Misgivings Advice


Rise of the Runelords

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That's another good point, Latrecis. This means the PCs don't even have to wait until their turn to stop their friend from the worst possible outcome, making that even more likely that the suicide turns into a automatic critical hit with a bleed.

Liberty's Edge

Dotting. My players just got done with Habe yesterday, so they'll be going into the Misgivings soon. Haven't read that part yet but I'll have to read it -- *and* this thread -- soon.


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You know, this is the difference between the AP/Campaign Journal questions and the Rules/Advice sections.

Look how nice we all are to each other!

We should go post on the Rules forum and start a flame war!


NobodysHome wrote:

You know, this is the difference between the AP/Campaign Journal questions and the Rules/Advice sections.

Look how nice we all are to each other!

We should go post on the Rules forum and start a flame war!

I have a feeling that is mostly because we're all GMs.

Most of the people who would join your war are players.

I would, however, participate in your war.
Bring it, players!


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Samy wrote:
Dotting. My players just got done with Habe yesterday, so they'll be going into the Misgivings soon. Haven't read that part yet but I'll have to read it -- *and* this thread -- soon.

I would advise, Samy, that you read that section many, many times before you play it. It's very complicated sometimes, what with the new haunt rules and all.


About to run Misgivings tonight and I must say, this thread: awesome!

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