help create new monster "Buckle Bunny"


Homebrew and House Rules


Need Buckle Bunny - rabbit succubus cowgirl having exceptionally high standards yet strong denial of its lechery.

Money quote:

Quote:
It’s about something weirder than that, about some fascination with providing the most macho guys on earth with the only brand of nurturing they will accept: a one-night marriage.

Source material here. Not for young. Not for easily depressed.

Your turn. Bestiary stats and details, please.


No thanks. I used to work with a house band in a Moose Lodge. No Buckle Bunnies for me, thanks.


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Buckle Bunny
Bunny ears, bat-like wings, and a Bunny tail betray the demonic nature of this alluring woman.

Key things about this is her ability to use the antagonize feat.

SUCCUBUS CR 7
XP 3,200
CE Medium outsider (chaotic, demon, evil, extraplanar)
Init +3; Senses darkvision 60 ft., detect good; Perception +21,
DEFENSE
AC 20, touch 13, flat-footed 17 (+3 Dex, +7 natural)
hp 84 (8d10+40)
Fort +7, Ref +9, Will +10
DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18
OFFENSE
Speed 30 ft., fly 50 ft. (average)
Melee 2 claws +11 (1d6+1)
Special Attacks energy drain, Allure
Spell-Like Abilities (CL 12th)
Constant—detect good, tongues
At will—charm monster (DC 22), detect thoughts (DC 20), ethereal jaunt (self plus 50 lbs. of objects only), suggestion (DC 21), greater teleport (self plus 50 lbs. of objects only), vampiric touch
1/day—dominate person (DC 23), summon (level 3, 1 imp with a shortbow 100% in a cupid toga!)
STATISTICS
Str 13, Dex 17, Con 20, Int 18, Wis 14, Cha 27
Base Atk +8; CMB +11; CMD 22
Feats: Antagonize, Agile Maneuvers, Vital Strike, Weapon Finesse
Skills Bluff +27, Diplomacy +19, Disguise +19, Escape Artist +11, Fly +14, Intimidate +16, Knowledge (local) +15, Perception +21, Sense Motive +13, Stealth +14; Racial Modifiers +8 Bluff, +8 Perception
Languages Abyssal, Celestial, Common, Draconic; tongues, telepathy 100 ft.
SQ change shape (alter self, Small or Medium humanoid)
ECOLOGY
Environment any (Abyss)
Organization solitary, pair, or harem (3–12)
Treasure double
SPECIAL ABILITIES
Energy Drain (Su) A succubus drains energy from a mortal she lures into an act of passion, such as a kiss. An unwilling victim must be grappled before the succubus can use this ability. The succubus's kiss bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another act of passion from the succubus. The victim must succeed on a DC 22 Will save to negate the suggestion. The DC is 22 for the Fortitude save to remove a negative level. These save DCs are Charisma-based.

Allure : Any creature with a gender takes a penalty to all Will saves against the Buckle Bunnies special abilities equal to the Buckle Bunny's Charisma modifier. Womanizer characters suffer from an additional 50% penalty.

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