At will invisibility.


Rules Questions

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Ok, Imps and their at will invisibility.

As I understand it, it still takes a standard action, right?

So Round 1 invisimp flies to target, stings and goes visible.

He remains visibile until his turn where he can sting again, or go invisible or use another action.
Am I missing where it's a swift ability?

Grand Lodge

Nope.


It is a standard action. I don't see how you could sting and go invisible on the same turn.


You're not missing anything. It's a standard action, and will prevent you from taking another standard action that round.


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An imp should go invisible with style...
you should always envision the imp dissolving into invisibility with a wicked grin and a raised middle finger, taunting his enemies

(my favorite memory of an imp in a low level fight was one terrorizing a lvl 2 or 3 party... the fighter was able to grapple the imp so it couldn't get away again... and then the suggestion hit "Imps are poisonous, you shouldn't touch them" The player not only let go, but also role-played trying to keep allies away from it for the rest of the fight)

Grand Lodge

You didn't miss a thing.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Thanks. no one died (Archaeologist's luck + heroism + antitoxin means I laugh at your DCs) so I didn't make an issue of it at the time and slow the table. :-)

Aside, go stand in the corner, and think about what you did is the funniest suggestion ever.

Sczarni

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There's an AP where an Imp terrorizes a 1st level party.

My home group still tells me that fight was tougher than the final boss fight for my two year long campaign.

Grand Lodge

No match to a group of Pugwampis.

Liberty's Edge RPG Superstar 2013 Top 16

There's a lot of folks who think "at will" means "as a free action." It doesn't. It means "without a limit on number of uses."


Pathfinder Maps Subscriber
Nefreet wrote:

There's an AP where an Imp terrorizes a 1st level party.

My home group still tells me that fight was tougher than the final boss fight for my two year long campaign.

I think that's in one of the now retired "First Steps" PFS scenarios too.

I played through it twice. The first time one character spent the whole fight throwing feathers from destroyed pillows around so the imp was detectable by the floating feathers. In the other, the gunslinger intimidated the imp before he could go invisible.


SlimGauge wrote:
In the other, the gunslinger intimidated the imp before he could go invisible.

Slight derail

Quote:


"Awright, punk. I bet you're wondering if you can turn invisible before I turn you into a sieve. Go ahead. Do it. See what good it'll do ya. Mebbe I don't see ya, mebbe I do. Or maybe it don't matter."


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Pathfinder Maps Subscriber

Actually it was more like "The Paracountess has given me permission to kill you. [true, the character had specifically asked this, so no bluff needed] Now, I don't want to kill you and you don't want to be dead, so hand it over."

Grand Lodge

SlimGauge wrote:
Nefreet wrote:

There's an AP where an Imp terrorizes a 1st level party.

My home group still tells me that fight was tougher than the final boss fight for my two year long campaign.

I think that's in one of the now retired "First Steps" PFS scenarios too.

I played through it twice. The first time one character spent the whole fight throwing feathers from destroyed pillows around so the imp was detectable by the floating feathers. In the other, the gunslinger intimidated the imp before he could go invisible.

That First Steps scenario is the one that isn't retired yet.

And, yes, I have run an AP with a pugwampi fight at 1st level.

Took the party the longest time to realize that grappling the things was actually the best possible thing they could do.

Spoiler:
AC 17 at first level with "roll 2d20, take the worst one." is a difficult thing to do. CMD 5 at first level, even with the 2d20s, means that, for most, anything besides a 1 will work, and the maintain becomes anything but a 1.


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Buri wrote:
It is a standard action. I don't see how you could sting and go invisible on the same turn.

Really? your invisible.. just stand where the creature you want to sting is likely to go - get your attack of opportunity and then as your actual action turn invisible and repeat!

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

kinevon wrote:
SlimGauge wrote:
Nefreet wrote:

There's an AP where an Imp terrorizes a 1st level party.

My home group still tells me that fight was tougher than the final boss fight for my two year long campaign.

I think that's in one of the now retired "First Steps" PFS scenarios too.

I played through it twice. The first time one character spent the whole fight throwing feathers from destroyed pillows around so the imp was detectable by the floating feathers. In the other, the gunslinger intimidated the imp before he could go invisible.

That First Steps scenario is the one that isn't retired yet.

And, yes, I have run an AP with a pugwampi fight at 1st level.

Took the party the longest time to realize that grappling the things was actually the best possible thing they could do.

** spoiler omitted **

Or just beat it to death with an archaeologist or halfling :-)


insaneogeddon wrote:
Buri wrote:
It is a standard action. I don't see how you could sting and go invisible on the same turn.
Really? your invisible.. just stand where the creature you want to sting is likely to go - get your attack of opportunity and then as your actual action turn invisible and repeat!

Just what I was going to say. Make sure to stand in the square of the character that acted last before you.


That requires them provoking. That's not a guarantee.


Majuba wrote:
insaneogeddon wrote:
Buri wrote:
It is a standard action. I don't see how you could sting and go invisible on the same turn.
Really? your invisible.. just stand where the creature you want to sting is likely to go - get your attack of opportunity and then as your actual action turn invisible and repeat!
Just what I was going to say. Make sure to stand in the square of the character that acted last before you.

Imps have a reach of 0 ft. They threaten no squares so they can't actually take attacks of opportunity.

Edit: Oops, I suppose they do threaten the square they're actually in, so what Majuba said makes sense.


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Buri wrote:
That requires them provoking. That's not a guarantee.

This is true, but it's likely enough. And if they aren't - they'll probably not be hurting the imp either. Meanwhile his poison might be doing some damage, or he could cast detect good (silently as it's a spell-like ability) and figure out who's the biggest threat or best target.

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