Help for new GM / RotRL


Advice


Hey everyone...I'm planning on trying out GMing RotRL for my group (first time GMing period)...we all love our GMs games and his stories are fun and exciting...however the current GM really misses playing a character and I have heard nothing but great things about RotRL

So I request my fellow gamers to please give me any tips both in GMing in particular and GMing for this particular AP

I'm a rules lawyer in game but I also never forget rule 0...so I have a very good understanding of RAW and of how my group likes to play...as well as any houserules we generally run with so those things should not be an issue

If you have spoilers please "spoiler" them so others that may be running the game as a character do not have things revealed to them


This thread would probably work better for you if you have specific questions to ask. There's a ton of GMing material and RotRL advice here on the forums already.

Take a look at the RotRL section of the forums.

Sczarni

I'm not a GM, but I'm a player; and RotRL is a GREAT campaign so far.

One really great Tip I can give you, from a players perspective; Is to really go with the flow of things when players ask to perform weird things... of course without stretching the RAW of things too much as that could potentially lead into clashes and backfires.

For Example: A Magus in our Group (in the middle of a fight vs goblins) decided to take the dead dog or dog's severed head(can't remember which) and really torment the Goblins with it using Magehand I believe. He shook it around and moved it's mouth, and in combination with Ghost Sound made it "bark". He ended up freaking out 1 or 2 of the Goblins and they suffered a detriment of -1 to attack for a round or two.

Another Example: A Monk in our party stood atop a table before the Wizard in the group used Pit. The two zombies, Magus, and Other table fell in, but the GM allowed the Monk to make either a CMB or Acrobatics check to balance the table along the sloped edge of the Pit. The next round the Monk asked to essentially shove the table in with his heels/footwork, at a perfect angle to avoid hitting the Magus, and the GM gave him a CMB check to do so. He succeeded his check and crushed both zombies whilst forming a crude ramp for the Magus to climb out of the pit with.


I don't know RotRL except the first adventures in Sandpoint, but some general GM tips are:

- have a dialogue w/your players and make sure you're on the same page (you've already sort of tackled this but it bears repeating)
- be passionate for the game; if you are phoning it in you can't expect your players to be any different
- if you're using any published material read the adventure you're in plus a couple ahead. Know what's coming next; if your players veer off course they won't know but if you have an idea what's next then you can adjust well

Finally, search on these boards for Broken Zenith. He has some great new GM tips on his site.


Lamontius wrote:

This thread would probably work better for you if you have specific questions to ask. There's a ton of GMing material and RotRL advice here on the forums already.

Take a look at the RotRL section of the forums.

Definately check out those forums. Rise of the runelords may be the most supported adventure in history, officially or unofficially. Theres lots of great stuff in that section.

In terms of specific advice, there are a fair number of important npcs in rise of the runelords. As well as key locations in sandpoint. Familiarize yourself and come up with an easy reference method, whether its a chart, an annotated map, or using index cards, you will need to sort through that information frequently. I bought the face cards from paizo and keep small notes on thme. Also its helpful to use the art on those cards to remind players of what characters look like.


RotRL is such a fun Adventure Path. Learn the NPCs, they're great, and many are featured in multiple APs. Using the the APs traits can really help tie players in to the story, I thoroughly recommend them.


Thanks everyone...I will be heading to that thread shortly

As for the passion part...I read the entire CRB, APG, UC, UM, and UE the first week I was introduced to the game and have been reading the full books as I get them...I will have the GM Guide and Beastiaries read by Sunday this week...so yea I LOVE RPing (gf doesn't like it much lol)

As well I will be probably buying the full AP book and reading all of it before even starting it

As much as I'm a rules lawyer I still am lenient on thematic things people want to do and I'm willing to work with someone for a wow factor as long as it's not them trying to gain a mechanical advantage

Anything further will still be appreciated and thanks guys

Sczarni

Drakkiel wrote:

Thanks everyone...I will be heading to that thread shortly

As for the passion part...I read the entire CRB, APG, UC, UM, and UE the first week I was introduced to the game and have been reading the full books as I get them...I will have the GM Guide and Beastiaries read by Sunday this week...so yea I LOVE RPing (gf doesn't like it much lol)

As well I will be probably buying the full AP book and reading all of it before even starting it

As much as I'm a rules lawyer I still am lenient on thematic things people want to do and I'm willing to work with someone for a wow factor as long as it's not them trying to gain a mechanical advantage

Anything further will still be appreciated and thanks guys

Heck yeah! It sounds like you have everything in order. Best of luck Drakkiel!

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