Custom Character: Detal, Male Elf Barbarian


Homebrew and House Rules


DETAL
MALE ELF BARBARIAN

SKILLS
STRENGTH d8 □+1 □+2 □+3 □+4
.....MELEE +3
DEXTERITY d8 □+1 □+2 □+3
.....ACROBATICS +3
CONSTITUTION d6 □+1 □+2 □+3
INTELLIGENCE d6 □+1 □+2
WISDOM d6 □+1 □+2
.....PERCEPTION +2
.....SURVIVAL +3
CHARISMA d4 □+1

POWERS
HAND SIZE 4 □5
PROFICIENT WITH [X] Light Armor [X] Weapons
*You may move at the end of your turn (□ or after your first exploration)
*You may bury a card from your hand to add 1d10 (□ +1) to your Strength, Melee, or Constitution check (□ or noncombat Wisdom check required by a monster)

CARDS LIST
FAVORED CARD TYPE: WEAPON
WEAPON 5 □6 □7 □8
SPELL 0
ARMOR 2 □3
ITEM 1 □2 □3
ALLY 3 □4 □5
BLESSING 4 □5 □6

SEA REAVER
HAND SIZE 4 □5
PROFICIENT WITH [X] Light Armor [X] Weapons
*You may move at the end of your turn (□ or after your first exploration)
*You may bury a card from your hand to add 1d10 (□ +1) (□ +2) (□ +3) (□ +4) to your Strength, Melee, or Constitution check (□ or noncombat Wisdom check required by a monster)
*□ Add 6 to your checks to move to or away from a location
*□ Add 2 (□ 4) to your checks to close a location
*□ When playing a Blessing of Gozreh to add to a check, add 1d12 instead of the normal die.

MAD DOG
HAND SIZE 4 □5
PROFICIENT WITH [X] Light Armor [X] Weapons
*You may move at the end of your turn (□ or after your first exploration)
*You may bury a card from your hand to add 1d10 (□ +1) (□ +2) (□ +3) to your Strength, Melee, or Constitution check (□ or noncombat Wisdom check required by a monster)
*□ You may reveal an ally with the Animal trait to add 1d4 to your check.
*□ When discarding an animal ally to explore, you may examine the top two cards of the location deck, choosing one to encounter and shuffling the other back into the location deck.
*□ When you are dealt combat (□ or any other type) damage, reduce that damage by 1 (□ 2)
*□ When playing a Blessing of Lamashtu to add to a check, add 1d12 instead of the normal die.


Pathfinder Card Game Subscriber

Overall, I like it. I do have a few comments/suggestions that you might consider:

1. Your skill distribution is actually very weak. the dice total 38, where it's generally appropriate to have 40-42. I'd advise increasing Wis or Str, possibly both. If you did that in order to have more skill bonuses, I understand, but I'm not sure that's a good trade-off.

2. Sea Reaver currently only has 11 power feats, so you need to add another there. It also might need a power increase, as it looks just at a glance a lot weaker than the Mad Dog Role.

3. Overall, I really like the Mad Dog. The math works, and it looks fun. Very nice.

Hope that helps!

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