
motrax |

Ok, dogslicer and dogslicer +1 can be displayed for its regular bonus, and it turns 1's into 3's and forces you to discard if that happens.
What about when you choose to discard it for the extra damage? Now that its not in your hand, that means it no longer turns 1's to 3's right?
That's how I'm playing for now, but I just relooked at one of the newer magic weapons that have a similar upgrade ability. I think heavy pick for instance, turns 6's to 7's. If I follow the same logic like the dogslicer, if i discard it for the extra dice power, does it lose the upgrade power since I don't have it out... or does it retain that ability since it doesn't say you have to discard it if it happens.
And if the latter is true... then why wouldn't the dogslicer turn 1's into 3's no matter whether you discard it or not? I mean, I know you can't discard it if you already have... but maybe thats just a redundancy?
Looking forward to everyone's thoughts!
Motrax

Hawkmoon269 |

I've played Dogslicer so that whether or not you discarded the card for the additional die, if you rolled a 1 it was a 3. Here is why:
If any d6 rolled for this weapon is a 1, count it as 3, then discard this card.
You aren't told to discard the card to activate that power. You are just told to discard it after you do that, as a consequence. To me, that means even if you already discarded the card you can do it.
And I think this is clarified in the updated rulebook.
If a card instructs you to do something impossible, like draw a card from an empty deck, ignore that instruction.
You are instructed to discard the Dogslicer. That is impossible if you are already discarded it. Ignore that instruction. But discarding it isn't a precondition for turning 1s into 3s. Its an instruction after doing so. So you can ignore it if it is impossible.
If it was meant to be a condition for turning 1s to 3s, it would say something like "If any d6 rolled for this weapon is a 1, you may discard this card to count it as 3."

Hawkmoon269 |

Oh, just noticed the last part of your post. Interesting. You might be right...
In fairness I should have noted I edited my post to add that in. I hadn't noticed that anyone else had posted, but maybe you were in midpost when I did so.
And I added it because i thought that was a clearer way of saying it.

Brainwave |

What if you discard Impaler of Thorns for the lower difficulty and then fail the roll - would you also still gain access to the reroll for a discard even though you'd already discarded? I don't have my cards in front of me to look at the exact card wording to see how similar it is to the Dogslicer wording.

Hawkmoon269 |

By my understanding, no.
If you fail a combat check with this weapon, you may discard this card to ignore the result and reroll the dice. You must take the second result.
The discard in that sentence is to activate the power, not a simple instruction from the card. If you've discarded it once, you can't discard it again. So you can't activate that power.

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Any paragraph in the power section of a boon that doesn’t involve playing the card for a particular effect is not itself a power—it’s a mandatory action that you must take when you play the card.
So whether you chose only to reveal, or to reveal and discard, any 1s rolled turn into 3s and force you to discard it.

Hawkmoon269 |

Rules: Playing Cards wrote:Any paragraph in the power section of a boon that doesn’t involve playing the card for a particular effect is not itself a power—it’s a mandatory action that you must take when you play the card.So whether you chose only to reveal or to reveal and discard, any 1s rolled turn into 3s and force you to discard it.
Ah. I like how Vic's post highlights that the "1s to 3s" isn't really optional either. So if you roll a single 1 but the check was high enough to succeed the 1 still becomes a 3 and you discard the Dog Slicer. I hadn't played it that way before.
Thanks for the help Vic.

Drunkenping |

Rules: Playing Cards wrote:Any paragraph in the power section of a boon that doesn’t involve playing the card for a particular effect is not itself a power—it’s a mandatory action that you must take when you play the card.So whether you chose only to reveal, or to reveal and discard, any 1s rolled turn into 3s and force you to discard it.
So does this mean Valeros cannot recharge a dog slicer that is discarded as a result of a 1 being rolled. The card is not actually played, correct?

Hawkmoon269 |

I think that if Valeros chose to recharge it, via using his power, for the bonus die, then rolls a 1, the 1 becomes a 3 but he doesn't discard it, because he already recharged it.
If he only revealed it, and rolls a 1, then the 1 becomes a 3 and he discards it. He can not recharge it now because that discard isn't playing a weapon.
That is just my take on it.

Bidmaron |
If he only revealed it, and rolls a 1, then the 1 becomes a 3 and he discards it. He can not recharge it now because that discard isn't playing a weapon.
Not sure you are right on this, HM. He discarded because of a power on the weapon card. The card was played before discarding, and a power on the card forced the discard, so, to me, Valeros could recharge it. The fact that the power was negative (wrt discard) shouldn't affect the recharge. Prepared to be wrong, of course, but the discard was a direct consequence of playing the card and should be rechargeable, IMO.

Bidmaron |
That's my point. If you believe this can't be recharged, then, by the same logic, the weapon (longspears and magic variants and the spiked chain), that permits you to reroll if you discard could also not be recharged by his power.
When you play a weapon, you may recharge it ([]or shuffle it into your deck) instead of discarding it.
This power affects the check, in that Valeros can prevent weapon damage that would normally have occurred during the check. Stated alternatively, on most weapons' discard power, you consciously choose to damage the weapon (i.e. discard it) before the roll; in this case, you don't know you are going to damage the weapon for a normal player, and Valeros can stop even that (or so I'm believing).
Also, by extending the logic that you must use powers that affect the disposition of the card only on the determine the die and play cards and use powers that affect the check steps, that would mean that any card discarded at the end of encounter (Incendiary Cloud, the gas spells) or later could never be recharged but only discarded. In this light, Valeros' power is like an auto-recharge, and I don't think anyone would argue that you can't attempt to recharge a spell simply because it is not INITIALLY discarded but only displayed (or revealed, in some upcoming cases) to get its power going.

Hawkmoon269 |
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Hmmmm.... I don't know. So you don't think that the discard action for Valeros has to be directly related to playing it, as in activating a power?
Then if I played a weapon and only revealed it and then took damage, why couldn't I extend the same logic to discarding it at that point for the damage and getting to recharge it?
That's the one problem I have with going that far with it. I'm still thinking the discard action has to be directly tied to playing the card for Valeros to get to recharge it.
Oh. And I didn't mean that he could only use his power on the "determine the die" and "use powers and play cards" step. I just meant that during each step he can use his power 1 time. And for Dogslicer when he gets to "attempt the roll" he isn't playing a weapon at that step so he can't use his power.
For weapons like Glaive, he is playing a weapon at the attempt the roll step, so he can use his power.
I meant my example to be specifically about Dogslicer. Sorry it wasn't clear on that.
So for me he can recharge the weapon if during that particular step he activated a power on the weapon by discarding it.

Bidmaron |
Recharging a spell is a power. Look at my spell example. Your logic would preclude recharging any spell you played by displaying or revealing instead of discarding. It shouldn't matter the source of the power (whether a character card power or a card recharge power) - the process should be the same. The fact that you play a spell by revealing and ultimately discarding it wouldn't trigger the recharge power since it was played not by discarding initially and its later discarding is not a separate power but just the consequence of the display (just as the dog slicer discard is a consequence of the card being revealed and then rolling a particular number).
Ready to be wrong, of course, but I just don't see that the recharge depends on whether Valeros knows the discard is going to occur. So what about my example of the longspear? Your logic would mean Valeros couldn't recharge it either if he discarded it during the check. The card has already been played (by NOT discarding) it, and subsequently discarding wouldn't change it by your logic (but would by mine).
As for deciding to discard after the fact, you are prohibited from doing that because that decision must be made BEFORE the check. The Dogslicer is a direct consequence. The fact that the discard might or might not happen is immaterial.
All this is admittedly a very fine point, but the implications go way beyond the Dogslicer (not being able to recharge spells that don't discard initially is big -- especially in S&S.

csouth154 |
Vic already answered this, guys...
Rules: Playing Cards wrote:Any paragraph in the power section of a boon that doesn’t involve playing the card for a particular effect is not itself a power—it’s a mandatory action that you must take when you play the card.So whether you chose only to reveal, or to reveal and discard, any 1s rolled turn into 3s and force you to discard it.
So basically it's like this: If it says "you may discard to...", that's a power you can play. Valeros can recharge instead of discarding when he uses these.
When it's an instruction such as "..., then discard this card", that is not a cost of a power; it's a mandatory, non-negotiable instruction.
So, with the item in question, whether you gain extra dice by using the discard power or not, if any of the d6's are 1's, they become 3's and then you MUST discard it. So he can get the extra dice and recharge it IF none of the d6's are 1's. Even if he only reveals it, he still has to discard it if any d6's are 1's.

Hawkmoon269 |

So even if Valeros recharged it, he has to discard it if he rolls a 1? I'm fine with that, but it actually raises a question: I know played spells are kind of in "limbo" until you get to attempt the recharge check. But what about things like this? When do you actually put them on your discard pile?
I'd always thought (though I don't know why) that, technically, weapons with a "you may additionally discard this card to add..." were revealed during the "Determine the die" step and discarded during the "Play cards and use powers that affect the check" step. Though I'd wondered if they were simply discarded during the "determine the die" step.
So if Valeros recharged it during that step and put it immediately on the bottom of his deck, and then in the next step actually attempts the roll and gets a 1, is he basically getting it back off the bottom of his character deck?
Again, I'm fine with that. I just find it odd for some reason. I guess maybe because you don't normally discard the bottom card of your deck.

csouth154 |
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So if Valeros recharged it during that step and put it immediately on the bottom of his deck, and then in the next step actually attempts the roll and gets a 1, is he basically getting it back off the bottom of his character deck?
I think technically any discarding or recharging is done after the whole check is complete, so it shouldn't be on the bottom of your deck when you make the roll.
I'm pretty sure that's how it goes, anyway.

csouth154 |
Ok, resetting my new understanding.(listening hard to Vic)
Just to make sure I have this right, if Valeros plays a longspear and discards it to reroll, he cannot recharge it, right?
If the card says "you may discard to...", then it's an option for playing the card and he can recharge it. If it instructs you to reroll and then tells you to discard, it's not optional and he can't recharge.

Brainwave |

Yeah that's my take on it too - this pretty much only applies to the Dogslicer, as the other weapon discard powers are all worded differently.
However I'd like to know about FatePAC's question regarding Amiri - if the Dogslicer can overrule Valeros' recharge power then why wouldn't it overrule Amiri's bury power? Seems like pretty much the same situation.
In both cases the card has to remember to do something different once it's already been recharged/buried so I don't see a difference there and while burying might seem like it's a more serious cost then recharging, there's no actual rule saying something can't come back from being buried that I'm aware of...

Hawkmoon269 |

There is actually a hint in the rulebook that buried cards can become unburied.
Bury: Put it under your character card (likely losing access to it for the rest of the scenario).
So its "likely" you won't be able to access it for the rest of the scenario, but that implies it isn't always the case. Of course, I can't think of anything so far that would un-bury a card.
And this is why I thought Valeros, having recharged the card, would not be discarding it (and by extension Amiri would not discard it if she buried it):
If you are instructed to play, reveal, display, discard, recharge,bury, banish, or otherwise manipulate a card, that card must come from your hand unless otherwise specified.
Dogslicer doesn't say to discard it from anywhere in particular, so we are to assume it must come from our hand.
So, I was thinking the other day that:
If generic character reveals the Dogslicer and rolls a 1, it turns into a 3, and you discard the card from your hand.
If generic character discards the Dogslicer and rolls a 1, it turns into a 3, and the card is already discarded so you ignore the instruction to discard it, but it is still discarded.
If Valeros recharges the Dogslicer and rolls a 1, it turns into a 3, but the card is already recharged so he can't discard it from his hand, so he ignores the instruction to discard it.
If Amiri buries the Dogslicer and rolls a 1, it turns into a 3, but the card is already buried so she can't discard it from her hand, so she ignores the instruction to discard it.
That's just what my thought was. Vic and/or Mike may rule otherwise, and perhaps already did so. But was Vic specifically addressing if Valeros recharged it? He only mentioned revealing and discarding it, not recharging it.

csouth154 |
An instruction is not negotiable. If it says "you MAY discard...", it is an optional power and Valeros can recharge if it's a weapon. If it DOESN'T say "you may...", it is a required feature of the card and must be obeyed to the letter. Valeros cannot recharge under this circumstance. Vic has already ruled on this in this thread.

Hawkmoon269 |

An instruction is not negotiable. If it says "you MAY discard...", it is an optional power and Valeros can recharge if it's a weapon. If it DOESN'T say "you may...", it is a required feature of the card and must be obeyed to the letter. Valeros cannot recharge under this circumstance. Vic has already ruled on this in this thread.
I don't think you understand what I'm saying. I wasn't saying it was negotitiable and I wasn't saying Valeros can use his power on this sentence: "If any d6 rolled for this weapon is a 1, count it as 3, then discard this card."
What I was saying was that the rulebook does say you ignore an impossible instruction.
If a card instructs you to do something impossible, like draw a card from an empty deck, ignore that instruction.
And the rulebook says that unless a card says specifically where to discard a card from, it comes from your hand.
If you are instructed to play, reveal, display, discard, recharge, bury, banish, or otherwise manipulate a card, that card must come from your hand unless otherwise specified.
So here is what I was saying for Valeros and how I thought he played the Dogslicer:
Valeros reveals Dogslicer to roll Melee + 1d6.
Valeros additionally discards it to add another 1d6.
Valeros uses his power to instead recharge the Dogslicer. It is now on the bottom of his character deck.
Valeros rolls the dice and one of the d6s is a 1.
The Dogslicer says to count it as a 3 then discard the Dogslicer.
Valeros counts the 1s as 3s.
Valeros didn't see any specification that the Dogslicer should be discarded from anywhere other than his hand and assumes therefore that he is being instructed to discard it from his hand.
Valeros no longer has the Dogslicer in his hand, so discarding it would be impossible.
Valeros ignores the impossible instruction to discard the Dogslicer.
So I'm not saying he applies his power to the part about turning 1s into 3s. I'm saying he applies his power to the discard to get the extra 1d6. And since in doing so the Dogslicer is not in his hand, the instruction of "then discard this card" is impossible for him.
And Vic did not rule on this.
So whether you chose only to reveal, or to reveal and discard, any 1s rolled turn into 3s and force you to discard it.
Vic does not say in there what to do if you recharged it (or buried it for Amiri's sake). He just says that whether you reveal or discard it, if you roll a 1 you end up with it in your discard pile. But he didn't say it ends up there if you recharge or bury it.
Either Valeros doesn't have to discard it if he already recharged it, or Amiri can un-bury it. Which of those sounds more in keeping with the rules and how things work? I think it the first one, that Valeros doesn't have to discard it if he recharged it. I could be wrong, but that is still what I think.

QuantumNinja |

Doesn't the Golden rule cover this situation?
Valeros chooses to use his power to recharge the Dogslicer instead of discarding it. He rolls a 1.
Valeros says "I'm recharging you." Dogslicer says "No you're discarding me." Conflict! Consult the Golden rule!
Golden rule says, "Character cards trump other card types (which includes weapons). Valeros wins the conflict!"

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All Valeros's power cares about is what the ultimate disposition of the card would be. Finish one thing before you start something else—in this case, finish doing everything that the weapon card says. At the end of all that, if the card is being discarded, then you can use his power to recharge it instead; if it's not being discarded, you can't.
There's no conflict, so no need to consult the golden rule.

QuantumNinja |

Fair enough. What about the question earlier about Amiri's power?
Amiri reveals Dogslicer for her combat check. She uses her power to bury Dogslicer to add 1d10. She rolls a 1, so Dogslicer instructs her to discard it.
I think there's a conflict now. Amiri's says to bury the card, the Dogslicer says to discard it. Amiri's card should take precedence according to the Golden rule, so it should get buried. Right?

csouth154 |
All Valeros's power cares about is what the ultimate disposition of the card would be. Finish one thing before you start something else—in this case, finish doing everything that the weapon card says. At the end of all that, if the card is being discarded, then you can use his power to recharge it instead; if it's not being discarded, you can't.
There's no conflict, so no need to consult the golden rule.
Oh...I got something totally different from what you said earlier. Reading it again, I realize that Valeros's power had nothing to do with what you were talking about. Sorry about that.

csouth154 |
Fair enough. What about the question earlier about Amiri's power?
Amiri reveals Dogslicer for her combat check. She uses her power to bury Dogslicer to add 1d10. She rolls a 1, so Dogslicer instructs her to discard it.
I think there's a conflict now. Amiri's says to bury the card, the Dogslicer says to discard it. Amiri's card should take precedence according to the Golden rule, so it should get buried. Right?
That sounds right to me.

Brainwave |

Yeah me too. I thought he was saying that the Dogslicer overruled Valeros' power or wouldn't have even brought up the Amiri thing.
Well more to the point when he quoted the rulebook regarding discarding the Dogslicer being mandatory it didn't seem like recharging it would be an option. Ok guess it is.

QuantumNinja |

All Valeros's power cares about is what the ultimate disposition of the card would be. Finish one thing before you start something else—in this case, finish doing everything that the weapon card says. At the end of all that, if the card is being discarded, then you can use his power to recharge it instead; if it's not being discarded, you can't.
There's no conflict, so no need to consult the golden rule.
Thank you for this explanation, by the way. It cleared up a lot of timing issues in my mind about things like Valeros' power ("When you play a weapon, recharge instead of discard") and Lini's power ("When you play an animal ally, recharge instead of discard"). Previously I had assumed these were things that trigger immediately when you play a card, but now I get that these are things that happen after the card has already been played and is on its way to the discard pile. It now makes very clear sense to me why Lini's power cannot be used to prevent animals from being buried while at the Farmhouse.

mlvanbie |

There is actually a hint in the rulebook that buried cards can become unburied.
Rulebook v3 p9 wrote:Bury: Put it under your character card (likely losing access to it for the rest of the scenario).So its "likely" you won't be able to access it for the rest of the scenario, but that implies it isn't always the case. Of course, I can't think of anything so far that would un-bury a card.
Take a look at the rules for dying and the hint there :)

Bidmaron |
All Valeros's power cares about is what the ultimate disposition of the card would be. Finish one thing before you start something else—in this case, finish doing everything that the weapon card says. At the end of all that, if the card is being discarded, then you can use his power to recharge it instead; if it's not being discarded, you can't.
There's no conflict, so no need to consult the golden rule.
Except that if it's being discarded because he rolled a one, he can't recharge it?

csouth154 |
Vic Wertz wrote:Except that if it's being discarded because he rolled a one, he can't recharge it?All Valeros's power cares about is what the ultimate disposition of the card would be. Finish one thing before you start something else—in this case, finish doing everything that the weapon card says. At the end of all that, if the card is being discarded, then you can use his power to recharge it instead; if it's not being discarded, you can't.
There's no conflict, so no need to consult the golden rule.
If, after PLAYING it, the end result is Valeros's weapon being discarded, for whatever reason, he can recharge it instead.

Lord Balen |
Correct me if I'm wrong, so:
- 1s turn into 3s regardless if you use its discard power to add dice to the check
The Dogslicer text says its applied to the any dice rolled with the weapon so it makes sense to do no matter if its in your hand or not. (the dice being rolled are still being rolled with the dogslicer)
- If it is discarded because of either the weapon Power (or condition), it can still be recharged with another power
It all makes sense if you resolve all discards and recharges for that check after the check itself. Which is how I've played for the sake of knowing what's being played and still involved in the phase.