Tiny PC's and How to Threaten


Advice


Pretend for a minute you're in a Pathfinder E6 game. You have an arbitrarily large number of feats, but only 6 levels/hit dice.

Pretend, also, that your GM is totally insane and has used the ARG with you to make a Tiny faerie pc race.

Pretend, even more also, that you want to be a Rogue/Spellcaster hybrid that gets sneak attack on touch spells.

While pretending all of these things:

Name all the ways you can get to threaten adjacent squares while using Dex on attack rolls--preferably with your fingers!

Aberrant Bloodline Sorcerer is the only thing I could come up with so far. It's nearly perfect, except for the following points:
-To get to Sneak Attack that matters, you must be Rogue 3, but...
-If you are Rogue 3, you are not Sorcerer 4 (which means no 2nd level spells, because this is an E6 campaign).

Discuss!


invisibility should be the way... Same problem with levels... but rings of invis or being a wizard should do the trick


Poking people with shocking grasp is better than sneak attack?

Oh, and dont forget the wording of the "long limbs" abberant ability:

Long Limbs (Ex): At 3rd level, your reach increases by 5 feet whenever you are making a melee touch attack. This ability does not otherwise increase your threatened area. At 11th level, this bonus to your reach increases to 10 feet. At 17th level, this bonus to your reach increases to 15 feet.

So you can poke farther with it, but you wont threaten.

I believe you'll be better off as a magus (or sorcerer) played rogue-ishly than playing an actual rogue. Much more chance to get damage.

Scarab Sages

Aberrant is the only way to get it on touch spells. For normal attacks, a whip will let you attack at 5 or 10 ft, but it won't threaten without whip mastery.


Sissyl wrote:
invisibility should be the way... Same problem with levels... but rings of invis or being a wizard should do the trick

I was thinking Vanish, but yeah, it's a good track.

williamoak wrote:

Poking people with shocking grasp is better than sneak attack?

Oh, and dont forget the wording of the "long limbs" abberant ability:

Long Limbs (Ex): At 3rd level, your reach increases by 5 feet whenever you are making a melee touch attack. This ability does not otherwise increase your threatened area. At 11th level, this bonus to your reach increases to 10 feet. At 17th level, this bonus to your reach increases to 15 feet.

So you can poke farther with it, but you wont threaten.

I believe you'll be better off as a magus (or sorcerer) played rogue-ishly than playing an actual rogue. Much more chance to get damage.

It's not necessarily a question of better. But in theory, the goal is for Shocking Grasp *and* Sneak Attack. The campaign has rules already to get my caster level high enough, if not my actual spellcasting, so it's a fun thing to add to it. Sneak attack on attack roll spells is just fun in general. :) And good catch on the long limbs. The important part really is "don't provoke AoO's by having to enter my enemy's square."

You're almost assuredly right re: not being a rogue, i was just really hoping to be a rogue for concept.

imbicatus wrote:
Aberrant is the only way to get it on touch spells. For normal attacks, a whip will let you attack at 5 or 10 ft, but it won't threaten without whip mastery.

Feat intensive, but it's not an awful idea. It's also funny.


There's improved feint, which lets you get around the flanking thing and get sneak attacks by spending a move action to feint. This still requires you to get into their square though. In principle, dodge, mobility and spring attack let you get into an opponents square without provoking, as spring attack doesn't say you have to move after the attack, just that you can. However, if you attack normally (without feinting) from inside their square you don't get sneak attacks at all, because you cannot flank anyone while inside their square.

My conclusion is: be a ninja (or a 2 ninja/1 rogue, if you want). Get vanishing trick. Any time you have a ki point, you can vanish, get into your opponent's squares invisibly, and sneak attack them once. The nice part is, vanishing again doesn't even provoke attacks of opportunity. The bad part is that the invisibility wears off once you attack, so it doesn't combine with two-weapon fighting. You also need lots of ki points. There's a feat to get two extra ones (which you can take multiple times), or you could take a level of cleric and get a bronze gong channel focus, to convert your 3+cha channels per day into ki points.


As far as I know you can always deliver touch spells with natural weapons on the next turn. Be a witch, take the hair hex and deliver your spells through your hair.

Or you could Combine this with Magus by being a hexcrafter with the hair hex.


You could go Magus 3/Rogue 3 and use a whip. You won't get access to second level spells but you can deliver your touch spells through the whip thanks to spellstrike. You'll also be able to use Spell Combat and have access to Magus Arcana, one through the Magus levels and others through the Extra Arcana feat. And you could even wear light armor without messing up your spell casting.


I'd probably have to lean on Mage Armor if I wanted to go that route. Armor values for tiny creatures get cut in half, so it's not really worth it until I have buckets of cash lying around.

Thanks for the advice everyone. :) Some neat ideas I hadn't thought of all up ins.


Joviwan wrote:

I'd probably have to lean on Mage Armor if I wanted to go that route. Armor values for tiny creatures get cut in half, so it's not really worth it until I have buckets of cash lying around.

Thanks for the advice everyone. :) Some neat ideas I hadn't thought of all up ins.

I'm sure I must be reading this wrong. I find nothing that says a Tiny suit of leather armor gives less armor bonus then a Medium set. To what rule are you referring?


...4 months later:

there's a chart on the bottom of this page

http://www.d20pfsrd.com/equipment---final/armor

That says Tiny and smaller armors have their defense decreased by half.

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