PFS Top Scenarios List


Pathfinder Society

Silver Crusade

Out of curiosity and a desire to see some camaraderie on the forums, lets discuss our favorite scenarios!

I'd love to see your:

Top 3 Scenarios to Play

Top 3 Scenarios to GM

Top 3 Scenarios for New Players

Top 3 Scenarios for New GMs

Feel free to detail why you chose your top 3, but please try to avoid spoilers!

Shadow Lodge

Top to Play:


  • Green Market (5-9)
  • Red Harvest (7-11)
  • You Only Die Twice (5-9)

Top to GM:


  • Fortress of the Nail (5-9)
  • Quest for Perfection, part 3 (1-5)
  • The Temple of Empyreal Enlightenment (1-5)

Top for New Players:


  • First Steps, part 1
  • The Confirmation
  • The Prince of Augustana (1-5)

Top for New GMs:


  • First Steps, part 1
  • Quest for Perfection, part 1 (1-5)
  • Delirium's Tangle (1-5)

Shadow Lodge

Play:

1. Temple of Empyreal Enlightenment
2. Siege of the Diamond City (10-11 Tier)
3. Weapon in the Rift

Honorable Mention: Port Godless, Immortal Conundrum, Blackrose Matrimony, Wardstone Patrol

GM:

1. Severing Ties
2. Temple of Empyreal Enlightenment
3. Voice in the Void

Honorable Mention: Port Godless, Immortal Conundrum, Frostfur Captives

New Players:
1. Temple of Empyreal Enlightenment
2. First Steps 1 (I don't care what they say, The Confirmation is not an adequate substitute)
3. Night March of Kalkamedes

New GMS:
1. First Steps 1
2. Citadel of Flame
3. Master of the Fallen Fortress

I'm a believer in the philosophy that everything that a player needs to know about PFS can be found in Temple of Empyreal Enlightenment. I can't accurately explain why I believe this without giving away the game, but it's one scenario I always try to run for a group of newbies when they hit level 2.

High tier Siege of the Diamond City is still one of the coolest things I've ever done in PFS. Despite the convention hall being packed, we were still the only 10-11 table, which made the gravity of the situation so much more apparent. If we didn't deal with these threats, there was literally no one else capable of doing it. Which made everyone at the table feel like complete and total badasses as we walked through the city, mowing down demonic hordes.

Weapon in the Rift is a fantastic scenario, magitech doesn't get enough love in Pathfinder, so entering the tower and having an entire scenario devoted to it made me so happy. Also the final fight is really, really cool. If a Gunslinger doesn't crit the giant scary [REDACTED], and kill it in two rounds.

I enjoy GMing Severing Ties, because it's fun watching players realize that there really are no rules, and they can go nuts. Some of the best Pathfinder experiences I've ever had came from Severing Ties.

Voice in the Void is an odd choice here, but I really enjoy it. The scenario is dripping in theme, if the GM knows how to make it shine. A well run session of Voice is unique and memorable, a poorly run session is a dull dungeon crawl.

Silver Crusade

Top 3 to Play:

  • Shades of Ice series. Those three scenarios were awesome!
    Runners up are:
  • Sewer Dragons of Absolom, and
  • Murder on the Throaty Mermaid.

    Top 3 to GM

  • Haunting of Hinojai
  • Frostfur Captives
  • Citadel of Flames

    Top 3 for new players:

  • The Confirmation.
  • Master of the Fallen Fortress
  • Frostfur Captives

    Top 3 for new GMs: probably the same as for new players

  • 5/5 Venture-Lieutenant, Finland—Tampere aka Rei

    Top 3 Scenarios to Play:
    - Rats of Round Mountain II: Pagoda of the Rat
    - The Haunting of Hinojai
    - The Secrets Stones Keep

    Top 3 Scenarios to GM
    - Red Harvest
    - Frozen Fingers of Midnight
    - Hall of Drunken Heroes

    Top 3 Scenarios for New Players
    - Rise of the Goblin Guild
    - The Stolen Heir
    - Murder on the Throaty Mermaid

    Top 3 Scenarios for New GMs
    - Mists of Mwangi
    - The Confirmation
    - The Veteran's Vault

    Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

    To GM:

    Nightmarch of Kalkamedes.
    The Devil We know (all, but pt 4 is my favourite just because it teaches PCs about the Aspis)
    The Confirmation. (I love playing a hyper halfling with a crush on Creighton Shane)

    HM to Among the Living, I have opera from BSG I use as background music to set the mood, and QfP 3, even if some of my players don't recognize the Magnificent Seven theme I play during the briefing.

    To play:

    Mists of Mwangi(just great monkey fun)
    Library of the Lion (I tend towards social characters)
    Fortress of the Nail. (See above)

    New GMs
    Mists of Mwangi (Good season 0 scenario, with it upgraded to PFS, you just need CRB/Bestiary 1)
    Assault on the Kingdom of the Impossible (Same)
    First steps Pt 1 (Good way to introduce some of the faction heads)

    The Exchange

    To gm
    devil we know 1-4 the fun comes from rping the mites and the bad guys.

    Storval stairs. Because hot damn can the bad guys be tough.

    The golden serpent. Best bad guy boss.

    Forbidden furnace of the forgotten koor. Best trap.

    To play
    Storval stairs best combats to date.

    Port godless with a bluff bard.

    The waking rune series. Because the road to power is badass.

    Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

    GMing the Mites

    Spoiler:
    When I ran it, there was a gnome in the party. Since mites have hatred for gnomes, they offered to bargain for the slaves in exchange for the gnome.

    Gnome: Why do you want me.
    Mite #1: We want to have you for dinner! *gets elbowed by mite #2* I mean have you over for dinner! My buddy makes a great Hollandaise sauce.

    After they finally dispatch the mites, the players ask me what was up with the Hollandaise.

    Me: "There's no race like gnome for the Hollandaise." Ever since then, when Janice plays that gnome and I GM, Hollandaise shows up somewhere.

    The Exchange

    Matthew Morris wrote:

    GMing the Mites

    ** spoiler omitted **

    I made all the players feelnbad for the mites the entire way through. They were just pawns after all

    5/5 ⦵⦵⦵

    1 person marked this as a favorite.

    Gods market gamble (CSI absolom)

    Severing ties (eeeevil first steps, with hookers!)

    Night march of kalkamedes. Soooo much potential for party creativity, hillarity, and amusing injuries.

    Grand Lodge

    GM:
    Wonders in the Weave 1
    Glass River Rescue
    Sewer Dragons of Absalom
    Day of the Demon

    Play:
    Severing Ties
    Frostfur Captives
    Haunting of Hinojai

    Dark Archive 4/5

    Top 3 Scenarios to Play:
    Hall of Drunken Heroes
    Traitor's Lodge
    Shadows Fall Over Absalom

    Top 3 Scenarios to GM
    Traitor's Lodge
    The Penumbral Accords
    Haunting of Hinojai

    Top 3 Scenarios for New Players
    The Penumbral Accords
    The Veteran's Vault
    The Frostfur Captives

    Top 3 Scenarios for New GMs
    The Penumbral Accords
    The Veteran's Vault
    Mists of Mwangi

    4/5

    I'm keeping my choices in the low tiers

    Top Scenarios to Play or GM
    #3-21 The Temple of Empyreal Enlightenment
    #4-09 The Blakros Matrimony
    #4-11 The Disappeared
    #4-19 The Night March of Kalkamedes
    #5-11 Library of the Lion

    Top Scenarios for New Players or GM
    #5-08 The Confirmation
    #0-05 Mists of Mwangi

    5/5

    Pathfinder Companion, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Superscriber
    Pasha Cassius Ardolin wrote:

    To gm

    Forbidden furnace of the forgotten koor. Best trap.

    That wasn't a trap.

    Quote:
    The waking rune series. Because the road to power is badass.

    Spoiler:
    Krune is kinda meant to lose this fight. What moron of a wizard fills his 7-9th level slots with Quickened Monster Summoning IV? Answer: A dead one
    Dark Archive 4/5

    Soluzar wrote:


    Quote:
    The waking rune series. Because the road to power is badass.
    ** spoiler omitted **

    Spoiler:

    You mean a LAZY one!!! eh?? eh??

    Lantern Lodge 5/5

    Alexander_Damocles wrote:
    Top 3 Scenarios to Play

    1. You Have What You Hold (3-7)

    2. Way of the Kirin (3-7)
    3. Before The Dawn 1: The Bloodcove Disguise (1-7)

    Alexander_Damocles wrote:
    Top 3 Scenarios to GM

    1. Before the Dawn 1: The Bloodcove Disguise (1-7)

    2. The God's Market Gamble (1-5) (Optional chase = Cinematic chase)
    3. Assault on the Kingdom of the Impossible (1-5)

    Alexander_Damocles wrote:
    Top 3 Scenarios for New Players

    1. The Confirmation (If you have a good GM)

    2. Temple of Empyreal Enlightenment (1-5)
    3. The Frostfur Captives (Again, requires a good GM)

    Alexander_Damocles wrote:
    Top 3 Scenarios for New GMs

    1. Assault on the Kingdom of the Impossible (1-5)

    2. The Glass River Rescue (1-5)
    3. The Fabric of Reality (5-9)

    5/5

    Pathfinder Adventure, Adventure Path Subscriber

    Top 3 Scenarios to Play
    1. Rats of Round Mountain Series
    2. Storming the Diamond Gate
    3. The Traitor's Lodge (I wish I had played the Siege special before this one, but it was good without it!)
    (although I'm noticing, each of these games were run by the same gm.....)

    Top 3 Scenarios to GM
    1. Frostfur Captives (ever wonder what happens when you eat a flask of alchemist fire...)
    2. Portal of the Sacred Rune (one of my favorite traps to run!)
    3. The Conformation (lots of options, some fun rp)

    Top 3 Scenarios for New Players
    1. The Night March of Kalkamedes (the newer the players, the more creative the solutions to various non-combat encounters!)
    2. Mists of Mwangi (fun monkey time!)
    3. Frostfur Captives (see above!)

    Top 3 Scenarios for New GMs
    1. Assault on the Kingdom of the Impossible (neat first encounter)
    2. Citadel of Flames (straight forward encounters in a dungeon delve)
    3. First Steps Part 1 (easy to run, variety of encounters rp/combat without templates to apply!)


    My top 3 I played
    The dalsine affair
    The cultists kiss
    Feast of sigils

    Top 3 I Gmed
    citadel of flame
    Quest for perfection 3
    Hell knight's feast

    Top 3 for new players
    The veterans vault
    Quest for perfection part 1
    we be goblins

    top 3 for new GMs
    Quest for perfection part 1
    we be goblins
    first steps part 1

    The Exchange

    Dresden10589 wrote:
    Soluzar wrote:


    Quote:
    The waking rune series. Because the road to power is badass.
    ** spoiler omitted **

    ** spoiler omitted **

    there were a few "traps"

    krune can be a formidable enemy. just ask the poor guys that went in there with no arcane casters.

    4/5

    Top 3 to play:
    1. Below the Silver Tarn
    2. Race for the Rune Carved Key
    3. The Midnight Mauler

    Top 3 to GM:
    1. Below the Silver Tarn
    2. Glories of the Past Pt. 3: The Secrets Stones Keep
    3. Race for the Rune Carved Key

    Top 3 for New Players
    1. Silent Tide (feels very important)
    2. The Confirmation
    3. Mists of Mwangi

    Top 3 for new GMs:
    1. The Veteran's Vault
    2. The Goblinblood Dead
    3. The Confirmation (assuming you pre-roll the encounters)

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