Is there a series of feats that can lead to fast healing?


Pathfinder First Edition General Discussion

Manager - The Kessel Run

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I am looking for a series of feats or rogue talents that lead to fast healing. Mainly because it's weird to me that Ninjas dont get it as a Ninja trick.
Seems a pretty obvious choice, even if it's limited duration.

Please dont bring up infernal healing, as that always seems to cause trolling :P


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Wait...why WOULD ninjas get it as a trick?


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Skill Focus: Sleight of hand. Now go pickpocket a ring of regeneration.


I don't think there is any at all.. there are a few down the endurance line of feats that give bonus to magical healing.. that with a ring of regen is the best a pure ninja can do that I know of..
Only other class I know that can get something similar is alchemist's spontaneous healing.

also.. I'm not sure why a ninja would have that either. I'm curious why? (not snarky actually curious about perception of a ninja)


First thing that comes to mind is inquisitors judgment ability. Multiclassing ninja and inquisitor would get a huge list of tricks up their sleeve when I think of it... hmm... And kinda good saves... Sucky bab and so forth though...

Back to the topic: I don't think there's a feat chain for that.

Manager - The Kessel Run

Most movies involving Ninjas show them to have a healing ability of some kind. It's just a thing that is common. I have no game balance reason or anything. I just thought it would be appropriate.

I do love the Inquisitor judgement ability, but we already have one in the group and I dont want to step on his toes.

Manager - The Kessel Run

Come to think of it, I want the ability solely for the purpose of roll playing. I have a high AC and other healing spells, I just think it would be cool for a ninja to have fast healing. That's really the only reason.... which I guess is not a very good one.


Ring of regen is best bet then~

Dark Archive

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If 3.5 material is allowed, Combat Focus and Combat Vigor would allow for fast healing 2. Add another combat form feat for fast healing 4. You'd need 13 wisdom and bab 9, though. You can find them in Player's Handbook II, page 87 and 88.

Other than that, I have no idea why a ninja would have fast healing. Any sources?


-Markus- wrote:
Most movies involving Ninjas show them to have a healing ability of some kind. It's just a thing that is common. I have no game balance reason or anything. I just thought it would be appropriate.

....what movies are you watching? Ignoring the general 'invulnerable protagonist/implacable villian' bits, where every non-civilian with a name just plain ignores major injuries in order to save the day/do a jump scare, I usually see injuries as something that is very plot relevant (got injured before the big fight while protecting the love interest/morality pet).

The closest I can even begin to imagine would be more associated with the junk thrown at general martial artists, which is the source of the monk's wholeness of body ability. Other than that, I do not know of ninjas having any such abilities.

Unless you have been watching too much anime, where 'ninja' is sometimes synonymous with 'monster of the week'. But even then, the ability to instantly heal damage is more a villainous ability if anything.


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Ninjas with healing ... Naruto. There is a subtype of "medical ninjas".

If multiclassing is appropriate, you could also try witch who get healing spells (and possible healing hex).


Not feats, but there is a series of classes and a cheap item that will--kinda.

Things you need:

Negative energy affinity (dhampir or bones oracle)

Immunity to the sickened condition (wasting oracle curse or internal fortitude rage power--but only while raging)

A familiar, cohort, animal companion, eidolon, etc. willing to waste a standard action every round you need to heal. Preferably with sneak attack or a high enough use magic device skill to emulate it.

Anatomy doll 1000 gp.

Thematically, a dhampir oracle/vivisectionist internal alchemist with a tumor familiar works pretty well.

You hurt yourself in other ways, though. This is a very MAD combination.


gourry187 wrote:

Ninjas with healing ... Naruto. There is a subtype of "medical ninjas".

If multiclassing is appropriate, you could also try witch who get healing spells (and possible healing hex).

Those are not Ninjas... they are high level casters (with varying degrees of stealth and actual ninja focus though generally this approaches 0). Some of whom are still using 3.0 Epic Level Handbook and the Epic Spellcasting rules. Because quite frankly Impure World Resurrection is completely doable under those rules and just as balanced.


Anzyr wrote:
gourry187 wrote:

Ninjas with healing ... Naruto. There is a subtype of "medical ninjas".

If multiclassing is appropriate, you could also try witch who get healing spells (and possible healing hex).

Those are not Ninjas... they are high level casters (with varying degrees of stealth and actual ninja focus though generally this approaches 0). Some of whom are still using 3.0 Epic Level Handbook and the Epic Spellcasting rules. Because quite frankly Impure World Resurrection is completely doable under those rules and just as balanced.

Yeah...there is a lot there to argue against. In that case, I think the term 'ninja' would actually apply to any class. So it would be fighters, barbarians, clerics, wizards, etc.

And having healing is very different from fast healing. That implies a much more automatic aspect (although use of a free action or an early activation of a mid to long term buff would be acceptable for that). Given those requirements, I think only one or two characters have that out of a cast with....hundreds...? Yeah, lets say hundreds.... at least a couple hundred..... of unique or semi-unique ninjas.

So this goes back to my question of sample size when the phrase "Most movies involving Ninjas" was used. I am not dissing the idea of an immortal shadow warrior here (it is a great character concept to work from), I am just questioning how it sounded like this was something as common as a black cowl and katana.

Manager - The Kessel Run

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The American Ninja series had "meditative" healing as does Ninja Assassin...if you are looking for modern stuff, but a lot of the old Japanese movies have it too. I'd have to look them up individually, as I am just remembering from my youth. But even Mister Miyagi had special healing techniques. It's just a common thing to see in movies with eastern characters.


-Markus- wrote:
The American Ninja series had "meditative" healing as does Ninja Assassin...if you are looking for modern stuff, but a lot of the old Japanese movies have it too. I'd have to look them up individually, as I am just remembering from my youth. But even Mister Miyagi had special healing techniques. It's just a common thing to see in movies with eastern characters.

Yeah, I can understand that, but still, fast healing is a whole nother animal. You can view it as halfway to regeneration to some extent. Automatic healing, done in battle, with minimal concentration required. It is the ability where you take a full on sword slash...and then your wound just starts to instantly close.

Could you honestly say that the healing techniques there truly represent that? Or is is just the same as the monk's wholeness of body, where you get slightly better if you take a minute to sit back, relax, and feel your ki?


The feat Godless Healing let's you heal yourself 1d8 + HD once per day. Must be at half hp or less.

Heal skill: Treat deadly wounds DC 24 to heal without a healer's kit. Heals 1 pt per level of the character being healed. DC 29 allows you to add your wisdom mod. Takes one hour. I don't think there is a limitation on healing yourself, besides the 24 hour limit.


There's this.

There's also the Healing Judgement for Inquisitors.

There's also this.

Manager - The Kessel Run

Dilvias wrote:

The feat Godless Healing let's you heal yourself 1d8 + HD once per day. Must be at half hp or less.

Heal skill: Treat deadly wounds DC 24 to heal without a healer's kit. Heals 1 pt per level of the character being healed. DC 29 allows you to add your wisdom mod. Takes one hour. I don't think there is a limitation on healing yourself, besides the 24 hour limit.

Actually it's Dc 20 and 25. but yes i have thought of using this.

RPG Superstar 2012 Top 16

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Actually, the ninja thing is more akin to the monk spending ki points to heal themselves.

==Aelryinth

Manager - The Kessel Run

Dilvias wrote:

The feat Godless Healing let's you heal yourself 1d8 + HD once per day. Must be at half hp or less.

Heal skill: Treat deadly wounds DC 24 to heal without a healer's kit. Heals 1 pt per level of the character being healed. DC 29 allows you to add your wisdom mod. Takes one hour. I don't think there is a limitation on healing yourself, besides the 24 hour limit.

I actually really like the "godless healing feat" it is not OP and combined with the heal skill works well for my character.

Thanks dude!


1d8+HD Once per day is not only not OP, it's worth 30-60ish GP per day from a wand, assuming said wand was purchased not crafted.

There is no way on earth I would EVER recommend that for a player at my table. Now if it were 1d8+HD per minute... that might be appropriate.

Manager - The Kessel Run

kyrt-ryder wrote:

1d8+HD Once per day is not only not OP, it's worth 30-60ish GP per day from a wand, assuming said wand was purchased not crafted.

There is no way on earth I would EVER recommend that for a player at my table. Now if it were 1d8+HD per minute... that might be appropriate.

My character is a Rogue(poisoner)/Wiz(conjurer teleportation school)/Trickster. The ninja abilities and ki points come from a feat. (actually I used feats to take "extra rogue talent" which I then used to take ki pool and Forgotten trick) Combined with a ki ring (bonded item), and Wyroot steak, I can use all the ninja powers including flurry of stars. More importantly the ability to use any combat feat for 1 ki point, which adds a lot of versatility to the character.

I can turn invisible as a swift action (soon to be free action from trickster), and can throw 5 shuriken in a round at level 8 doing 1d2+8 + 4d6 (plus poison)each at lv 8.
My AC is through the roof (armor and shield spells + high dex)and in one on one combat i use offensive defense giving me and additional + to AC, So I can tank if I have to.

All of that to say, that sacrificing a feat for the purpose of roll play is not a big deal at this point. I min/max every thing, but I always do it to a very specific theme, that means he is not min/maxed to be as powerful as possible, but he is min/maxed to be as powerful as possible for his character. In retrospect I should have just made him a ninja instead of rogue, but I would have lost evasion, and the gain would really only be and extra attack for a ki point, and that is not that much better... it also does not fit the character.

I like godless healing because thematically it fits perfectly, as my character has never had faith in anything but himself. And for the amount of damage he actually takes it works just fine. (he doesn't get hit much) Also between the healing skill and the spell "arcane healing" he is pretty much covered.

Edit: I guess if I was to change it, i would make it heal 1d8 +2 HP per HD. But that's it.


If you aren't averse to walking around drunk, Drunken Brawler will give you temporary hit points up to your level every time you take a swift drink.

Though you will have to get a pretty decent build together (probably Drunken Master with Swift Drinker) to benefit from it.

Not exactly fast healing, but having level worth of HP as a swift action every round is pretty sweet.

prototype00

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