karossii |
I am about to embark on a few hours of developmental fun, trying to create a balanced archetype for the alchemist, basically a form of the spellslinger, but trading the bombs class ability instead of spells, to fuel an arcane gun. Not sure what all I will do, how awesome or horrible it may end up... it is just an idea I had. And since I am on the boards, I thought I would start by posing this query, and hopefully come back later tonight or tomorrow to some awesome responses...
Elghinn Lightbringer |
Take a look at our Iron Bombardier multiclass archetype for some ideasfor swapping in guns and deeds into the Alchemist chassis. This one doesn't lose bombs though, but instead loses extracts.
If you are wanting to lose bombs and gain guns, then you could simply swap out bombs and a few other class features for the gunsmith ability, grit, and deeds, though likely only being able to select 2 deeds from each level of deeds.
I would suggest the following swaps.
Swap Table
Brew Potions + Mutagen = Gunsmith
Throw Anything = Grit
Bombs = Deeds (1/3/7/11/15/19) but only 2 deeds at each interval of the player's choice
Now the probelm you'll have is that there are no discoveries for firearms. So, I waoul also do this:
Swap out Discoveries at 6/10/14/18 for Gun Training 1, 2, 3, and 4. This delays then by 1 level compared to the gunslinger.
That's all I have.
karossii |
I had one version done but hated it, so have thrown it out and am reworking. But I don't really intend to use grit or deeds. I honestly dislike that entire concept's execution for the gunslinger.
More looking to replicate a spellslinger or magus like feel, incorporating guns, crafting, and alchemy; all along the lines of extracts or spell slots, etc. If I did anything along the lines of grit, it would follow the magus arcana abilities.