Need a spell for Blinking


Rules Questions


OK, a couple of us use Blink a lot. One does a lot of melee. The 20% miss chance when Blinking is just annoying. Is there a spell anywhere (even 3pp) that would allow one to bypass that miss chance? Applied to yourself or even a weapon?


Doesn't seeking ignore any miss chance?


You mean Displacement?


The 20% miss portion that you suffer on your own attacks when you blink is not due to concealment so most abilities that negate miss chance will not help.

Nothing I know of from pathfinder, third party or otherwise can prevent this 20% miss chance due to being on the ethereal plane at the time of your strike, but 3.5 has a feat that does work with blink. Pierce Magical Concealment was/is commonly used by blinking rogues to land all their attacks even while blinking.

Edit: This is quite strong though, I don't think I'd allow it depending on how you play with miss chance stacking. It's been stated by JJ that concealment and blink do not stack, only 1 50% miss chance but the rules state only concealment miss chances do not stack. Only 30% of blink is concealment, the other 20% is because you are on the ethereal plane during the attack, so displacement's 50% bonus should overwrite the 30% portion of blink, and stack with the 20% ethereal portion of blink.

If you play with stacking, I wouldn't allow the feat, if you play without it, I would because you are effectively gimping yourself by using blink instead of displacement.


Only force effects ignore the 20% miss chance. So if you can some how make your weapon a force weapon (Mage's Sword).

If you animate your sword (as per craft construct) and then cast mage armor on it, would that make it a force effect?


Splendor wrote:

Only force effects ignore the 20% miss chance. So if you can some how make your weapon a force weapon (Mage's Sword).

If you animate your sword (as per craft construct) and then cast mage armor on it, would that make it a force effect?

Force effects ignore miss chance against ethereal creatures. That doesn't change the rule that ethereal creatures and spells can't affect the material plane. If you create a force effect while you are ethereal it will have no effect against a creature on the material plane. Force effects do not negate the miss chance from concealment unless the creature you are attacking is ethereal.

You could use displacement instead of blink and not have a miss chance on your own attacks.


What about a ghost touch weapon? I know ethereal <> incorporeal exactly, but etherealness does make you incorporeal, and perhaps such a weapon would work...any takers?


Smallberries wrote:
What about a ghost touch weapon? I know ethereal <> incorporeal exactly, but etherealness does make you incorporeal, and perhaps such a weapon would work...any takers?

Incorporeal:

spoiler:
An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source (except for channel energy). Although it is not a magical attack, holy water can affect incorporeal undead. Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature. Force spells and effects, such as from a magic missile, affect an incorporeal creature normally.

Ethereal:

spoiler:
An ethereal creature is invisible, insubstantial, and capable of moving in any direction, even up or down, albeit at half normal speed. An ethereal creature can move through solid objects, including living creatures. An ethereal creature can see and hear on the Material Plane, but everything looks gray and ephemeral. Sight and hearing onto the Material Plane are limited to 60 feet.

Force effects and abjurations affect an ethereal creature normally. Their effects extend onto the Ethereal Plane from the Material Plane, but not vice versa. An ethereal creature can't attack material creatures, and spells you cast while ethereal affect only other ethereal things. Certain material creatures or objects have attacks or effects that work on the Ethereal Plane.

An ethereal creature treats other ethereal creatures and ethereal objects as if they were material.

So, no mention of the other within the rules of either, they are not the same thing at all, ergo no go on the ghost touch. I'd considered it and looked it up earlier, probably because I remember them over-lapping in previous editions.


That sounds right to me, Gilarius, thanks for spelling it out though. I think you're right that it may have worked in 3.X games, but your analysis looks right to me.

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