Pfs water wizard advice


Advice


Gets to start at level 2 and has a platypus familiar

Any ideas on how to make him effective? I have never made a wizard before and I know that water is not the best route to go with wizard but I wanted to give it a whirl.

I would appreciate any advice thank you so much


Is it for an aquatic campaign? Or just water-themed?

The Water school is solid. Unfortunately no water related race has a bonus to Int.


For pfs so it will run the gamut


The vanilla approach is ice-solid (see what I did there) :P

Be an Elf with the Fleet-Footed alt. racial trait and start with Improved Initiative as your 1st lvl feat. Start with 20 Int. Take the water school and make heavy use of the Hydralic Push at low lvls. There is also a focus item that will let you add +1 damage at your Ray of Frost I think.


MiniGM wrote:

Gets to start at level 2 and has a platypus familiar

Any ideas on how to make him effective? I have never made a wizard before and I know that water is not the best route to go with wizard but I wanted to give it a whirl.

I would appreciate any advice thank you so much

Human (racial heritage feat: undine). Get some undine feats!

aka: Hydrallic Manuvers.

Get the trait that boosts (+1 cl and dc) on 3 spells and the -1 meta-magic one all with hydrallic push. (magic linage and lore seeker).

With these hydrallic push is actually not useless.
: 1st level slot to disarm, trip, dirty trick is good value till 20th and alot o fun!


Take the occasional undine wizard level boon for druid/cleric water spell of choice. Steam caster can also be a useful feat and undines or racial heritage undine humans qualify for.

Back story is easy... who wouldn't go a siren/nerid etc etc


Platypi are poisunous and foul tempered critters.

Emulate you famylar, suck em in close with cute and when they least suspect it give them the busness and poison the crap out of them.


Lol that is it!!

Oh that is hilarious in so many ways

Thanks guys

Sczarni

Hi MiniGM,

Your water wizard seems like a cool concept and I dare say, workable one! There is plenty of water based spells on the wizard's list; cold based spells, fog/mist spells, pure water based spells like Hydraulic Push and Aqueous Orb and alternatively you could summon poisonous or water related creatures like frogs and snakes.

I would build this character as a regular wizard, but higher Int and caster level is good to have if you plan to use CMB/CMD based spells like Hydraulic Push.

Another alternative is to also pick Elemental Spell and change the energy type of spell to cold so you could essentially be casting a freezing version of Burning Hands spell.

That's all I could come up with at the moment,

Malag


Only thing w that is fire spells are the banned school, but the idea is good use it for other energy types, nothing sweeter than a freezing lightning bolt

Silver Crusade

Water Wizard can be a very effective specialty. Here are just two ways your vision could be realized:

1. The obvious approach is a Wizard of the Elemental (water) school. Combined with some suggestions above you would be very effective at existing Water and Cold spells, such as Hydraulic Push and Aqueous Orb.

2. Another approach is to build your Water Wizard on an Evocation(Admixture) Wizard chassis. This Wizard can freely alter spell energy types many times each day. This allows one to specialize in a single element and apply related specialty feats to all elemental spells, not just those associated with Water or Cold.

One example of how to apply this:
One's every Burning Hands spell can do [Cold] damage, which allows one to apply Rime Spell metamagic. Combined with the trait Magical Lineage (Burning Hands) one can cast Rimed Burning Hands [Cold] starting at first level. Note that this automatically entangles any foe who takes damage, no saving throw! Any nearby martial allies with reach will probably get extra Attacks of Opportunity(AoO) against entangled foes.


Hmm that is another good point magda. Two strong options.

I should take a look and see if I can just combine the two ideas...the question I always struggle with is what school to make the opposed school

Sczarni

You can't choose Undine with Racial Heritage. Undines are Native Outsiders, and you can only pick Humanoids with RH.

Alternatively, I made an Undine Fire & Ice Cleric of Kelizandri for PFS HERE if you want to check him out =).


Undone aren't pfs legal without a boon thought...right?

Sczarni

Correct.

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