God vs Blockbuster wizard build advice


Advice

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LazarX wrote:

One piece of advice for every Blockbuster Wizard.

Be Kind.... Rewind.

One other good piece of advice:

Beware of pirates.


andreww wrote:


You can do it with a conjurer as well. Snowball, Acid Arrow, Ice Spears, Acid Pit, Hungry Pit, Caustic Eruption. All deal damage, all can have Dazing attached to them, all of them ignore SR.

Dazing Golems with Acid Arrow then having the rest of your party reduce them to rubble is hilarious.

Don't forget Stone Call! It has a bigger radius than Fireball, and has a lasting crowd control effect (difficult terrain) for those not caught in the initial Daze. It does terrible damage, sure, but most of the spells you listed don't do good damage either.


Can anyone post a link, or point me in the direction of one, to the Blockbuster wizard guide? The link from the original thread to a pdf seems to be broken because of overmuch traffic.


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meatrace wrote:
Can anyone post a link, or point me in the direction of one, to the Blockbuster wizard guide? The link from the original thread to a pdf seems to be broken because of overmuch traffic.

Here ya go.


synjon wrote:
strayshift wrote:
synjon wrote:

One major problem I found with the Enhancement Transmuter is the ability bonuses are all of the (...wait for it...) enhancement type.

Thus, they will not stack with any magic weapons, headbands, etc. OK for lower levels, or in low-magic campaigns, not so much otherwise... The spell list is still solid, though.

Enhancement yes, but Physical Enhancement can be used to boost any physical score needed (say Con for the hit points).

Augment can be used 3+Int times/day and lasts half your level in rounds, so can be an effective combat buff (as it can also boost armour class too).

But Perfection of Self is the gimme, your level times a day it is a swift action to add half your level to a stat for one round - that will be superior to a stat enhancement item even if it doesn't stack (between +4 when it comes online @ 8th level to +10 @ 20th).

So yes, it doesn't stack with Enhancement Bonus items however you can have a solid survivable Wizard who can 'hit the nitrous button' and send his save DC's through the roof - I think they would make a great blaster or enchanter type.

Fair point on Perfection of Self, and Physical Enhancement is respectable as well- especially being able to change it every time you prepare spells.

Still not sure about Augment, though...

Yes, Augment is the 'Meh' one, natural armour to another character being the best use of it.


The main issue with augment is that it takes a standard action, otherwise +4 to any stat or up to +5 to natural armor would be pretty solid (not all party members will have +6 items to all stats, not in our caimpagns at least).

Perfection of self really rocks, as it can be used
- To pump up DCs
- To get some extra HP in case some bad guy gets in touch (sh#t happens, and can be a life saver until healing comes)
- To pump up AC and initiative (my reading of the rules is that the next round you'll have better initiative, handy if some enemy is just ahead of you)
- To get a saving throw bonus, if you can foretell that something bad's happening
- To get a quick bonus to any skill check (knowledge, sense motive, UMD ... YMMV)

A very flexible self buff, all for a swift action. My GM allows me to pass it on my faerie dragon also, but I'm not sure whether rules really allow for it.

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