help making a easter scenario


Homebrew and House Rules


i whant too make a easter senario but no real good ideas come too mind is any one making a senario like this or dose any one have sugestions
(my only idea was making the henchmen eggs)


If you are willing to make your own cards for the henchman (eggs like you said), here is an idea. I'm going with plastic eggs that would have treats in them. I'm just thinking this up on the fly, so if you want to change anything, go right ahead. I'm treating it like a deck 4 scenario, and making it a challenge to acquire the eggs. If I have time maybe I'll try to make up the eggs and the scenario card.

Locations: (They all seem like more "friendly" places and therefore might have an egg hunt).
1 - Academy
1 - Sandpoint Cathedral
1 - Town Square
2 - General Store
3 - Swallowtail Festival
4 - Village House
5 - Scarneti Manor
6 - Woods

Villain: None
Henchman: Per each location: 1 Easter Egg, 2 Blessings, 1 Random Monster

Scenario: Build the locations, then shuffle the cards in the henchman list and deal 3 into each location. Leave the extra cards from the henchman list facedown.

When you permanently close a location, you may move to another open location of your choice and make 1 additional exploration, then reset your hand and end your turn.

To win the scenario, acquire all the Easter eggs before the blessing deck runs out.

Reward: The player with the most Easter Eggs acquired draws 1 random boon of any type other than loot from the box.

Easter Egg: Check to acquire Wisdom/Perception 15 OR Dexterity/Disable 18
If you acquire this card, roll 1d4, look the result up on the chart below, and draw 1 random card of that type from the box. Then bury this card.

1-Weapon
2-Spell
3-Armor
4-Item

If you do not acquire this card, 1 random other character at your location may attempt to acquire it. If they do not acquire it, shuffle it back into the location deck.


Hawk, I am really liking your Easter Scenario. It sounds ridiculously fun. I think I found one of the things that I will be doing next weekend.

I think that having a melee check for the egg might be good too, however. You might smash whatever is inside, but that is the risk you take.

How would you adjust it for newly created characters? Just make the difficulty of the checks a little lower? Also, are you thinking that the Easter Eggs would be barriers? If so, looks like I need to dust off my Burglar and Masterwork Tools.


Yeah, just drop the egg difficulty down to a more appropriate level. And correct, I'm going with barriers for them. I almost have the cards done. I'll upload them soon.


nice idea i think il go with that only the 2 blessings seems a bit much
but i like the reward it realy makes it a hunt (we are finising deck 3 tomorow so a deck 4 is just great) btw im going too take somting like a scarecrow hencemen for the eggs (or a other hencemen) (because Im bad at making cards)


So, the idea of the 2 blessings is that you won't know how many easter eggs are in the locations. Since you put 4 cards per location into the stack but only deal out 3 into each location, you'll be unsure how many total easter eggs there are in all the locations.

But feel free to change it how you wish.


Here is a link to the scenario card and the Easter Egg henchman card.

I added an incentive to close locations (which can only happen when no cards are left since the Easter Egg henchman don't allow you to close the location). And I also came up with some flavor for the scenario. Any feedback would be welcome.

Print the cards on some heavier paper (80lb is good). Cut them out, glue the two sides together, put weight on them and let them dry. Then trim the edges so each side has the same edge. Run a permanent marker along the edge (chisel tip works best). And you are ready to go.

Or if you sleeve, just print the face of the henchman on regular paper and slide it in over another henchman card.


You should have a villain [s]:

---

Fake Easter Bunny

? Skill 10

The check to defeat this monster is the skill on your character card with the smallest die. If there are two, select the one with the fewest bonuses as written on the card, including feats (if it is still tied, you may choose). You take no damage from failing this check.

Add one to your check for each Easter Egg you have buried.

When you defeat this card, temporarily close the location instead of permanently closing it. If this card has nowhere to escape to, banish it and you may immediately acquire three easter eggs from the box (The scenario does not end).

---

The Easter Bunny

? Skill 25

The check to defeat this monster is the skill on your character card with the largest die. If there are two, select the one with the most bonuses as written on the card, including feats (if it is still tied, you may choose). You take no damage from failing this check.

Add one to your check for each Easter Egg you have buried.

When you defeat this card, temporarily close the location instead of permanently closing it. If this card has nowhere to escape to, banish it and you may immediately acquire three easter eggs from the box (the scenario does not end).

---

Remember that you may never even find these!


awesome cards hawkmoon
and thanks for the tips


Thank Paizo for the community use packet of the cards and WoodmanZX for making the MSE Template for them. That made it pretty easy to churn them out.


Or if you want something else:

---

Egg Poacher

Combat 14
-then-
Combat 18

The Poacher cannot be evaded.

Increase the difficulty of checks made during this encounter by 1 for each Easter Egg next to the scenario card. Whenever the Poacher escapes, place an Easter Egg henchman card from the box next to the scenario card.

Before the encounter, the Poacher steals one of your eggs (place one of your buried Easter Eggs next to the scenario card). If you have no eggs, the Poacher escapes (immediately).

Each time you succeed at a combat check with the Poacher, you may take one of his Easter Eggs and bury it.

The Poacher cannot be defeated while he has an Easter Egg.

---

This is kind of fun...


I like the Egg Poacher. I could replace the random monster with that.

We could also go the Iesha Foxglove route here and do something about every time you defeat an egg rolling a die and adding the number of Eggs you have and if it is high enough, summon and encounter the Easter Bunny. But we are really starting to fill up the scenario card.

I'm going to throw it back to you mr Dragan. You asked for this. What would you like to see?


Anyone got a picture for an Egg Poacher? Or should I just use this?

I'd rather find a monster though.


Hawkmoon269 wrote:

Anyone got a picture for an Egg Poacher? Or should I just use this?

I'd rather find a monster though.

This? Raptor


Oh. That is good. I ended up working something up with a different dino before I saw that. But maybe I'll switch the image. Here is how it stands right now (pg 2 is the new version).

So I added in the Egg Thief henchman and replaced the random monster with it. I also incorporated a way for the Egg Thief to trigger the possibility of encountering the Easter Bunny. I changed the victory to closing all the locations (which is only possible by removing all the cards, so that will be a challenge, but with the Academy and General Store you'll have some free explorations), which was necessary since now some Easter Eggs might get banished.

And the Easter Bunny is pretty tough, but I thought that seemed fun. Maybe the Diplomacy check will be too much though. Perhaps I should allow Charisma too.

Let me know what you think.


One problem that exists right now is is it technically possible to build the scenario with no Easter Eggs ending up in the locations. Though unlikely, that wouldn't be very fun. I'm trying to think of a way to fix that, but still keep the number of total Eggs in play unknown.

Maybe by rewarding you with an Easter Egg if you defeat the Easter Bunny?

Or maybe after you create the stack, you remove 2 random cards and add in 2 more eggs. So you would need to print 10 eggs total.


Ok. So here is how it sits right now.

Printing those should give you enough copies of each card to play the scenario with 6 characters.

I swapped the difficulty of Wisdom/Perception and Dexterity/Disable since I felt high dexterity was more likely than high Wisdom and so the Dexterity one should be harder (plus Perception makes more sense on an egg hunt). I cleaned up some text and also added in a mechanism to guarantee at least 2 eggs. Hopefully you'll get more though.

Let me know if you play it.


Hawk, I will try to let you know how it plays. Not sure when i will get to it, but I will definitely give it a shot.


i whas away btw it looks great im going too play it soon.
(the erzen in our group is going too have a hard time with the eggs)


there is no 4 in the corner of the scenario card
(or a H of holiday haha)


mr Dragan wrote:

there is no 4 in the corner of the scenario card

(or a H of holiday haha)

Yeah. The template doesn't have space for the deck number. I chose the locations and the difficulty of the checks based on the idea of it being a 4 difficulty. For veteran banes you encounter that say the check is increased by the adventure deck number, just keep in mind it is 4.

As for Ezren, yeah, he's going to need some help. He's probably at the biggest disadvantage. If he tries to go the dexterity route to defeat the eggs, a friend could play a blessings on him. But the wisdom route would be better. He could use a Sage to get 1d8 + 1d6.

Or, since you are just starting deck 4, you could temporarily allow him to experience the Staff of Heaven and Earth from deck 4. Put that in his deck for just this scenario. Or let him swap one of his normal allies for a Burglar.

So if he isn't carrying any of those, maybe let him make a temporary swap for this scenario. Normally he could just use Augury and Scrying and avoid the henchman, but since there is sort of a "winner" in the scenario, leveling the playing field for him sounds reasonable.


good idea il let him change a few cards, then it's nicer for him


Hawkmoon269 wrote:

Ok. So here is how it sits right now.

Printing those should give you enough copies of each card to play the scenario with 6 characters.

I swapped the difficulty of Wisdom/Perception and Dexterity/Disable since I felt high dexterity was more likely than high Wisdom and so the Dexterity one should be harder (plus Perception makes more sense on an egg hunt). I cleaned up some text and also added in a mechanism to guarantee at least 2 eggs. Hopefully you'll get more though.

Let me know if you play it.

I can't believe you let the pun go.

"Egg Poacher" is just great.


Orbis Orboros wrote:
Hawkmoon269 wrote:

Ok. So here is how it sits right now.

Printing those should give you enough copies of each card to play the scenario with 6 characters.

I swapped the difficulty of Wisdom/Perception and Dexterity/Disable since I felt high dexterity was more likely than high Wisdom and so the Dexterity one should be harder (plus Perception makes more sense on an egg hunt). I cleaned up some text and also added in a mechanism to guarantee at least 2 eggs. Hopefully you'll get more though.

Let me know if you play it.

I can't believe you let the pun go.

"Egg Poacher" is just great.

For you, I made a barrier. You can add it in to your barrier mix if you want (use as many of this kind that you want, then draw the remaining number of barriers you need, shuffle them all up, then build your locations from them).

The idea would be that if your egg gets poached, you lose it. But you also eat it, so you gain back some health.


I love this community. :)


2 people marked this as a favorite.
greek2me wrote:
I love this community. :)

For real, right? Paizo and Lone Shark should hire Hawkmoon up just to make sure we never lose him. Major props to Hawkmoon for all he does!


the scenario was great fun and worked fine


Saw this post linked from another. Thought I would mention that the dropbox links are no longer working.


Here is a new link. I'm also going to post it on BGG, as it seems I never did that.


There we go. It is now on BGG.


1 person marked this as a favorite.

It's been a few years since this scenario was created. There are lots of new mechanisms in the game now. Can anyone come up with a new scenario? Perhaps in another adventure path? Finding hidden treasure seems a great link between Mummy's Mask and an Easter egg hunt. Plus if you overkill the eggs, they could break. Maybe the Easter Bunny should be a cohort? What can you come up with?

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