BillyGoat |
My understanding is that immediate actions interrupt the action triggering them. I can't find the rules reference right this second, so take that with a grain of salt.
If I'm recalling it correctly, this would mean that they would attack, you'd trip before they could complete the attack, then the attack would be resolved, now with a penalty for attacking from prone.
Kazumetsa Raijin |
So then in the case of reposition (lol my spelling in the first post) if I move them out of reach the attack is avoided all together?
I think I like trip better, but I can see repositioning to be useful, and at later levels the Flowing Monk can do both as one action.
Reading more into it, between Reposition and Redirection, you can indeed move them outside of your threatening area by 5 feet(at the most I think). So you could indeed stop a full attack from one creature with one successful redirection. That definitely beats Stunning Fist...
blahpers |
I haven't located anything in the rules that states that an immediate action interrupts a triggering action--in fact, many immediate actions have no trigger. It does work like that for readied actions, but immediate.... However, everybody plays it that way because it's simpler, easier to remember, and generally makes more sense.
If someone has a rules quote, it'd be welcome here.