DrDeth |
This is in some enchanted woods, haunted by odd monsters, such as snarks, etc. There was a mad transmogrifier there, who created many one of a kind monsters.
The pool changes the drinker, in generally a good way with a side effect:
1. Gain Low light vision, but are dazzled in Direct Sunlight.
2. Gain darkvision 60' but eyes glow in dark.
3. Gain Scent, only 5' range- but take a -2 to saves on Stinking cloud, etc.
The side effect should make sense, given the benefit, and overall it should be a net gain.
Claxon |
I read this and was going in a completely opposite direction.
I was thinking a small spring that spouted subcooled water that created a nice ice ring around the edges in the middle of a warm forest.
Which could then be used to make iced drinks, or take a cold bath in summer. Things which average people wouldn't be able to experience, but that is not the direction you were going.
Maybe the pool bestow the Form of the X type ranger abilities temporarily, or some of the Aspect of X spells temporarily?
Weirdo |
Not all of these are equally good, but throwing ideas out there:
You gain Cold Resistance 5, but take a -2 penalty on saves against Fire effects (or vice-versa)
Your skin changes colour in response to your environment and emotions. You gain a +4 bonus on Stealth, but a -2 penalty on Bluff.
Leaves grow from your head. On any day when you drink an extra gallon of water and get at least 1 hour of direct sunlight, or 4 hours of indirect sunlight (such as under a forest canopy) you do not need to eat.
Your teeth turn into fangs. Gain a primary bite attack (d4 damage if medium, d3 if small), and your creepy smile gives you a +2 bonus on intimidate checks and a -2 penalty on diplomacy.
You become extraordinarily light. Gain a +2 bonus on Fly and Acrobatics, and always take falling damage as if your fall was 10ft shorter. Enemies gain a +2 bonus when attempting to trip, bull rush, drag, or reposition you.
Fey blessing: gain DR 2/cold iron, but take a -2 penalty to resist the spells and SLA of fey.
Valkir |
You gain Natural Armor +1, but movement reduced by 5'.
Your legs become powerful, like a supersized frog. You gain +5 to Acrobatic checks for jumping purposes, but must immerse in water daily or suffer fatigue.
You can breathe underwater. You suffer -2 on saves versus gas type attacks.
An animal spirit was transformed, and now dwells within you. You can change into a dire creature (DM's choice) 1/day. All INT based skills suffer a -1 penalty.
DrDeth |
Glad I could help. How did you like the others? Your examples were mostly sensory so I wasn't sure how extreme, odd, or visible you wanted them to be. (In hindsight the fey blessing doesn't fit with the mad transmogrifier.)
I am thinking about them. The benefit must be mostly non-combat, and the nerf must be something minor enough that the drinker isn;t hating the idea he ever imbibed.