Magus and monsterous phisique2


I do see the benefit of a +4 size bonus to str and natural reach

But i am a bladebound magus and i cant use a normal sized weapon when im large sized by monsterous phisique should i then carry a large sized weapon?

What forms are good for me to use in genaral?

There is a polymorph guide somewhere in the guide section.

Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Core Rulebook wrote:
When you cast a polymorph spell that changes you into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type, all of your gear melds into your body... If your new form does not cause your equipment to meld into your form, the equipment resizes to match your new size.

Monstrous physique changes the caster into the form of a monstrous humanoid, which is not "the animal, dragon, magical beast, plant, or vermin type;" your gear does not meld into your new form. Instead, per RAW, it resizes to match the new form.

can anyone give me a better look on this?

i would like to use this spell i just dont know how it works properly and what choices i got
he stil needs to be lvled up to lvl 10 but you get the picture
here is my magus:

Male Human Blade bound magus 9
NG Medium Humanoid (human)
Init +1; Senses Perception +15

AC 20, touch 12, flat-footed 18 (+1 Dex +1 natural armor +1 deflection)
hp 76 (8d8+16+4)
Fort +10, Ref +5, Will +8
Speed 30 ft.
Attacks: scimitar +15 1d6+9 (18-20 x2)/+10 1d6+9 (18-20 x2)
spell combat with spellstrike: Int. Shocking grasp +12/+12/+7 Damage 8d6+1d6+9 (18-20/x2) / 1d6+9(18-20/x2) / 1d6+9(18-20/x2)
Arcane pool enhancement= add +1 attack +1 damage and (15-20x2) crit.
Arcane pool: 10
Statistics (+2 to two ability scores Alt racial dual talented 20 point buy)
Str 20, Dex 12, Con 15, Int 20, Wis 10, Cha 7
Base Atk +6; CMB +11; CMD 22
Weapon Focus Scimitar, extra arcane pool, combat casting, intensified spell, craft wondrous item
Traits Family Ties(campaign), Magical Lineage ”Shocking grasp”
Languages: Common Giant Orc Infernal Sylvan varissian abyddal undercommon

• +1 mithril Breastplate (5200g)
• +2 scimitar Black blade
• Belt of giant Str +2 (4000g)
• 3 pearls of power lvl1(3000g)
• 1 pearl of power lvl2 (2000g)
• Wand of shield (750g)
• Ring of deflection + 1
• Headband of Vast Intelligence +2 (4000g)
• Cloak of Resisance +2 (4000g)
• Amulet of natural armor +1 (1000g)
• Eyes of the eagle (1250g)

spells known:
LVL1: Color Spray, Enlarge person, frostbite, grease, obscuring mist, reduce person, shield, chilled touch, Shocking grasp, true strike, Vanish, ray of enfeeblement, floating disk, Burning hands
LVL2: Acid arrow, Bear’s endurance, Bladed dash, Flaming sphere, frigid touch, Invisibility , Mirror image, Pyrotechnics, web
LVL3 Blink, Daylight, Displacement, Fly, Force Hook Charge, Haste, Lightning bolt, Stinking cloud, Vampiric Touch
Spells prepared:
lvl0: Detect magic, Light, Arcane mark , Read magic, Dancing Lights
lvl1: intensified Shocking grasp x3, Vanish, Enlarge Person, shield x2
lvl2: Bear's endurance, Frigid touch, Mirror image, Invisibility, Bladed dash
Lvl3: Fly, Int. Emp shocking grasp x2, vampiric touch

1. Extra arcane pool
2. .
3. Combat casting
4. .
5. Weapon focus Scimitar and intensified spell
6. arcane accuracy
7. craft “wondrous item”
8. .
9. .empower spell, accurate strike or spell blending heroism
10. .
11. quicken spell, extra arcana ghost blade
12. .critical strike
13. .critical focus
14. .
15. .spell perfection: ”shocking grasp”, maximize magic
16. .
17. .Bleeding critical, Maximize (metamagic)
18. .arcana
19. .feat
20. .

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