Sneak attack and heavenly fire, or sneak attack damage type explained


Rules Questions


This is a combination question of sneak attack and spells AND sneak attack and damage types, with a little bit of cheese tacked at the end. I am looking for any input on any part of my discussion.

1: As I understand it sneak attack (sa) can be applied to any spell which requires an attack roll and does damage. For example, you could sneak attack 3 times with your ranged touch acid splash within 30' if you took minor magic talent. Am I correct? *assuming the target is denied dex of course*

2: Does the sneak attack damage type change to the spell type? If I rolled a 2 on damage with acid splash and have 4 sa damage, would that be 6 acid damage?

3: I am making a half elf rogue that will have eldritch heritage by third level. I am going to choose the celestial bloodline that gives a ray that deals 1d4 points of damage + 1 for every two sorcerer levels you possess against evil creatures. This damage is divine and not subject to energy resistance or immunity. This ray heals good creatures of 1d4 points of damage + 1 for every two sorcerer levels you possess.

Back to question 2, would all damage be divine if I did a sneak attack with it? If so...cheese...can I sneak attack a good ally with it and heal for my sneak attack damage? It is a touch attack! You can sneak attack subdual damage with a sap. What do you think?


1) Yes

2) Yes

3a) Yes it would be holy
3b) No you can not 'sneak attack' heal


On 3b: Healing is not damage ergo no sneak attack.


1.) Yes. But if it fires multiple attacks at once (like Scorching Ray) SA only applies to the first ray.

2.) IIRC extra damage like that is Precision damage of the type that the delivery is, yes. So a Sneak Attack with a Slashing weapon is Slashing damage, an SA with Acid Splash is Acid damage, and so on.

3.) Yes it would be divine damage (if I remember right about the last bit). Doubtful it would heal extra. You're never actually Sneak Attacking an ally, and SA is damage anyway, not just "extra dice for what I designate".


This opens up an entire new reason to choose a eldritch heritage. Awesome. Thanks!

* I obviously didn't expect sneak attack heal, but it is nice to see the mechanical reason pointed out.


Rynjin wrote:
1.) Yes. But if it fires multiple attacks at once (like Scorching Ray) SA only applies to the first ray.

Is this still accurate? I have seen posts from the designers to the opposite and that agree with it.


Abraham spalding wrote:
Rynjin wrote:
1.) Yes. But if it fires multiple attacks at once (like Scorching Ray) SA only applies to the first ray.

Is this still accurate? I have seen posts from the designers to the opposite and that agree with it.

Las time I see the FAQ said once per spell.


Abraham spalding wrote:
Rynjin wrote:
1.) Yes. But if it fires multiple attacks at once (like Scorching Ray) SA only applies to the first ray.

Is this still accurate? I have seen posts from the designers to the opposite and that agree with it.

FAQ


Ah yes, my Cleric/Rogue/Divine Trickster was always itching to do that, alas.

Got to sneak attack a heal spell on a lich once though! This would be similarly effective.

Edit: Updated version of Divine Trickster


Ah, I see -- still think it is a load of crap but meh.


Pathfinder Card Game Subscriber

Personally, I think you could make an argument for a spell that deals positive energy being able to heal creatures an additional amount. However, the Celestial bloodline's Heavenly Fire ability does not deal positive energy damage. It simply has a different effect on good vs evil creatures.

This raises some interesting questions for me, but I'll make a separate thread.

Scarab Sages RPG Superstar 2015 Top 32

Sneak attack Cure Light Wounds is my ninja's favorite way to deal with incorporeal undead.

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