Trade or Transfer of Structures


Pathfinder Online

Goblin Squad Member

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Is it known if there will be a means to trade, sell or transfer ownership of structures between organisations?

I can see many reasons why this would be useful, eg

- a company of builders might make a business of developing and then selling buildings, PoIs, etc
- as a settlement following a war it might be agreed that structures or hexes change hands
- diplomatic horsetrading
- a company, say an alchemists guild, might want to move from one settlement to another, so might want to sell assets in the first settlement

I think this feature could be necessary and necessary early in the game to avoid a deflation type effect.

If companies have to earn and spend influence to build structures, and if influence is hard to come by, and if owning multiple structures makes additional ones exponentially more expensive (hinted at in The Window's a Wound, the Road Is a Knife blog), then companies might hold off spending influence until the stars align and the perfect opportunity arises to spend accumulated influence on the company's ideal structure. Such an outlook would likely be bad for early settlement and world development.

Knowing however that a structure no longer needed can be traded or sold ought to make companies less likely to hoard influence.

Goblin Squad Member

I definitely agree. I hated in Darkfall when you had to knock down the walls and lay siege to a settlement just to trade it to someone else. The biggest argument I could see against tradeable structures is if someone infiltrated a settlement and got to the appropriate rank they could trade off all their deeds covertly in the middle of the night. That would be even worse than disbanding them.

However Ryan has said he will put safeguards in place to help prevent internal sabotage such as un-approved settlement disbandment. If those same safeguards were applied to settlement/POI trades, that would probably do the trick.

Goblin Squad Member

Any trades of structures like POI that have an Influence component when built should require Influence from the new owner when transferred as well.

Goblin Squad Member

Andius wrote:

I definitely agree. I hated in Darkfall when you had to knock down the walls and lay siege to a settlement just to trade it to someone else. The biggest argument I could see against tradeable structures is if someone infiltrated a settlement and got to the appropriate rank they could trade off all their deeds covertly in the middle of the night. That would be even worse than disbanding them.

However Ryan has said he will put safeguards in place to help prevent internal sabotage such as un-approved settlement disbandment. If those same safeguards were applied to settlement/POI trades, that would probably do the trick.

I agree, however as the spy taking over, i think that should be a feature since unless you just give everyone top level permissions think about what is involved with doing that.

I have to get someone who other people dont know is affiliated with me into the game (which can be hard since a lot of organizations will track alts and who they belong to, and who is affiliated with who). I have to ensure that NO one knows about them, this includes people in my organization because the less people who know the better, ideally the only people who know would be me and the spy.

They would first have to establish a rep in the game (this part is important since it will be the foundation to be considered for higher positions) and keep it positive to gain entrance into a settlement. One part of the settlement they have to become heavily involved with it and move through the ranks until they get into an officer position. Once there they have again invest much time and effort and eventually convince the settlement's leadership that he can do a better job running it than the people who are currently running it.

something like that could take years to do. I find it perfectly acceptable to allow middle of the night transfers of settlements thats pretty quick. That means someone was fighting and won a year+ long war and was able to do it without the other side knowing they were at war.


Kelpie wrote:

Is it known if there will be a means to trade, sell or transfer ownership of structures between organisations?

I can see many reasons why this would be useful, eg

- a company of builders might make a business of developing and then selling buildings, PoIs, etc
- as a settlement following a war it might be agreed that structures or hexes change hands
- diplomatic horsetrading
- a company, say an alchemists guild, might want to move from one settlement to another, so might want to sell assets in the first settlement

I think this feature could be necessary and necessary early in the game to avoid a deflation type effect.

If companies have to earn and spend influence to build structures, and if influence is hard to come by, and if owning multiple structures makes additional ones exponentially more expensive (hinted at in The Window's a Wound, the Road Is a Knife blog), then companies might hold off spending influence until the stars align and the perfect opportunity arises to spend accumulated influence on the company's ideal structure. Such an outlook would likely be bad for early settlement and world development.

Knowing however that a structure no longer needed can be traded or sold ought to make companies less likely to hoard influence.

My understanding is that all structures within a settlement belong to the settlement management company not individual companies such as the alchemist guild. Associated quote from the stately pleasure dome blog

"Players with the appropriate level of settlement permissions are able to initiate the construction of structures from the mayor's desk in the settlement's hall. Normally, these will be characters who are assigned to a settlement leadership position."

That doesn't sound to me like it will be available to a company to decide to build an alchemist guild house.(Caveat that the blog is from June so information may be out of date but I am not aware of any subsequent info)

While I have nothing against the idea of settlements being tradeable as such I do wonder if it would be a common enough occurrence for it to be worth putting in a system to do so. POI's may be more likely to change hands but again I suspect most of those will also be under settlement control and companies allowed to use them.

Goblin Squad Member

Leperkhaun wrote:
I agree, however as the spy taking over, i think that should be a feature since unless you just give everyone top level permissions think about what is involved with doing that.

Finding one disgruntled member of the leadership team with RL cash problems? Not that that's ever happened before...

I could argue how unrealistic it is to have all the NPC guards suddenly abandon their posts because a single member of the leadership team asks them to but the main point I would make is that Ryan has stated he won't allow groups to be disbanded by a single person with out a chance for the rest of the group to veto precisely because of the kind of thing that happened to BoB. I expect that will apply to trading off territory as well.

Goblin Squad Member

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A alliance / peace treaty very well could include a contested POI. There should be a tool for such trades. Meaningful interaction should allow for more than wholesale distraction of your neighbors.

I did bring up the traveling CC that would clear the hex, build a tower, sell it and move on. I like the idea of that as an option. It likely has some exploit waiting to be used.

Does anybody have a ref about building POI without a settlement in place? Logic would be yes you have start some where, but that would only be my logic till someone says otherwise.


After the initial boom of settlement and POI building when it first comes into game I would expect most POI hexes that have potential to be built upon to be within the influence sphere of one settlement or another. I suspect trying to build an independent POI there would be met with a certain displeasure. Hence my querying whether it is a mechanic likely to see much use.

A contested POI is probably the first thing wiped out in the war over it so I suspect again it is not something likely to be used.

Goblin Squad Member

With new land grants, the expansion of the game, there will likely be lots of people ready to head out and start fresh for any number of reasons.

I don't expect them to stop adding more settlement hexes for a longtime to come. The current map of 256 hexes is just the beginning.


Vwoom wrote:

With new land grants, the expansion of the game, there will likely be lots of people ready to head out and start fresh for any number of reasons.

I don't expect them to stop adding more settlement hexes for a longtime to come. The current map of 256 hexes is just the beginning.

And when the game expands I do not expect free hexes for development to be free for more than a day or two and most of them will be snapped up by existing settlements

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