A Pathfinder Society Scenario designed for levels 3–7.
During the recent attack on Nerosyan, Pathfinders sought out a local venture-captain to aid in the city’s defense. What they found instead suggested the leader had not only fled recently but had played a part in the demons’ offensive. Venture-Captain Jorsal has determined that the safety and integrity of the Pathfinder Society requires that a team delve into the sealed basement beneath the abandoned lodge to determine what other plans his turncoat colleague may have set in motion.
Content in "The Traitor’s Lodge" also contributes to the ongoing storyline of the Grand Lodge faction.
I will run this game over two sessions on consecutive Thursdays. please post your last two chronicle sheets, your inventory sheet plus your xml file to this thread if you want to play
I only have a full licence for Fantasy Grounds so all players will need at least a lite license for Fantasy Grounds