledge next time you need to make a molotov cocktail.

Goblin Squad Member

Caldeathe Baequiannia wrote:
...the whole 2:1 thing...

Very true. As I understand, one of the impetuses of changing to ABV was the fact that proof wasn't a simple 2:1 in the UK, but was the more complex, harder to understand intuitively, formula.

Goblin Squad Member

Settlements: Have a Lawful Neutral, Lawful Evil, or Neutral Evil settlement and looking to become a part of something larger, stronger, safer, and benefiting from a network of trade, training, contracts, and more? Take another look at the Empire of Xeilias.

Companies: Have a company listed in the land Rush and unlikely to secure a settlement? Focus on your company and leave the settlement concerns to two groups who have been preparing for a long while. Want more influence in the settlement itself - Sponsored Charter Company leaders in Callambea and Golgotha sit on the settlement's High council. Either way, secure your Company the training, contacts, security, and prosperity they deserve.

Characters: Have a single character looking for a place to fit in? the Empire has numerous Companies looking for new members. Find your place among them. Find new friends. Find a home.

If any of these interest you and your companions, reply here or send me a PM. To whatever level you are looking for inclusion, the Empire of Xeilias has a place for you.


Come join the Empire ladies and gents, I wont repeat the fine words of Hobs except to iterate that we have many roles and positions available to fill from, gatherer to crafter....from rich merchant to hard working temster..... from stout soldier to sneaky assassin and everything else in between

The Empire needs and wants you! (insert mental image of pointing finger)

If you are looking for a well organised, co-ordinated nation, and an all round friendly and fun group of gamers to share your PFO adventures with look no further

Plus if you are in to that sort of thing there are naked red haired gmomes with bows and drunken dwarves....Each to their own

Goblin Squad Member

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Want to be part of something larger while retaining what makes you unique?

- Join the Empire of Xeilias.

Want to adventure in a dangerous world with the safety provided by "lots" of friends?

- Join the Empire of Xeilias.

Want to practice all those wonderful non-PvP skills, like harvesting and crafting and trading, while under the protection of those who love to PvP?

- Join the Empire of Xeilias.

Size definitely does matter. With size comes increased possibilities of different types of Companies, roles, niches, etc. that smaller, single settlements cannot provide given the limits of training and resources.

Membership in the Empire doesn't mean you will be lost among the masses. The empire is made richer by its diversity.

Rather, we simply have a larger canvas for you to pain your unique character, Company, or settlement portrait upon with along with us.

Goblin Squad Member

Well said Hobs. Well said. :)

Goblin Squad Member

U,hh,"b.r..a..i;'nssssssss

Goblin Squad Member

Glad to see some folks are finally seeing the light...

Goblin Squad Member

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With the addition of Kreuz Bernstein, the Empire is not only growing, but it now offers even more opportunities to be a part of something greater.

Leader of a smaller guild looking to ensure your members a place to call home...a place with doors to multiple training roles, coordinated trade, combat, and adventuring opportunities? Join one of the Empire of Xeilias' three settlements.

Discover the benefits of a nation.

Goblin Squad Member

Where did that zombie I had Mordred create for bumping our topics go

Goblin Squad Member

Me tink him raised sum kind ob vejatariun zombie... me seen it shamblin off goin GRAINNNNNZZZZZ.

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