So I wanted to make a Blood Money user...


Advice

Scarab Sages

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The original idea was to cast Blood Money and then Raise Dead. I also wanted to do it faster than a Witch can at level 11. If I go for a level of arcane caster, I might as well go Mystic Theurge, which seem to be the best option right now. Also, a Witch cannot cast Restoration, which would complete the whole idea.

I have looked into wands and scrolls, but they are a standard action minimum, and I believe the 1 min casting time of Raise Dead would allow for nothing more than a swift action for that same turn, which Blood Money is. Even a move action would be out of the question. Ancient Lorekeeper Elf Oracle can do it at level 10 as well and is another option, but maybe not as good as the Theugre at level 10.

Any ideas and the like? Thanks.


A half-elf Oracle can do it even without the Lorekeeper archeype at level 11 with Improved Eldritch Heritage (Arcane) and casting Paragon Surge.

Not an early entry over the witch, but it opens up the options a little more.

Interesting idea. I'll think more on it, but that's all i got for right now.


If you can Cast a Ray of Enfeeblement on yourself, you're set. While RoE effects you, your Strength score can't go below 1.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

If you played at my table, you'd find that the only stats you can "milk" for Blood Money are your actual non-augmented stats, not boosts from belts, or spells, and if you sink any of those to zero, the usual effects will apply.


Azten wrote:
If you can Cast a Ray of Enfeeblement on yourself, you're set. While RoE effects you, your Strength score can't go below 1.

Too bad strength damage doesn't actually reduce your strength, otherwise that would be a hilarious way to use that spell.

Scarab Sages

Lacdannan wrote:
A half-elf Oracle can do it even without the Lorekeeper archeype at level 11 with Improved Eldritch Heritage (Arcane) and casting Paragon Surge.

What would Paragon Surge do? Where do you put the extra feat?


LazarX wrote:
If you played at my table, you'd find that the only stats you can "milk" for Blood Money are your actual non-augmented stats, not boosts from belts, or spells, and if you sink any of those to zero, the usual effects will apply.

Or you could just enforce the actual rarity of a spell that has only ever been written in one spellbook ever and isn't intended for anyone lower than 12th level at minimum if you're willing to use an artifact that will make you insane eventually, or 18th if you're not.


Bling wrote:
What would Raragon Surge do? Where do you put the extra feat?

It's a fairly common trick, you can find it on the boards readily. It's even PFS legal last I knew.

You cast Paragon Surge as a level 3 spell (half-elf only). You gain access to one feat for one minute per level, but you must meet all of the prerequisites [so you'll need skill focus in any knowledge skill, Eldritch Heritage (Arcane), a Cha of at least 15 (You're an oracle), and character level 11]. You pick improved eldritch heritage as the feat you gain, choosing the level 9 bloodline power "New Arcane" that lets you add any one spell from the sorc/wiz list to your list of spells known. You add Blood Money.

Side note, the same trick can be used to add the feat "Expanded Arcana" by the oracle to add any spell off of the cleric/oracle list at level 6.

So by level 11, you have an oracle who can cast a 3rd level spell to get any sorc/wiz/cleric/oracle spell for CL minutes. The spell can also be used to gain weapon proficiencies, skill proficiencies, skill focuses, etc. when you need them.

Oracle Swiss Army Knife.

Scarab Sages

Lacdannan wrote:

Oracle Swiss Army Knife.

Neat, I like it.

Scarab Sages

Brotato wrote:
Or you could just enforce the actual rarity of a spell that has only ever been written in one spellbook ever and isn't intended for anyone lower than 12th level at minimum if you're willing to use an artifact that will make you insane eventually, or 18th if you're not.

So you are saying that the spell shouldn't be allowed (and in PFS) because it was in only one book ever?


Yes, that's exactly what I'm saying. Your attempt to make it sound unreasonable is quaint. PFS has a track record of banning things that make the game environment disruptive. Blood Money fits that bill. GMs have the option of enforcing rarity in their games. Don't like it, don't play at their table.


LazarX wrote:
If you played at my table, you'd find that the only stats you can "milk" for Blood Money are your actual non-augmented stats, not boosts from belts, or spells, and if you sink any of those to zero, the usual effects will apply.

It is still hilariously powerful. if you have 11 str, you can cast raise dead for free, lol. Not to mention fabricate, etc.

No other spell so obvious breaks the cost behind spells, it really should not exist at all

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