How can you renew flame jet during a fall.


Rules Questions


Pathfinder Adventure Path, LO Special Edition, PF Special Edition Subscriber

So we are having a debate about the kineticist power flame jet.

Flame jet reads
You shoot a burst of flame behind you as a standard action, propelling you up to 60 feet in a straight line, including into the air; any movement upward costs double. If you end your turn mid-air, you fall on your next turn unless you use flame jet again.

Our question is this, does this alter the rules allowing you to cast it as a standard action when falling, or is this meant purely to be used with metakineses quicken or whatever it is. Thus making it legal


This is a special specific circumstance. Until your next turn, you're basically hanging in the air from the flame jet momentum. You'd fall on your next turn UNLESS you use a standard action for flame jet. Probably need to do it as the first action, though I'm not sure. If you don't use your standard action to use flame jet, you start falling.


Pathfinder Adventure Path, LO Special Edition, PF Special Edition Subscriber
Protoman wrote:
This is a special specific circumstance. Until your next turn, you're basically hanging in the air from the flame jet momentum. You'd fall on your next turn UNLESS you use a standard action for flame jet. Probably need to do it as the first action, though I'm not sure. If you don't use your standard action to use flame jet, you start falling.

But it doesn't state that anywhere it just implies it. And if thats the case does this mean i can take other actions before falling like attacks and such?


No it's just for Flame Jet.

It's a specific circumstance so one can stay in the air with the wild talent. If it doesn't work like that, one would simply be falling and it would say so.

Nowhere does it say it allows standard actions to do other actions.


Pathfinder Adventure Path, LO Special Edition, PF Special Edition Subscriber

Nor does it say you can do standard action while falling. You can cast it again as an immediate action for 3 points of burn with quick metakinesis


Except it says you're NOT falling.

You only fall if you don't use Flame Jet again.

You must use your Standard to continue using Flame Jet or THEN you fall.


It doesn't need to state it. The wild talent itself is a specific circumstance.

A kineticist doesn't get Metakinesis Quicken until level 13. A pyrokinetic can get flame jet at leel 6; you're suggesting flame jet can't keep a kineticist in the air for 7 levels. Metakinesis Quicken acts like Quicken Spell which would only make blast a swift action, not an immediate action. Metakinesis only works on kinetic blasts, not utility wild talents.


Pathfinder Adventure Path, LO Special Edition, PF Special Edition Subscriber
Rynjin wrote:

Except it says you're NOT falling.

You only fall if you don't use Flame Jet again.

You must use your Standard to continue using Flame Jet or THEN you fall.

See that answers my question actually properly and is a good way of looking at it. I'd like a devs opinion still

Protoman wrote:

It doesn't need to state it. The wild talent itself is a specific circumstance.

A kineticist doesn't get Metakinesis Quicken until level 13. Metakinesis Quicken acts like Quicken Spell which would only blast a swift action, not an immediate action. Metakinesis only works on kinetic blasts, not utility wild talents.

See I didn't know that about it not working with utility wild talents. But if something is an exception to a rule it needs to be explained it can't automatically be assumed


You don't even have to start falling at the start of your next turn. It's just some nebulous time during your next turn. So you could theoretically take a full action and then fall at the end of it.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / How can you renew flame jet during a fall. All Messageboards

Want to post a reply? Sign in.