Rogue Archetype (The Gentleman)


Homebrew and House Rules

Silver Crusade

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Pathfinder Rulebook, Starfinder Adventure Path Subscriber

I have been tweaking this idea for a bit. It is a sword and pistol wielder so it draws on the deeds of both Gunslinger and Swashbuckler. Would welcome feedback

Weapon and Armor Proficiency
A Gentleman is proficient with light armor but not with shields. A Gentleman is proficient with all simple weapons, a single light or one-handed piercing weapon of his choice, and the pistol. This replaces the Rogue’s normal proficiencies.

A Gentleman gains a battered pistol that is identical to the gun a Gunslinger gains at first level.

Canny Gentleman
A Gentleman gains the Amateur Gunslinger feat with the following modifications. A Gentleman gains the deed below and has a maximum amount of Grit/Panache equal to his Intelligence modifier. This feat cannot be traded for Extra Grit if the Gentleman gains levels in Gunslinger or Swashbuckler.

Dexterous Reload (Ex): At 1st level, as long as the Scoundrel has 1 point of grit/panache, he may take a full-round action to sheath his weapon, reload his pistol, and redraw his weapon. If the Scoundrel has the Quick Draw or Rapid Reload feats he may instead do this as a standard action. If the Scoundrel has both the Quick Draw and Rapid Reload feats he may execute this as a move action.

This ability replaces the Rogue’s Sneak Attack +1d6 and Trapfinding

Gentlemanly Combatant
The Gentleman practices making precise and exact thrusts, relying on skill and finesse rather than force to connect with his enemy. This practice grants the Gentleman Weapon Finesse at 2nd level. At 4th level, a Gentleman becomes exceptionally skilled at combining the use of his blade and pistol. While wielding both weapons, a Gentleman benefits from the Two-weapon Fighting feat and is considered to have a light weapon in his off-hand. The Gentleman may take feats that improve this ability but he only qualifies while wielding the blade and pistol. At 8th level, a Gentleman gains the benefits of the Sword and Pistol feat without needing to meet the prerequisites. Additionally, a Gentleman gains increasing understanding of his chosen fighting style and may select from the following feats at 3rd level and every four levels after (7th, 11th, 15th, and 19th)as long as he meets the prerequsites:

Weapon Focus, Rapid Shot, Rapid Reload, Dodge, Mobility, Shot on the Run, Spring Attack, Signature Deed, Gunsmithing, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Break Guard, Two-Weapon Defense, Two-Weapon Feint, Slashing Grace, and any Grit feats.

This replaces the Evasion, Uncanny Dodge, Improved Uncanny Dodge abilities and Sneak Attack damage increases at 3rd, 7th, 11th, 15th, and 19th.

* The Signature Deed feat may be taken twice, but may only be applied to one Gunslinger Deed and one Swashbuckler Deed.

A Gentleman’s Understanding
In addition to the normal Rogue Talents, a Gentleman may also select a Deed from the Gunslinger and Swashbuckler list that he qualifies for. Additionally, the Gentleman may not select any talent that modifies the Sneak Attack ability.

This augments, but otherwise functions exactly like, the Rogue Talent ability.

Gentleman’s Prowess
As a Gentleman gains levels he increases his understanding of his combat abilities, gaining an increasing pool of Grit/Panache. At 3rd level and every three levels after (6th, 9th, 12th etc) his starting pool increases by +1 (To a maximum of his intelligence modifier).

This ability replaces the Rogue’s Trap Sense ability

Cunning of the Gentleman
The Gentleman is crafty and careful in placing his strikes. Starting at 5th level and every four levels after, a Gentleman gains +1d6 sneak attack (+2d6 at level 9, +3d6 at lvl 14, and +4d6 at level 18). This otherwise functions in all ways like the Rogue’s sneak attack. Additionally, the Gentleman has access to some unique Deeds.

Sword Sighting (Ex): A Gentleman of 5th level may select this deed. This functions in all ways like the Ricochet Shot deed except you may only use the squares you threaten as the new origin of the shot.

Blast and Stab (Ex): Using a full-attack action, a Gentleman of 9th level may use his firearm to attack a creature he threatens in melee. He takes a -2 penalty on the attack and damage rolls. If the attack hits, you may make a single attack with your blade. Your target is considered to be flanked for this melee attack.

Perfect Style (Ex): When making a full-attack action with a pistol and blade, you suffer no penalties as long as you have at least 1 point of grit/panache

This ability alters and replaces the Sneak Attack increase to damage gained at 5th, 9th, 13th, and 17th levels.


I love the flavor of this class. I don't have any experience with firearms or grit feats so I cannot really comment on that aspect. I would suggest for flavor an age based ability something like:

Well Aged: instead of declining with age a gentleman becomes becomes even more impressive like a well aged whiskey. The gentleman does not receive aging penalties to his dexterity score and the age bonus to his charisma is doubled.

Something that doesn't mess up game mechanics too much and would encourage players to play a mature gentleman. Because there are enough young bucks running around already.

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