Need 2nd level Inquisitor spell


Advice


Hello to all. My half-orc Inquisitor of Erastil just hit 6th. I need a good choice for my next second level spell. Also perhaps some direction for my 3rd level picks as well.

He is a melee-oriented character with Plant(Growth) domain and greataxe or falchion as weapon.
Current Spells:
1st: CLW, Divine Favor, Litany of Sloth, Exp Retreat
2nd: Prot from evil communal, Invisibility, Blistering Invective

Current Feats: Deepsight, Toughness, Extra Bane (with Teamwork Feats of Shake it off and OutFlank)

The other party members are a ranger, ninja, cleric of Iomedae, fighter, and sometime a psion gets involved.

Silence would be golden against enemy casters, but Flames of the Faithful combined with a keen falchion could be deadly....even with that crappy duration. Perhaps just a cure moderate wounds (but we have a great cleric and several wands of CLW).

Advice? Thanks.

Silver Crusade

From my own inquisitor front line character:

See Invisible. Generally useful spell. Long duration for most dungeons means you can put it up early.
Spiritual Weapon. Great range and works against incorporeal creatures. Also attacks on its own unless you need to switch tagets.

I'd skip Flames. You have better buff spells of short duration to cast on the first round of combat. Like Divine Favor or Bless.

3rd Level: Heroism is your best bud. Cast pre combat as it has a decent duration. Keen Edge might be good as well if you want to increase changes of crits. Decent duration as well.


Bloodhound:
+4 Survival Checks for Tracking
+8 Smell Perception
Lasts HOURS.

Hunter's Lore:
Take 20 to Identify Monster Weaknesses

Perceive Cues:
+5 Perception/Sense Motive
Lasts 10 minutes per level


sowhereaminow wrote:

From my own inquisitor front line character:

See Invisible. Generally useful spell. Long duration for most dungeons means you can put it up early.
Spiritual Weapon. Great range and works against incorporeal creatures. Also attacks on its own unless you need to switch tagets.

I'd skip Flames. You have better buff spells of short duration to cast on the first round of combat. Like Divine Favor or Bless.

3rd Level: Heroism is your best bud. Cast pre combat as it has a decent duration. Keen Edge might be good as well if you want to increase changes of crits. Decent duration as well.

Wait, is that right? It continues to attack a target on its own thereby leaving you to do other business? No concentration needed unless you make it switch targets?

This is a good spell.


The damage for spiritual weapon is kinda so so, unless you have high Wisdom (so it always hits).

It's attack roll is your BAB+WIS mod.

Base damage is 1d8+1 for every 3 levels.


Blistering Invective is a nice precursor to engagement...and you're using a skill (Intimidate) that you have racial bonuses in too.

Grand Lodge

I'm a fan of:
Resist energy- Just keeps getting stronger.

Silence- Great denial spell. Also good for your arrow your sticking in the Enemy wizard's chest.

Weapon of Awe- +2 sacred bonus on damage rolls. Sacred bonus that stacks with moral, luck, enhancement and compentence. Make sure to not overlap buffs but this one hardly overlaps anything.

Brow Gasher- It's a will save. That is fine because your Using this on melee types with low will saves. Causes a cumulative negative to hit. Good for creatures who are going to be up for a few rounds due tho there Huge con score and high HP. Usually those are accompanied by Big attack rolls. This might negate a attack or 2 for you. That is always worth.

Flames of the Faithful- A cheap way to give your weapon flaming to help kill something with fire weakness.

Tongues- Good in PFS play. Being able to speak to everyone and anyone always comes in handy. If you do the social interaction types of characters.

Find Traps- Situation depends...depends if the Gm is fond of Traps and you have no rogue. Pair with Detect Magic and you can even find magical traps.

See invisibility- Always a solid choice....as they tend to pop up from time to time.

Aid- I'm a fan of this spell...but not. I enjoy getting it from summoned creatures....but not really casting it. Love what it does...just hate the 2nd level spell slot on it. Since a Inquisitor can not Summon Monster....this is his chance to take it. Also it is a decent wand spell.


Flames of the faithful: will add 1d6 damage to all your attacks and more if you crit.
Consecrate: will make a huge difference in battles with undead
Darkness: Situationally will allow you to destroy opponents without problem.
Cure Moderate: As a frontliner you will take damage, healing yourself can come in extremely useful. Especially with the Orc Ferocity trait.
Brow Gasher: Fighting against a single target becomes a cakewalk.

Level 3
You need dispel, the amount of enemy buffs that can be ruined through dispel will cakewalk encounters. Additionally there are many situation encounters that will be completely changed through intelligent use of dispel.
Keen Weapon: Amazing long duration buff that turns your 18-20 crit range into 15-20. Stacking crit bonuses and damage pays off pretty well.
Coordinated Effort: Grant all your allies a teamwork feat. Everyone gets outflank on the boss.
Heroism: Long duration +2 attacks, saves and skill checks!

Silver Crusade

GoldEdition42 wrote:
sowhereaminow wrote:

From my own inquisitor front line character:

See Invisible. Generally useful spell. Long duration for most dungeons means you can put it up early.
Spiritual Weapon. Great range and works against incorporeal creatures. Also attacks on its own unless you need to switch tagets.

I'd skip Flames. You have better buff spells of short duration to cast on the first round of combat. Like Divine Favor or Bless.

3rd Level: Heroism is your best bud. Cast pre combat as it has a decent duration. Keen Edge might be good as well if you want to increase changes of crits. Decent duration as well.

Wait, is that right? It continues to attack a target on its own thereby leaving you to do other business? No concentration needed unless you make it switch targets?

This is a good spell.

Yes, this spell has been great for me in PFS, allowing me to do damage against distant bad guys while I close. As Dead mentioned, damage isn't great, but it does eventually get multiple attacks as your BAB increases.

Someone else mentioned Weapon of Awe: not bad but remember it won't stack with judgement of destruction. And how did I forget Dispel Magic! Must have 3rd level. Daylight may not be a bad choice either. Darkness and similar effects pop up a lot in PFS. Maybe your 3rd choice after Dispel and another good spell.

Grand Lodge

Is the Character for PFS?

Quote:
I'd skip Flames. You have better buff spells of short duration to cast on the first round of combat. Like Divine Favor or Bless.

Bless is a Minutes/level buff you should have it up and running. I will give you divine Favor. Tho you will drop bless for Heroism on yourself anyways. Flames will help in some situations and won't be used in others. but when you come across a troll or something with weakness to fire it will be one of your better spells you can cast since your not a offensive caster.

Quote:
Someone else mentioned Weapon of Awe: not bad but remember it won't stack with judgement of destruction

Judgement is for 1 enemy and is limited number of times per day.

A Extend rod + Weapon of awe lasts a long time and helps against foes your NOT judging since you only get so many per day.

Everyone always mentions judgments like its is some infinite resource and its not...Judgement and Bane can run out rather quickly depending on the player/campaign/and party make up.

Now if it is For PFS all that goes out the window. Since you can get by with about anything in PFS.

Liberty's Edge

Silence is fantastic. You said you have a cleric - if she doesn't have Lesser Restoration and Calm Emotions, both are excellent. (Don't view Calm Emotions as an offensive spell, although it can be used that way. View it as a 'Oh crap, the entire party aside from me just got feared or confused' life-saver. And since you have Shake It Off, you WILL resist all those will save spells.) See Invisibility is good, if the cleric doesn't prep Invisibility Purge, and Resist Energy if she doesn't use Communal Resist Energy. Basically - talk to your cleric about it.

I'm a big fan of extended Heroism at level 3. For extra goodness, tack a Courageous on your weapon for an extra bonus to your saves, attacks, and skill rolls. Dispel Magic is especially good for an inquisitor, since you have a full caster level for the CL check and you can have it available as many times a day as needed, unlike your cleric who might just have one prepped.

Silver Crusade

Fruian Thistlefoot wrote:

Is the Character for PFS?

Quote:
I'd skip Flames. You have better buff spells of short duration to cast on the first round of combat. Like Divine Favor or Bless.

Bless is a Minutes/level buff you should have it up and running. I will give you divine Favor. Tho you will drop bless for Heroism on yourself anyways. Flames will help in some situations and won't be used in others. but when you come across a troll or something with weakness to fire it will be one of your better spells you can cast since your not a offensive caster.

Quote:
Someone else mentioned Weapon of Awe: not bad but remember it won't stack with judgement of destruction

Judgement is for 1 enemy and is limited number of times per day.

A Extend rod + Weapon of awe lasts a long time and helps against foes your NOT judging since you only get so many per day.

Everyone always mentions judgments like its is some infinite resource and its not...Judgement and Bane can run out rather quickly depending on the player/campaign/and party make up.

Now if it is For PFS all that goes out the window. Since you can get by with about anything in PFS.

Most of my inquisitor experience has been via PFS, so it colors my perception. My point about weapon of awe was to point out it doesn't stack with judgment, which could be a good thing at lower levels. The damage bonus from judgment doesn't exceed 2 until 6th level, allowing you to pick a different judgment if you have weapon of awe active.

Totally agree with the use of a rod of extend - keeps 10 min/level buffs like heroism going for longer.

Liberty's Edge

Fruian Thistlefoot wrote:
Judgement is for 1 enemy and is limited number of times per day.

Uh...Judgment is not for only one enemy. It applies for an entire fight regardless of number of enemies. It does have limited uses though, this is true.


Deadmanwalking wrote:
Fruian Thistlefoot wrote:
Judgement is for 1 enemy and is limited number of times per day.
Uh...Judgment is not for only one enemy. It applies for an entire fight regardless of number of enemies. It does have limited uses though, this is true.

This is right and why Judgments are so potent....along with being able to switch which one you want to have up.

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