Crypt-breaker vs Archaeologist


Advice


I'm hoping to join a new Shattered Star campaign this Friday, and am trying to decide on a character. The group currently consists of a fighter, barbarian and a life oracle.

I'd like a character who can provide some history/knowledge skills, utility and serve as a competent trap-finder/disabler. There may be a 5th player who I'm hoping will be an arcane caster (if not, I may go witch, wizard or sage instead).

Without giving me any spoilers on SS AP, does anyone have any thoughts on archaeologist vs. crypt-breaker?

For an archaeologist, I'm leaning towards a halfling with the Fate's Favored trait, and will concentrate on archery feats (after Lingering Performance at L1). I may try to sneak in a level (or two) of Ranger(trapper) to make disable device a class skill, and give me prof with a longbow and a favored enemy.

For the crypt-breaker, I see him as a human from Ustalav, again going with mostly archery feats to augment the normal bomber build. (Want to stay away from melee since we have two front-liners already - don't like stepping on other's role-playing niches).

I'm leaning towards the archaeologist since he can fill in as an ersatz healer/arcanist if either the oracle or (hopeful) arcane caster can't make a session.

Scarab Sages

Alchemists can off heal/arcane magic as well as the bard. The cure spells are all on the Formulae list, and bombs make up for arcane casting. You will have more versatility as you can learn Formulae from spell books.

You also won't be relying on the Fate's Favored / Luck combo, which is starting to feel over-done to me.

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