Finished Jade Regent


Jade Regent


This past Friday, April 18 2014 - The group I am lucky enough to have gamed with on a weekly bases for the past 5 years or so succeeded in placing Ameiko Kaijitsu to the throne. We had a blast and special thanks to DM Anthony who did a wonderful job over the past year (about average for our group to finish an AP). This is my groups fourth completed AP the others being (Second Darkness, Curse of the Crimson Throne, Savage Tide)

Final group composition:

Ingvar "Bloodtooth" Ingvarson - Ulfen, Shielded Fighter 16
Ishida Katsumoto - Tian, Monk of Many Styles, Samurai
Aiyoko Katsumoto - Tian, Geisha 16
Taslan - Samsaran - Wizard 16
Yuka - Tengu - Ninja 16

We still have some cleaning up to do, our caravan and its friends are missing, presumably still in the grasp of the Jade Regents surviving supporters.

As a special gift - we earned Mythic Tier I!


Congrats! I hope some day our group is able to achieve this mantle of success. My players are still in the arctic. They are getting ready to go "talk" to the dragon Vegsundvaag.


Well done

Start part 5 in two weeks

Which was your favourite module?


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Congratulations. :) Speaking for myself as a GM, module five was the best one of the bunch, although the start of module four (Ordu-Aganhei) counts as the most entertaining thing I've ever done in an AP. :D


Mythic Super Jager Overlord wrote:
Congrats! I hope some day our group is able to achieve this mantle of success. My players are still in the arctic. They are getting ready to go "talk" to the dragon Vegsundvaag.

Vegsundvaag was one of my PC's highlight. Big crit with my longsword Heartripper for the kill!


thenovalord wrote:

Well done

Start part 5 in two weeks

Which was your favourite module?

My PC was an Ulfen fighter, heavily inspired by Bernard Cornwell's Uthred character, so I really enjoyed the earlier installments better the later. I also tend to like lower and mid level play over high. Here is how I ranked them from most favorite to least favorite.

Night of Frozen Shadows
Brinewall Legacy
The Hungry Storm
Forest of Spirits
Tide of Honor
The Empty Throne


If there are 3 worse than hungry storm, that doesn't bode well

Enjoyed 1 and 2 a lot, 4 was somewhat disappointing and a big dull dungeon, 3 was not good


Book 5 is really the one book where the concept of Jade Regent has a chance to flourish. You get to explore Minkai and deal with ronins and ninja clans and geisha.
If you're not so keen on the Japanese stuff, or if the game balance starts to fall apart due to the usual problems of high level play, then you might not enjoy it, but it's pretty well written.


Ta for insight


Having been become very 'jaded' from finishing playing in serpents skull AP,I'm taking a break so won't get to play part 5 after all.....it does seem somewhat similar to serpents part 6 so I may not miss much.

Shadow Lodge

Yay! Your group is doing post-AP stuff? Or will you end it there with the Mythical ascension?


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That's pretty sad, thenovalord, part five is the best written book of the six.


magnuskn wrote:
That's pretty sad, thenovalord, part five is the best written book of the six.

Yeah, I'm really looking forward to starting my expanded Part 5. They're about to finish off Part 4 maybe this week, and Part 5 is looking cool. I put in a bunch of other options for gathering support, including choosing the Ruby Crypt ninjas over the Three Monkeys, two rival orders of martial artists, and a quest to that weird hidden Nalinivati hot springs temple mentioned in the back of Part 5 to reawaken the powers of the Thundering Blade of Sugimatsu (which in my campaign was originally intelligent, like Suishen, but the oni managed to smother out the intelligence, if not destroy it completely).


magnuskn wrote:
That's pretty sad, thenovalord, part five is the best written book of the six.

Have heeded your sage advice and played session one of part 5. Good so far!


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That's good to hear, I hope you guys enjoy it as much as I did. :)

Silver Crusade

thenovalord wrote:

If there are 3 worse than hungry storm, that doesn't bode well

Enjoyed 1 and 2 a lot, 4 was somewhat disappointing and a big dull dungeon, 3 was not good

Well I loathed book 2 and loved book 3. So there's that.

My issue with the campaign is that it got to Minkai waaaaay too late. Book 2 was a horrible grinding halt that took way too long and had nothing to do with the theme of an epic journey. How can it be an epic journey if you handwave hundreds of miles of said journey and instead spend 1/6th of the AP stuck in a boring, uninspired, artificial roadblock? Ugh...

Book 4 is OK and as dungeons go it's fine but again it does not really feed into the overall theme of the AP. Yeah I suppose there's some stuff about the origins of the big bad and it gives you that background but there were quicker and easier ways of doing that.

The actual overthrow of the evil rulers of Minkai takes place in the last 2 volumes. That's not enough time. In Curse of the Crimson Throne and Council of Thieves the whole AP is the build up of the resistance to the evil ruler. By comparison in Jade Regent it's so rushed that it feels like the locals are there going "Rebel? Really? Y'know we never thought of that! That's a great idea! Please lead us to victory random stranger who has zero knowledge of our current situation and has lived her entire life thousands of miles away! It's a flawless plan!"

What's worse is that the plan works. Amieko turns up and wins without much difficulty. It's a bit of an anti-climax.

That said for all my criticism it's not a bad AP it just could have been better.


Council of Thieves had the whole 'stop the shadowbeasts!' plot take 5 books to deal with. people have actualy shuffled modules around to let PCs do it sooner.


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FallofCamelot wrote:
The actual overthrow of the evil rulers of Minkai takes place in the last 2 volumes. That's not enough time. In Curse of the Crimson Throne and Council of Thieves the whole AP is the build up of the resistance to the evil ruler.

Yet in Curse your party is sent out of town before the real rebellion even starts and only returns to bail out the failing rebels in the last book, which is mostly handwaved, too.

FallofCamelot wrote:

By comparison in Jade Regent it's so rushed that it feels like the locals are there going "Rebel? Really? Y'know we never thought of that! That's a great idea! Please lead us to victory random stranger who has zero knowledge of our current situation and has lived her entire life thousands of miles away! It's a flawless plan!"

What's worse is that the plan works. Amieko turns up and wins without much difficulty. It's a bit of an anti-climax.

Yeah, the rebellion part could have had another volume, totally agreed. Still, it is way better than what we got in Curse in terms of the party actually building a coalition to topple the Jade Regent.

And since much of Ameiko's qualifications come from her being the last member of the divinely ordained bloodlines of rulership, her getting accepted as new ruler of Minkai makes more sense than you portray it having. The AP also explains why there hasn't been a large-scale rebellion before.


The Shifty Mongoose wrote:
Yay! Your group is doing post-AP stuff? Or will you end it there with the Mythical ascension?

Yep - it will involve the rescue of our caravan mates who we lost along the way.

Concerning pathfinder AP so far our group has continued on past the AP, which we all like.


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magnuskn wrote:
That's good to hear, I hope you guys enjoy it as much as I did. :)

Thanks for making me stick with it. It is the best of the AP thus far

Has riddles
Has choice
Has bearable npcs
It has choice. I think that is most important
Even been some quite tricksy combats


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

You're most welcome. I am glad that you enjoyed it as much as I did. :)


Started part 6 last session. Two pcs died final encounter in book 5......well I say die, it is high level PF so more like they couldn't use their characters for 15 minutes of the session before being brought back


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Well, have fun in module six. It is solidly written, but not as good as module five.


Book six can be quite fun if the PCs take the time to visit the city.

I gave them the gist of the Kasai guide, and a nudge into gathering information, and they did the rest. New alliances were made, mechanically it gave no real advantage, but for roleplaying it was a nice change of pace.


Bit bored with well demons.
Mod feels identical cut and paste of Serpents 6 which we finished recently

Dull dungeon
Some city interaction
Storm a fortress


...and done as well....my mystic theurge has survived the epic journey

Very good ending to AP
Very good start to AP

bit wobbly in the middle

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