werewolf kin and attacks


Rules Questions

Lantern Lodge

Bite plus 2 Claws

These are primary attacks

If a PC has 1 attack on their stat table, do they still only get 1 attack or 3 like above?

Liberty's Edge

They get them all. Of course, at +16 Base Attack Bonus, they still only get the three.

Lantern Lodge

Yes, but I suppose the advantage is they're all at full BAB at lvl 16

Liberty's Edge

Qai wrote:
Yes, but I suppose the advantage is they're all at full BAB at lvl 16

Yep. Natural attack builds are solid. They have a few problems (the necessity of a, rather expensive, Amulet of Mighty Fists and consequent lack of an Amulet of Natural Armor, the inability to adjust the material or damage type of their weapons, etc.), but they have definite advantages, too.


Also, look at the Pelt of the Beast. It greatly improves a Werewolf-kin's abilities.

It allowed my Druid/Barb/Nature Warden skinwalker werewolf-kin to get the bite and the saving throws when changed. I'd already dealt with claws with the Barbarian Beast-Totem Raging power.

Lantern Lodge

skinwalker werewolf-kin ?

I thought skinwalkers were a separate thing to werewolf-kin in the book?


Werewolf-kin are a subset, a variant heritage set of the skinwalker race.

Werewolf-kin at d20pfsrd.com

Lantern Lodge

I knew that.. just making sure you did haha
As you wrote 'skinwalker werewolf-kin '

Thanks for the tip on the Pelt of the Beast though.

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