Awarding XP if the monster runs away?


Rules Questions

Scarab Sages

Pathfinder Rulebook Subscriber

So a monster runs away to fight another day. Should I reward the party xp?

What about the next time the party encounters the monster?

I worry that the creature could become an xp farm if it runs away again and again.


You're the one playing the monster. You're the one that would make it an XP farm if you get your monsters to run away and return like you suggest. If your party is effective enough to get a monster to fear for its life and flee, they deserve the spoils of the battle. Denying them XP for doing well is a poor move.

Furthermore, if they run into it again, that is a new encounter. Thus, unless the monster hasn't healed or regained resources, it is only right to give XP upon another fight.


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Common misconception: Dead Monster = XP, no. Defeated ENCOUNTER = XP, Dead, Ran away, turned into a good guy, whatever, unless, as ace said, the "encounter" did not "reset" it self.


When fighting a mid-boss in any console RPG, they typically "run away" at the end of the fight after being beaten into chowder. You still get spoils each time you beat them, even if they're a recurring adversary. I see no good reason why doing the same here should be different. They resolved the encounter; combat is only one viable method but others still qualify. If you beat the encounter through diplomacy, stealth, misdirection, combat, or intimidation, it counts all the same. To further illustrate, what if the encounter were a trap? Would you only award XP if they used Disable Device to disarm the trap or would you allow them to smash it if they had such an ability? What about finding a way around the trap to make it a non-issue? If the Wizard Dimension Doors the party to the other side of the trap, that's successfully beating it. It doesn't mean he can "farm" XP by just porting back and forth over it because the "goal" is forward progress.


In no AP, home game, PFS, etc have I even seen XP awarded for multiple encounters with the same enemy. XP awards are one and done.

Sovereign Court

It's only once, no matter if you defeat once or ten times. Only time it is different, if the monster go into the hyperbolic time chamber to get some levels up.


The bottom line is the Core says that XP is rewarded for "defeating" monsters, not necessarily for killing them.

The language is left open exactly because a monster running away is just as reasonable a resolution as if it had been killed.

Note that the language is also devoid of any mention of recurring villains. I suspect that is because a villain with an escape plan and with plans to return and torture the PC some more has not been "defeated" yet, and so you don't reward the XP until:

a. he is killed; or

b. he is captured against his will; or

c. he swears off ever facing the PCs again (surrenders).


Indeed, as well stated by others above; XP is awarded for defeating the encounter. However, encounters are designed to use up a certain amount (approximately) of party resources (spells, consumables, hp, etc) as a gross measure of the challenge they faced. If the encounter ended up being less difficult because of the retreat, I'd say it is reasonable to award a modified sum, particularly if they are going to face that critter again and finish it.

Liberty's Edge

Pathfinder Lost Omens, Rulebook Subscriber

Also keep in mind, Experience doesn't necessarily need to be a tally for Kills and encounters. Previous editions gave exp for using skills, bartering and other things during gameplay. This was streamlined in 3.0 when all the exp tables were joined into one and classes no longer had their own progression, caps based on race (Or you became a druid) and had other features normally done in the class writeup standerdized. (Feats gotten at specific levels and so on)

I think Bruunwald goes to far, you can still get EXP for encounters with the same enemy, it is just up to the GM how the story dictates how he has returned or if. It is also up to the GM on whether to reward the whole EXP on each encounter or a part of it depending on what was done. An example is that the character's higher level at the next meeting means less exp for the CR that the enemy has stayed at.


I see the returning enemy, if healed up and restored of any uses/day abilities, as equivalent of a new encounter. When you get into that sort of thing, you might as well have thrown out a new creature against the PCs anyway. You wouldn't say "Okay, you killed a goblin archer once. Now none of the goblin archers you face from here on out will give you XP." It's a different encounter each time. And encounters give XP.

Liberty's Edge

Pathfinder Lost Omens, Rulebook Subscriber

Nah, we are talking about Clarisa the annoying little Goblin Archer who flees everytime the PC's get close. It becomes a running gag and a bit of EXP for the party.


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Insert obligatory 'don't bother tracking XP' suggestion here.

Liberty's Edge

Pathfinder Lost Omens, Rulebook Subscriber

That is just an example. I take it that most GMs would give a running gag minimal XP unless it is a actual encounter where she happened to slip away, the GM saving her for a later meeting. Perhaps it started to happen again and again, becoming a running gag accidentally.

Point is, you would give the EXP that is appropriate to the encounter. It matters not on whether you met Clarisa before or not, and if she doesn't level up with the characters, then there already is less exp coming because her CR is not inline with the party anymore in suppequint meetings.

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