Cha Evangelist Help


Advice


I liked the idea of the evangelist archetype, but couldn't figure out how to make one charismatic. Right now I have an archer evangelist build, with the growth domain.
Any ideas of how I could make evangelist sort of effective in combat with high wis, con and cha? It just seems silly to be an 'evangelist' with a 10 Cha, but when I try and build noncombat cha skills, I end up with someone kind of useless except as a buffer.
I also took alertness and perception through a trait, so I could have a strong perception and sense motive. (He's also a bit of a detective)


Slaughterwombat wrote:

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Any ideas of how I could make evangelist sort of effective in combat with high wis, con and cha?

Evangelists are great at having others do combat for them. Be a cleric summoner, buff your minions. You can have a high Cha, Wis, and Con at the expense of your other stats and you have the added bonus of having more potent social skills like diplomacy.


Archer and growth domain dosent seem to be that great a combo i think.
And the the need for cha is no greater for an evangalist than for other clerics.


I suggest looking at the Heroism domain.


If you went with Erastil, Feather would have been better because flying archers...


Pehaps a bard is also a option. He is a better detektive with skills and spells than the cleric. And he can be a fine figther on top of buffing an stuff. But he is not a 9 level caster


I played a summoner wizard a year or two ago, so I didn't want to build yet another summoner, but I'll think about it. I'm also the only healer, although in pathfinder, that just means I hold the wand of CLW.
Archer and growth are pretty good. You go from shooting 1d8 arrows to shooting 2d6 arrows. And if we have a 2H melee type, I can quick buff them to truly grotesque damage output.
I like bards, but I've kind of settled on making evangelist work. That's kind of my thing, taking sub-optimal classes/archetypes and tweaking them to effectiveness.


Groth says it works like enlarge person and that dosent work with archers since the arrows shrink as soon as they leave the bow.
Edit: and even if you house rule that -2 to hit for 2,5 damage, on a middel bab guy, is not great.


And i must admit that i find the evangalist to be one of the strengest cleric Archtypes in the game.

Dark Archive

I'm playing an Aasimar Evangelist of Asmodeus and I'm having a blast. (Way of the Wicked campaign, don't look at me like that.) I chose the fire domain for blasty spells (It also helps that none of them are on the Cleric's spell-list.), and with the mind-controlling aspects of the spells he can cast spontaneously, and the buffs from his sermonic performance, not to mention all those other spells he has access to, I think you'll find that he's actually quite versatile.


Cap. Darling wrote:
And i must admit that i find the evangalist to be one of the strengest cleric Archtypes in the game.

Welp, I'm def back to the drawing board then. The reduced armor on the evang means he can't be melee. The reduced channel nerfs his heal....

Hmm. Its looking more and more like summoner.
Did you mean to say strongest or strangest? I could see either. Archetypes, in general, are weaker than their base classes imho. The evangelist is a big lateral jump.


Evangelists can make the best clerics, it is definately the stronger archetype from a mechanical perspective, and with good flavor too.

Making a summoner evangelist with sacred summons is probalbly your best option. The reach cleric tactic (uses a long-spear and power attack + combat reflexes for AoOs, casts (or summons with sacred summons) on his standard actions) works very well, as long as you can afford the point buy (you need 20pb at least). Essentially a martial - caster hybrid.

You just need lingering performance as your first lvl feat and discordant voice as your 11th lvl feat.

Other than that, Theologian clerics make for the best blaster cleric, with the 1 lvl dip in Orc / Dragonic Sorcerer giving a big damage boost.

The other archetypes are generally sub-par for a full-lvled cleric, they may have merits for dips though, like the crusader cleric.

Despite the role you choose to specialise though, remember that you are full divine caster, this is your greatest boon.


Slaughterwombat wrote:
Cap. Darling wrote:
And i must admit that i find the evangalist to be one of the strengest cleric Archtypes in the game.

Welp, I'm def back to the drawing board then. The reduced armor on the evang means he can't be melee. The reduced channel nerfs his heal....

Hmm. Its looking more and more like summoner.
Did you mean to say strongest or strangest? I could see either. Archetypes, in general, are weaker than their base classes imho. The evangelist is a big lateral jump.

Sorry i was trying to write strongest. The loss of spontanious cure spells is nothing and losing 3 Channel dice on the 20 levels is also very littel to pay for getting bard powers. Medium Armor is only a feat away or a level dip if you want weapons and Heavy Armor as well.

Silver Crusade

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Here are some comments about Evangelist Clerics.

Evangelist Clerics are terrific summoners. Evangelists have the best buffs in the game. They make good martial combatants, especially with the Growth domain. They make lousy archers, though.

If you play a Cleric, or other full caster, avoid the dip trap. Dipping will seem like a good idea at the time, but you may regret gimping your full casting ability. Exceptions for specialized builds that really know what the want. E.g. I've seen a dwarf Cleric build where a Fighter dip really did seem like a good idea. Usually, though, it's a trap.

A Cleric can be a highly effective martial combatant, at all levels, with just light armor and simple weapons. When not buffed they are just so-so, but fully buffed all their combat attributes are quite strong. Feats not spent on fancy weapons and armor are available for other things.

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