Nameless Ronin |
I'm still getting used to building characters in Pathfinder so I thought I'd ask the community at large how this build stacks up. Just for the record, I like to build to a concept but I also don't want to be dead weight in any group I end up playing with. If anyone has any opinions or suggestions about the playability/survivability of this character, feel free to comment. Any help will be greatly appreciated.
Drus
Male Half-Orc Fighter (Brawler) 1
CN Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +1
--------------------
Defense
--------------------
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 13 (1d10+3)
Fort +5, Ref +2, Will +0
Defensive Abilities orc ferocity
--------------------
Offense
--------------------
Speed 30 ft.
Melee cestus +4 (1d4+3/19-20) and
dagger +4 (1d4+3/19-20) and
spiked chain +4 (2d4+4) and
unarmed strike +4 (1d3+3)
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 16, Int 10, Wis 10, Cha 8
Base Atk +1; CMB +4 (+6 grapple); CMD 16 (18 vs. grapple)
Feats Improved Grapple, Improved Unarmed Strike
Traits bloodthirsty, bully, veteran of battle
Skills Intimidate +6, Perception +1, Survival +4; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ orc blood, pride
Other Gear studded leather, cestus, dagger, spiked chain, backpack, belt pouch, flint and steel, waterskin, 88 gp
--------------------
Special Abilities
--------------------
Bloodthirsty +1 damage when an attack reduces a foe to 0 HP or fewer or you confirm a crit.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Veteran of Battle +1 Initiative, draw a weapon as a free action during the surprise round.
--------------------
All Drus knew of life was pain. His earliest memories only go back as far as scrabbling for survival in the brutal slums where his days were filled with desperately seeking the bare minimum to get by while avoiding the attentions of the more powerful denizens. On the good days, he made it through without incident with just enough in his belly to keep going; on the bad he was bullied, any scraps he had were taken and more often than not he was brutally beaten. For most, this harsh life was short, however Drus possessed a will that refused to lay down and die. He became hard and cruel and strong. His orc blood made him grow big and mean and he made a name for himself as a tough as nails brawler. He was able to rise above the rest of the gutter trash, becoming an enforcer for local gangs and loan sharks, taking a great deal of pleasure in inflicting some of the pain he had been forced to endure back upon the dregs and other scum.
While not clever by any means Drus does possess a certain low cunning and is rather self aware, knowing his natural position is not as a big boss, however he doesn't deal with authority well, prefering to be a hired gun and he is aware the price his skills can bring. For a half-orc Drus has a rugged handsomeness, however this is marred by his constanty radiating an aura of menace, his gaze and stance making it clear to all the brutal force he can bring to bear and leaving no mystery as to how readily he is willing to use it which is off putting and makes him hard to deal with, crippling him in most social interactions. This combines with an inherent paranoia and mistrust of others along with a strong mercenary streak constantly looking out for his own interests first that all together ensures he is always on the fringes.
The one surprising trait Drus has, one that he tries to hide at all costs as it is definitely a weakness that can be exploited, is that he has a soft spot for the bullied, those truely weaker and unabe to defend themselves. This may seem like hypocrasy at first considering his occupations, however he always looks on the victims of his intimidation or leg-breaking as having brought about their own trouble as if they didn't gamble, borrow what they can't pay or try to horn in on territory they aren't strong enough to hold they wouldn't become targets. Those he percieves as taking advantage of true victims will suddenly find themselves facing a rage unlike any they have seen, usually not for very long. This was ultimately what lead to his taking to the road. After witnessing a local pimp breaking the arm of on of his whores, Drus pounded his head into a wall until it was just a bloody smear. While the girl was greatful, the gang boss to whom the pimp had been paying protection money to was not and felt an example needed to be made of Drus, preferably a lengthy, graphic example. So with no real ties and a great big world out there Drus fled without looking back, seeking whatever glory and wealth he can grab with both of his bloody fists.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
Reynard_the_fox |
Looks perfectly reasonable for a 1st-level character. I'd get some better armor as soon as is feasible, and you'd probably be better off taking the Con down to 14 so you can pump your Int and/or Wis a bit (failing Will saves sucks), but overall it looks good.
You also might want to check out the Unarmed Fighter archetype and see if that tickles your fancy. Getting Dragon Style at first level and charging over difficult terrain and through allies is pretty frickin' awesome.
Nameless Ronin |
Looks perfectly reasonable for a 1st-level character. I'd get some better armor as soon as is feasible, and you'd probably be better off taking the Con down to 14 so you can pump your Int and/or Wis a bit (failing Will saves sucks), but overall it looks good.
You also might want to check out the Unarmed Fighter archetype and see if that tickles your fancy. Getting Dragon Style at first level and charging over difficult terrain and through allies is pretty frickin' awesome.
Thanks for the tips :-) My thoughts on armor would be getting it buffed up with magic as soon as possible. It would probably be easier at first just to buy heavier stuff, but with this particular character I just can't see him doing what he does in a whole bunch of bulky metal, but I agree he will need better AC over the course of his career. I might just do as you say and dump some Con for Wis as a bit of buff for the will saves could be useful as well as it kind of fits a little into his back story as well, giving him a bit of cunning (which I think falls under the perview of Wis rather than Int). I did look at the unarmed fighter archetype and I just liked the brawler better. I wanted a close combatant, so fists, knives, clubs and I didn't want to be as limited to unarmed combat so the brawler archetype seemed a better fit over all.
soupturtle |
Brawler is excellent, I'd run with it. It's potentially very worthwhile to take a one or two level monk dip (to get improved unramed strike and some style feats for free), but it's not necessary.
You could consider getting your dex to 15 so you can take the two-weapon fighting feats for extra attacks. Basically, you'd want two-weapon fighting asap, improved two-weapon fighting around level 8 and two-weapon rend around level 11. The highest dexterity prerequisite you'd need for those is 17, so starting with a 15 (which is enough for the first feat) and getting a +2 item (either added to your strength belt or a different item, like a snakeskin tunic) would be all you need for some very useful extra attacks.
I wouldn't jump at the bite attack, as when combined with other attacks it's at -5 to hit and only gives str*0.5 in damage, and you don't get your brawler bonuses to it. I would consider the sacred tattoo alternate racial trait (also replaces orc ferocity) for a nice save bonus.
Having said all that, your current character is fine as it is. I'm just thinking up some ways to make it even better, but it's a perfectly good combatant right now.