Belenus36 |
So we are having a debate about the kineticist power flame jet.
Flame jet reads
You shoot a burst of flame behind you as a standard action, propelling you up to 60 feet in a straight line, including into the air; any movement upward costs double. If you end your turn mid-air, you fall on your next turn unless you use flame jet again.
Our question is this, does this alter the rules allowing you to cast it as a standard action when falling, or is this meant purely to be used with metakineses quicken or whatever it is. Thus making it legal
Protoman |
This is a special specific circumstance. Until your next turn, you're basically hanging in the air from the flame jet momentum. You'd fall on your next turn UNLESS you use a standard action for flame jet. Probably need to do it as the first action, though I'm not sure. If you don't use your standard action to use flame jet, you start falling.
Belenus36 |
This is a special specific circumstance. Until your next turn, you're basically hanging in the air from the flame jet momentum. You'd fall on your next turn UNLESS you use a standard action for flame jet. Probably need to do it as the first action, though I'm not sure. If you don't use your standard action to use flame jet, you start falling.
But it doesn't state that anywhere it just implies it. And if thats the case does this mean i can take other actions before falling like attacks and such?
Protoman |
It doesn't need to state it. The wild talent itself is a specific circumstance.
A kineticist doesn't get Metakinesis Quicken until level 13. A pyrokinetic can get flame jet at leel 6; you're suggesting flame jet can't keep a kineticist in the air for 7 levels. Metakinesis Quicken acts like Quicken Spell which would only make blast a swift action, not an immediate action. Metakinesis only works on kinetic blasts, not utility wild talents.
Belenus36 |
Except it says you're NOT falling.
You only fall if you don't use Flame Jet again.
You must use your Standard to continue using Flame Jet or THEN you fall.
See that answers my question actually properly and is a good way of looking at it. I'd like a devs opinion still
It doesn't need to state it. The wild talent itself is a specific circumstance.
A kineticist doesn't get Metakinesis Quicken until level 13. Metakinesis Quicken acts like Quicken Spell which would only blast a swift action, not an immediate action. Metakinesis only works on kinetic blasts, not utility wild talents.
See I didn't know that about it not working with utility wild talents. But if something is an exception to a rule it needs to be explained it can't automatically be assumed