need ideas for magic pool / spring


Advice


This is in some enchanted woods, haunted by odd monsters, such as snarks, etc. There was a mad transmogrifier there, who created many one of a kind monsters.

The pool changes the drinker, in generally a good way with a side effect:
1. Gain Low light vision, but are dazzled in Direct Sunlight.
2. Gain darkvision 60' but eyes glow in dark.
3. Gain Scent, only 5' range- but take a -2 to saves on Stinking cloud, etc.

The side effect should make sense, given the benefit, and overall it should be a net gain.


Any ideas?


I read this and was going in a completely opposite direction.

I was thinking a small spring that spouted subcooled water that created a nice ice ring around the edges in the middle of a warm forest.

Which could then be used to make iced drinks, or take a cold bath in summer. Things which average people wouldn't be able to experience, but that is not the direction you were going.

Maybe the pool bestow the Form of the X type ranger abilities temporarily, or some of the Aspect of X spells temporarily?

Shadow Lodge

Not all of these are equally good, but throwing ideas out there:

You gain Cold Resistance 5, but take a -2 penalty on saves against Fire effects (or vice-versa)

Your skin changes colour in response to your environment and emotions. You gain a +4 bonus on Stealth, but a -2 penalty on Bluff.

Leaves grow from your head. On any day when you drink an extra gallon of water and get at least 1 hour of direct sunlight, or 4 hours of indirect sunlight (such as under a forest canopy) you do not need to eat.

Your teeth turn into fangs. Gain a primary bite attack (d4 damage if medium, d3 if small), and your creepy smile gives you a +2 bonus on intimidate checks and a -2 penalty on diplomacy.

You become extraordinarily light. Gain a +2 bonus on Fly and Acrobatics, and always take falling damage as if your fall was 10ft shorter. Enemies gain a +2 bonus when attempting to trip, bull rush, drag, or reposition you.

Fey blessing: gain DR 2/cold iron, but take a -2 penalty to resist the spells and SLA of fey.


I had one like your first, but yours is better.

Shadow Lodge

Glad I could help. How did you like the others? Your examples were mostly sensory so I wasn't sure how extreme, odd, or visible you wanted them to be. (In hindsight the fey blessing doesn't fit with the mad transmogrifier.)


You gain Natural Armor +1, but movement reduced by 5'.
Your legs become powerful, like a supersized frog. You gain +5 to Acrobatic checks for jumping purposes, but must immerse in water daily or suffer fatigue.
You can breathe underwater. You suffer -2 on saves versus gas type attacks.
An animal spirit was transformed, and now dwells within you. You can change into a dire creature (DM's choice) 1/day. All INT based skills suffer a -1 penalty.


Weirdo wrote:
Glad I could help. How did you like the others? Your examples were mostly sensory so I wasn't sure how extreme, odd, or visible you wanted them to be. (In hindsight the fey blessing doesn't fit with the mad transmogrifier.)

I am thinking about them. The benefit must be mostly non-combat, and the nerf must be something minor enough that the drinker isn;t hating the idea he ever imbibed.


One of my favorites, as a DM 30 years ago, was a magic spring that acted as a random potion that changed each day. My players ran to town and bought up every bottle they could find. Imagine their disappointment when they discovered the magic dissipated when the water was removed from the pool ;)

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / need ideas for magic pool / spring All Messageboards

Want to post a reply? Sign in.