Can Animal Companion use Pushing Assault feat?


Rules Questions

Silver Crusade

Question is: Can an Animal Companion, specifically an Axe Beak, make use of the feat Pushing Assault. Assume it has STR 15+, INT 3+, and the Power Attack feat.

I'm inclined to say "No" because Pushing Assault speaks of a weapon attack:

Pushing Assault wrote:
When you hit a creature your size or smaller with a two-handed weapon attack modified by the Power Attack feat, you can choose to push the target 5 feet directly away from you ...

Note that the Axe Beak, like most animals with only one natural attack, applies 1.5x Strength bonus, per a two handed weapon attack. I still don't think it works. I would rule this is not legal for PFS. Opinions?


Even though the strength bonus to damage is the same...two handed weapons have nothing to do with natural weapons so I would say no...the feat specifies a twohanded weapon

Home game I would be fine with one of my players using it for one of his companions...he already is using an ability score increase to up the intelligence and 2 feats to do it...not to mention giving up ever awakening the animal


I couldn't he awaken the animal?


If you increase the intelligence to 3 no

Quote:
An awakened tree or animal can speak one language that you know, plus one additional language that you know per point of Intelligence bonus (if any). This spell does not function on an animal or plant with an Intelligence greater than 2.


An awakened animal companion becomes it's own creature and has the option to leave per the spell so giving the animal companion sentience may be a bad idea anyway


It can if it uses a two-handed weapon.
Just cast Anthropomorphic Animal, give it EWP(Large Bastard Sword), and let it go to town. It even gets to keep it's bite attack.


Drakkiel wrote:

If you increase the intelligence to 3 no

Quote:
An awakened tree or animal can speak one language that you know, plus one additional language that you know per point of Intelligence bonus (if any). This spell does not function on an animal or plant with an Intelligence greater than 2.

Thank you. I didn't catch that part.


wraithstrike wrote:
An awakened animal companion becomes it's own creature and has the option to leave per the spell so giving the animal companion sentience may be a bad idea anyway

As long as the player wasn't a complete Dick to his companion I as a GM wouldn't punish him in that way...I always saw awaken as a dramatic storyline for the character to build up to and bond deeper with their companion...not just use it to gain a free NPC animal that can take class levels of its own


I had a Nessian Warhorse, get awakened by a drunken Druid...

When we rolled the new mental stats for it (old school 3E or 3.5) he got a 17 int..so eventually he became a mage, and spoke like John cleese, became a awesome member of our party.

But Push would be a cool trick to be able to train a animal to do, I use to own horses, and trust me they can push..push a damn barn door down.

So based on the critter, push would be something I would greenlight.

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