Highest AC at 3rd Level?


Advice


Hey all -
I'm bringing a third level human gestalt paladin/inquisitor into our regular gaming circle on Wednesdays. Tanks aren't typically my play style, and when they are it's all about damage. I'd like to try something different, and for this character it makes much more sense to just be a mountain of steel.

To clarify: I'm trying to see what I can bring his AC up to at this level. I'm planning to take any necessary skill check penalties to do it.

What I've got so far is: Fullplate and a Tower Shield (+9/+1 Dex + +4), which means my AC is currently sitting at a happy 24 if I've done all my calculations correctly. Took Tower Shield proficiency as bonus feat to negate that attack penalty, but don't have any other feats picked.


Well you can grab dodge or shield focus as your other feat. A 3rd level character should have enough money to get one or both enchanted to +1. I think inquisitors have shield of faith, if so that's another bonus.

Silver Crusade

a tiefling with the feat armour of the pit gets natural AC

Silver Crusade

there are other feats and traits that give ac


Guess you can easily get up to 30 and more.

Even without wearing armor:

4 mage armor, 1 dodge, 7 dex (with mutagen), 1 int (kensai), 3 wis (monk of the sacred mountain) 3 natural (monk of the sacred mountain, mutagen), 4 shield spell/extract, 1 imp. natural armor

= 34


Thanks, everyone. The Dodge or Shield Focus feats are good options.

I suppose I should specify: I'm trying to see what I can get my AC up to with this character - a human gestalt paladin/inquisitor. :D

Grand Lodge

Keep in mind the proficiency with a tower shield only negates the ACP penalty, not the -2 inherent of a Tower Shield.

That said: Some feats boost AC by 1, Dodge, shield focus, etc. My honest opinion is that spending one of your few feats on only a +1 AC is fairly wasteful.You don't need to highest AC in the game ever, you just need it to be at the point where most enemies can't hit you, and at a 24 at 3rd level you're at that. You don't want it too much harder because eventually the GM is going to want to hit you, and if enemies are made to hit you, they will never miss your allies.

Ways to "boost" your AC. Debuffs! Tripping, Shaken (enforcer feat, cornugon smash, etc.) giving your enemies penalties makes it so the enemies can't ignore you like they would the hulking tank that does negligible damage. Also, if you find a way to get more AoOs, the bodyguard chain (there's some teamwork feat cheese here) lets you protect your allies,

Silver Crusade

TheBlackPlague wrote:

Thanks, everyone. The Dodge or Shield Focus feats are good options.

I suppose I should specify: I'm trying to see what I can get my AC up to with this character - a human gestalt paladin/inquisitor. :D

With your Inquisitor levels, these are some feats that Solo Tactics lets you use to buff your defenses in various ways.

Back to Back, Coordinate Defenses, Shield Wall, and Shake it Off, which is one of my favorite when you're going to be in the thick of it.

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