Augment Polymorphing


Homebrew and House Rules

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Cap. Darling wrote:
Ashiel wrote:
If we absolutely must compare them to fighters, can't we at least compare them to fighters that make use of things like Dazing Assault and Stunning Assault? Or a fighter using a Reach weapon and Catch Off Guard?

Is a Reach weapon and Catch Off Guard? a good combo?

For me you can compare the Polymorphling to any class that solve its problems in melee.
yes Dazing assult will kill this guy just like it kills all onortodox melee guys. And just like Dazing spell kills them at range.
But it seems that, just like with the dispel argument, what you are shooting down is the concept. This guy will be worthless in your game even with the new feat. Or am i reading you wrong?

Not worthless. I wasn't saying Dazing Assault kills the wizard/sorcerer, I was pointing out that "real" martials will have more that they bring to the table. For example, Dazing Assault is available at 11th level to any martial class and the save DC is based off BAB only. As a result, even if through optimization we can get a dedicated shapeshifter to have hit and damage ratings that are akin to a melee full attack, real martials still have things that make them more worthwhile, like the ability to stunlock and pound enemies into dust.

As to a reach weapon + catch off guard, yeah it's a good combo since it allows you to use your weapon as an improvised weapon at no penalty, which means you can threaten and attack with the weapon in close combat. Catch Off Guard also allows you to treat unarmed foes as flat footed, so if you disarm or sunder enemies during your attack routines (depending on your preference) then you can beat the snot out of them or force them to waste actions drawing more weapons (unless they have quick draw). At low levels, having reach is incredible.


Cap. Darling wrote:

"At level 8 a sorcerer with a shapechange focus(abherrent line pehaps) would be looking at (with a starting str of 16) str 22 somthing like 6 times +12 to hit and 1d6+13 damage with a + 2 str belt and a AoMF +1, with spells like Mage armor, shield, and mirror image he will even be ok defensively also. ad on spells like heroism, displacement and false life.

I know that you will not have unlimitet buff rounds but this guy is ok with just the long time buffs and monstrous physique.
Hmm now i want to play this guy:("
I was takling about using the Calikang as a form.

Mage Armor + Shield is only AC 18, and shield will need to be cast every combat, as will your primary combat spell, monstrous physique, and you're devoting a ton of your sorcerer spells known to simply surviving, which goes back to my argument that you're basically trading your virtues. Which I think is fine.

You're also going to have to deal with DR. Most forms of DR are going to shave off about 5 points of damage per attack, whereas real martials can just swap weapons to get around pesky things like DR 10/silver.

Do I think it can be done? Definitely. Do I think you're superior to (most) core martials? Not at all. Do I think that you're better than a non-shapeshifting sorcerer? Not really.

Nice optimizing on the form by the way. I didn't know that there was a form that had 6 natural attacks. That's amusing. This is one of the reasons I think psionics did shapeshifting better (you build your own form rather than finding forms in bestiaries). I'm playing a shapeshifting psion in my friday games and having tons of fun, and I have infinite options for things to turn into, but my statistics are chosen from a fairly regulated list so if I want lots of extra attacks I have to choose them.

Quote:

In a 15 point game he will have 16 in str and cha because of versatile human, and he will have 12 in con and 13 in dex. Like every body else in a 15 point game he will feel the pain of being MAD.

spell focus at 1 agumentet polymorf at 3 and power attack at 5 at 7 he gets toughness and improved initiative.
He will be offensively weak against moving enemies but not more than a TWF Ranger.
Give him +1 equipment and +2 on str and con and he will be fine and well within WBL. With spells like Mage armor, mirror image and false life he will survive melee combat just fine.
Yes he will be unimpressive in fortitude save and against the different kind of DR. But he will still have a few spells to annoy baddies that wont be impressed with his melee abilities.

I think your proposed sorcerer looks fun. I think it would fit nicely in a party. I don't think it invalidates martial characters. It's very buff heavy, but that's not a bad thing really (it's part of the fun of playing a melee arcanist).


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

None of the shapeshifter builds I've seen utilizing my feat look broken to me, as they all require heavy investment to be effective.

What's more, a synthesist summoner may well do it better.

I'm thinking more and more that it's just about right.


Ashiel wrote:
Cap. Darling wrote:

"At level 8 a sorcerer with a shapechange focus(abherrent line pehaps) would be looking at (with a starting str of 16) str 22 somthing like 6 times +12 to hit and 1d6+13 damage with a + 2 str belt and a AoMF +1, with spells like Mage armor, shield, and mirror image he will even be ok defensively also. ad on spells like heroism, displacement and false life.

I know that you will not have unlimitet buff rounds but this guy is ok with just the long time buffs and monstrous physique.
Hmm now i want to play this guy:("
I was takling about using the Calikang as a form.

Mage Armor + Shield is only AC 18, and shield will need to be cast every combat, as will your primary combat spell, monstrous physique, and you're devoting a ton of your sorcerer spells known to simply surviving, which goes back to my argument that you're basically trading your virtues. Which I think is fine.

You're also going to have to deal with DR. Most forms of DR are going to shave off about 5 points of damage per attack, whereas real martials can just swap weapons to get around pesky things like DR 10/silver.

Do I think it can be done? Definitely. Do I think you're superior to (most) core martials? Not at all. Do I think that you're better than a non-shapeshifting sorcerer? Not really.

Nice optimizing on the form by the way. I didn't know that there was a form that had 6 natural attacks. That's amusing. This is one of the reasons I think psionics did shapeshifting better (you build your own form rather than finding forms in bestiaries). I'm playing a shapeshifting psion in my friday games and having tons of fun, and I have infinite options for things to turn into, but my statistics are chosen from a fairly regulated list so if I want lots of extra attacks I have to choose them.

Quote:
In a 15 point game he will have 16 in str and cha because of versatile human, and he will have 12 in con and 13 in dex. Like every body else in a 15 point game he will feel the pain
...

Do you allow the weapon enchants to work when you use it your reach weapon as an improviser one?

Pehaps you are rigth in the power level. I still think he looks like he will be a bit to good.
Edit: because i am an idiot.


Cap. Darling wrote:
Edit: because i am an idiot.

???


Ravingdork wrote:

None of the shapeshifter builds I've seen utilizing my feat look broken to me, as they all require heavy investment to be effective.

What's more, a synthesist summoner may well do it better.

I'm thinking more and more that it's just about right.

Nobody tried to break it, I made a simple comparison build.

If you are not bothered that wizards can be as good as fighters at fighting and have a full complement of spells at the same time than nothing I can say will bother you.

I am not in the habbit of trying to break things, it always feels tedious and boring to me, but some people might want to have a go at it.

EDIT: by the way I think psionics did 'summons' better too.


I still haven't seen the buff list that would make a wizard as good as fighters, or barbarians, or rangers, or monks, and so on.


Ashiel wrote:
Cap. Darling wrote:
Edit: because i am an idiot.
???

I spell bad:)


Buri wrote:
I still haven't seen the buff list that would make a wizard as good as fighters, or barbarians, or rangers, or monks, and so on.

Look in the books they are there.

With 6 attacks and full bab what kind of bonus to hit and dam do you accept to surpass the Monk? The ranger? The figther? or The barbarian?
Tell me your needs and i will see if i cand find them for you.


Ravingdork wrote:

None of the shapeshifter builds I've seen utilizing my feat look broken to me, as they all require heavy investment to be effective.

What's more, a synthesist summoner may well do it better.

I'm thinking more and more that it's just about right.

If we measuer things against the synthesist. then pehaps we are doing it wrong?


Ashiel wrote:


... I wasn't saying Dazing Assault kills the wizard/sorcerer, I was pointing out that "real" martials will have more that they bring to the table. For example, Dazing Assault is available at 11th level to any martial class and the save DC is based off BAB only. As a result, even if through optimization we can get a dedicated shapeshifter to have hit and damage ratings that are akin to a melee full attack, real martials still have things that make them more worthwhile, like the ability to stunlock and pound enemies into dust...

I know you were refering to Dazing assult offensively. But if you allow the heroes to use the dazing feats(assult and spell) so will the baddies and every one that dosent have a high fortitude save(or any save for the spell variant) risk sitting in a corner quite often.

There is little reason not to take dazing assult and never look back at level 11. or am i overstating the power of that feat?(we banned the dazing feats mainly because dazed is the nobody is immune condition)


Cap. Darling wrote:

Look in the books they are there.

With 6 attacks and full bab what kind of bonus to hit and dam do you accept to surpass the Monk? The ranger? The figther? or The barbarian?
Tell me your needs and i will see if i cand find them for you.

Nah. I'm on the side that says it doesn't exist. I'm not going to prove an opposing opinion for you.

Furthermore, if ALL a class comes down to is DPR to you, then you and I inherently don't play the same game regardless if our character sheets look the same and both we both use Pathfinder for rules. There are a lot more those classes do than just damage. So, yes, build me that buff list that simulates the rage powers of a barbarian, the class features of a ranger, and all the feats of a fighter, let's simulate buffing up with those spells, run the rounds, and see what's what. Anything less than that and I'm just going to say you're theorycrafting and your statements don't hold up under actual running conditions.


Buri wrote:
Cap. Darling wrote:

Look in the books they are there.

With 6 attacks and full bab what kind of bonus to hit and dam do you accept to surpass the Monk? The ranger? The figther? or The barbarian?
Tell me your needs and i will see if i cand find them for you.

Nah. I'm on the side that says it doesn't exist. I'm not going to prove an opposing opinion for you.

Furthermore, if ALL a class comes down to is DPR to you, then you and I inherently don't play the same game regardless if our character sheets look the same and both we both use Pathfinder for rules. There are a lot more those classes do than just damage. So, yes, build me that buff list that simulates the rage powers of a barbarian, the class features of a ranger, and all the feats of a fighter, let's simulate buffing up with those spells, run the rounds, and see what's what. Anything less than that and I'm just going to say you're theorycrafting and your statements don't hold up under actual running conditions.

i think we can agree that most of the stuff you get from rage powers and stuf like that can be dublicatet with spells. And if not then i will agree that we dont play the same game. Because you are not playing PF. :)

You afsked for the buffs i afsked how High you wanted them so i could try to help you see if they were there.
But if it us a matter of eligion. Then lets not try to be rational about it;)


I would disagree with your first sentence. There several rage powers, feats, etc, that are simply not duplicated in a spell effect as there are several effects that are not simple bonuses to attack or damage.


Buri wrote:
I would disagree with your first sentence. There several rage powers, feats, etc, that are simply not duplicated in a spell effect as there are several effects that are not simple bonuses to attack or damage.

Try to name 3 rage powers that can not be aproximatet with a Spell?


Quote:
Knockback (Ex): Once per round, the barbarian can make a bull rush attempt against one target in place of a melee attack. If successful, the target takes damage equal to the barbarian's Strength modifier and is moved back as normal. The barbarian does not need to move with the target if successful. This does not provoke an attack of opportunity.
Quote:
Intimidating Glare (Ex): The barbarian can make an Intimidate check against one adjacent foe as a move action. If the barbarian successfully demoralizes her opponent, the foe is shaken for 1d4 rounds + 1 round for every 5 points by which the barbarian's check exceeds the DC.
Quote:
Guarded Stance (Ex): The barbarian gains a +1 dodge bonus to her Armor Class against melee attacks for a number of rounds equal to the barbarian's current Constitution modifier (minimum 1). This bonus increases by +1 for every 6 levels the barbarian has attained. Activating this ability is a move action that does not provoke an attack of opportunity.

And for bonus points...

Quote:
Unexpected Strike (Ex): The barbarian can make an attack of opportunity against a foe that moves into any square threatened by the barbarian, regardless of whether or not that movement would normally provoke an attack of opportunity. This power can only be used once per rage. A barbarian must be at least 8th level before selecting this power.

These are just CRB powers.


Buri wrote:
Quote:
Knockback (Ex): Once per round, the barbarian can make a bull rush attempt against one target in place of a melee attack. If successful, the target takes damage equal to the barbarian's Strength modifier and is moved back as normal. The barbarian does not need to move with the target if successful. This does not provoke an attack of opportunity.
Quote:
Intimidating Glare (Ex): The barbarian can make an Intimidate check against one adjacent foe as a move action. If the barbarian successfully demoralizes her opponent, the foe is shaken for 1d4 rounds + 1 round for every 5 points by which the barbarian's check exceeds the DC.
Quote:
Guarded Stance (Ex): The barbarian gains a +1 dodge bonus to her Armor Class against melee attacks for a number of rounds equal to the barbarian's current Constitution modifier (minimum 1). This bonus increases by +1 for every 6 levels the barbarian has attained. Activating this ability is a move action that does not provoke an attack of opportunity.

And for bonus points...

Quote:
Unexpected Strike (Ex): The barbarian can make an attack of opportunity against a foe that moves into any square threatened by the barbarian, regardless of whether or not that movement would normally provoke an attack of opportunity. This power can only be used once per rage. A barbarian must be at least 8th level before selecting this power.
These are just CRB powers.

Force punch,

Fear,
Shield or blur if the barbar is a sword and board variant?
The last one is a bit tricky but i guess that the fact that the Polymorphling will be large with reach in most fights will make up for that one? If not then you get a little bonus point:)
I realize that this spells dosent isent exactly the same as the rage powers but they are IMOP ok alternatives.
The martials is not gonna beat the Polymorphling in versatility. That is why i was thinking that you were refering to + to hit and dam.


Those take up your standard action. The barbarian can do all those and still perform his other main combat actions during the round. They are not equal. The wizard or polymorph person is not up to par with a barbarian or those other classes. They are much more than simply having huge bonuses to hit and damage. I've been saying this across a few posts at this point.


Buri wrote:
Those take up your standard action. The barbarian can do all those and still perform his other main combat actions during the round. They are not equal. The wizard or polymorph person is not up to par with a barbarian or those other classes. They are much more than simply having huge bonuses to hit and damage. I've been saying this across a few posts at this point.

The Polymorphling will be able to quickne some of these spells eventually the barbar is gonna need a move action to activate several of the powers you put up.

I an not trying to prove that martials are worthless. So i am not gonna disagree with with your statement. But having huge bonusses on to hit and Dam is there main advantage over Spell casters, i think.


That gives some perspective. I honestly view their ability to inflict hitpoint damage as secondary to their role. They can do it well, yes, but given the class options of the martial classes they can have a wide array of how to engage their target. It is this assurance to keep something in their threat range and to be able to deal with things as they happen, often times without actions or as swift or immediate actions, to be their primary value. If you build your martials to be ONLY beatsticks then that's your fault and not a failing of the class.


Buri wrote:
That gives some perspective. I honestly view their ability to inflict hitpoint damage as secondary to their role. They can do it well, yes, but given the class options of the martial classes they can have a wide array of how to engage their target. It is this assurance to keep something in their threat range and to be able to deal with things as they happen, often times without actions or as swift or immediate actions, to be their primary value. If you build your martials to be ONLY beatsticks then that's your fault and not a failing of the class.
Cap. Darling wrote:

...stuff...

I an not trying to prove that martials are worthless. So i am not gonna disagree with with your statement. ...

I agree that there is situations where spending a standart action to arm up with a Spell is unfortunate and likely to happen In the adventuering business. But the way you are takling about martials make it Sound like they have a secret font of stuff that is not in the regular books.

Try to give me just a few examples, where hitting stuff or an equivalent is not the answer, where martials have more options than Spell casters.
And since we are both in shrodingers box any way dont be afraid to Pick some Wild ones. But you get bonus points for things that happen with regularity.
And thanks for the swift reply:)


The have different options, not better or more. For example, I don't see a caster taking the Step Up line of feats. However, many barbarians can duplicate it in rage powers and many fights builds can easily work it in as they get feats every level. However, it certainly requires taking your eye away from "must kill the things or you're doing it wrong" kind of thinking and requires you to take a serious examination of those abilities that allow you to be reactive rather than proactive. I've yet to see a guide give much, if any credence, to the former because they're optimization guides to play in the DPR Olympics. They're not guides to make versatile, "organic" feeling characters that have had to deal with a vast array of circumstances over an adventuring career.

It's a difference between building out Conan versus Syrio Forel from Game of Thrones using a fighter build guide for both. Both are very possible with the fighter class even though Conan is more classically a barbarian. The class itself lends to allowing for both kind of play. Following a guide, though, you're more likely to wind up with Conan than Syrio. Conan is easily duplicated by an evocation caster. Syrio takes a different tack to fighting altogether.


Buri wrote:

The have different options, not better or more. For example, I don't see a caster taking the Step Up line of feats. However, many barbarians can duplicate it in rage powers and many fights builds can easily work it in as they get feats every level. However, it certainly requires taking your eye away from "must kill the things or you're doing it wrong" kind of thinking and requires you to take a serious examination of those abilities that allow you to be reactive rather than proactive. I've yet to see a guide give much, if any credence, to the former because they're optimization guides to play in the DPR Olympics. They're not guides to make versatile, "organic" feeling characters that have had to deal with a vast array of circumstances over an adventuring career.

It's a difference between building out Conan versus Syrio Forel from Game of Thrones using a fighter build guide for both. Both are very possible with the fighter class even though Conan is more classically a barbarian. The class itself lends to allowing for both kind of play. Following a guide, though, you're more likely to wind up with Conan than Syrio. Conan is easily duplicated by an evocation caster. Syrio takes a different tack to fighting altogether.

The Syrio guy dies when he try to take on a guy in plate armor with a wooden sword, yes?

I dont think i really undestand what you want with comparing, what is the greatest and most versatilie warrior of his age(Conan) with that guy, because it sounds like you prefer the wood sword guy.
But it may be the Conan picture that disturbs.
But i do notice that you ditent give an example for a situation where the versatility of shrodingers Martial would be superior to his cousin shrodingers spellcaster.
I too like the step up feats but with the natural reach of a large creature they will become less attractive.


The spellbreaker fighter or barbarian with step up versus the "5 foot" and cast wizard. You've got a possibly dead wizard. I realize there are gloves of storing and what not that could let him get some distance on you without using the 5 foot trick, but there are also abilities to both classes that let you make an attack as an immediate action, or the teleport tactician feat that let's you basically interrupt and hit them anyway.

You could argue that any wizard worth his salt couldn't be snuck up on. There I would introduce the rogue. Almost no standard spell or ability works against mundane stealth. You may get a potential bonus to perception or to AC versus a surprise round but you don't have the same options to expose a stealthy character as you do an invisible one.

It is these ways of ensuring you can do your "main trick" that are important. It also largely why I consider the system balanced and I say the martial/caster disparity doesn't exist, or, at least, to the degree that is often stated. With UMD a fighter can cast wish just as any wizard can with a spell slot. It's all the individual build. There are several mundane ways to beat magic.


I vote for...

Prerequisite: Spell Focus (transmutation).

Benefit: Each time the caster shifts her form into that of another creature she may use her casting stat in place of either her strength or dexterity. This choice is made when the spell is cast and may not be changed during its effects.


Buri wrote:

The spellbreaker fighter or barbarian with step up versus the "5 foot" and cast wizard. You've got a possibly dead wizard. I realize there are gloves of storing and what not that could let him get some distance on you without using the 5 foot trick, but there are also abilities to both classes that let you make an attack as an immediate action, or the teleport tactician feat that let's you basically interrupt and hit them anyway.

You could argue that any wizard worth his salt couldn't be snuck up on. There I would introduce the rogue. Almost no standard spell or ability works against mundane stealth. You may get a potential bonus to perception or to AC versus a surprise round but you don't have the same options to expose a stealthy character as you do an invisible one.

It is these ways of ensuring you can do your "main trick" that are important. It also largely why I consider the system balanced and I say the martial/caster disparity doesn't exist, or, at least, to the degree that is often stated. With UMD a fighter can cast wish just as any wizard can with a spell slot. It's all the individual build. There are several mundane ways to beat magic.

The natural reach of the Calikang form will work as well as step up. And baddies that Fail there casting defensively is not that common at level 10. And if he do Fail he will be dead when he ears a full attack from Martial or Polymorphling in the next turn.

The problem with sneeky foes is for everybody. And in my experience rogues are not that hot.
I suppose if the rogue, can Down the Polymorphling before he have any actions then he is dead. But unless the barbarian have uncanny Dodge, he is only his extra hit points from sufflering the same fate. I will admit that the sneek in and kill the caster GM dont have to sorry about the argument polymorphing feat, but he May have problems ginding somebody to play with if he does it often:)
I was not aware that you were still having the Martial/caster disparity discussion. If you think that the figthers answer to the wizard having spells is to get some spells of his own? Then, i think, you May be in a different Camp, than you belive your self;)
Let me say that i, personally think that the rogues sneek up and gank you approach is just a version of "rocks Fall". But you scored a little point. On the other hand, if that is the only likely scenario where the martials have an enge over the Polymorphling, that you can envision? Then i still think the feat is too good.


cdglantern wrote:

I vote for...

Prerequisite: Spell Focus (transmutation).

Benefit: Each time the caster shifts her form into that of another creature she may use her casting stat in place of either her strength or dexterity. This choice is made when the spell is cast and may not be changed during its effects.

This will make the feat amazing for the str dumped caster and not really Award the size of the forms. I think that would be worse than Ravindorks feat.


Cap. Darling wrote:

The natural reach of the Calikang form will work as well as step up. And baddies that Fail there casting defensively is not that common at level 10. And if he do Fail he will be dead when he ears a full attack from Martial or Polymorphling in the next turn.

The problem with sneeky foes is for everybody. And in my experience rogues are not that hot.
I suppose if the rogue, can Down the Polymorphling before he have any actions then he is dead. But unless the barbarian have uncanny Dodge, he is only his extra hit points from sufflering the same fate. I will admit that the sneek in and kill the caster GM dont have to sorry about the argument polymorphing feat, but he May have problems ginding somebody to play with if he does it often:)
I was not aware that you were still having the Martial/caster disparity discussion. If you think that...

Don't take much of what I say on these boards as any sort of in depth analysis. I more often post here while at work, when I'm home often tired in the evenings, etc. This is a hang out spot for me when I've got nothing better to do and not some place I put intense scholastic effort into.

I could go back and forth with you many more times. However, with minimal effort I've shown a few ways to put casters in their place with martials. I promise you I could do more. (Hint: barbarians can immediate attack any attack regardless of reach. Now, pile that on with ability that trigger off "when you make an attack" and build some awesome ability chains. ;)


Cap. Darling wrote:
Ashiel wrote:


... I wasn't saying Dazing Assault kills the wizard/sorcerer, I was pointing out that "real" martials will have more that they bring to the table. For example, Dazing Assault is available at 11th level to any martial class and the save DC is based off BAB only. As a result, even if through optimization we can get a dedicated shapeshifter to have hit and damage ratings that are akin to a melee full attack, real martials still have things that make them more worthwhile, like the ability to stunlock and pound enemies into dust...

I know you were refering to Dazing assult offensively. But if you allow the heroes to use the dazing feats(assult and spell) so will the baddies and every one that dosent have a high fortitude save(or any save for the spell variant) risk sitting in a corner quite often.

There is little reason not to take dazing assult and never look back at level 11. or am i overstating the power of that feat?(we banned the dazing feats mainly because dazed is the nobody is immune condition)

Um, my NPCs do use things like Bleeding Assault, Dazing Assault, and Stunning Assault. Just like my NPCs do things like cast flesh to stone, phantasmal killer, or baleful polymorph. The same way my NPCs may throw bound-celestials are a good aligned party because the BBEG is kind of a d-bag. :P

I'm not seeing the problem there. >_>


Ashiel wrote:
Cap. Darling wrote:
Ashiel wrote:


... I wasn't saying Dazing Assault kills the wizard/sorcerer, I was pointing out that "real" martials will have more that they bring to the table. For example, Dazing Assault is available at 11th level to any martial class and the save DC is based off BAB only. As a result, even if through optimization we can get a dedicated shapeshifter to have hit and damage ratings that are akin to a melee full attack, real martials still have things that make them more worthwhile, like the ability to stunlock and pound enemies into dust...

I know you were refering to Dazing assult offensively. But if you allow the heroes to use the dazing feats(assult and spell) so will the baddies and every one that dosent have a high fortitude save(or any save for the spell variant) risk sitting in a corner quite often.

There is little reason not to take dazing assult and never look back at level 11. or am i overstating the power of that feat?(we banned the dazing feats mainly because dazed is the nobody is immune condition)

Um, my NPCs do use things like Bleeding Assault, Dazing Assault, and Stunning Assault. Just like my NPCs do things like cast flesh to stone, phantasmal killer, or baleful polymorph. The same way my NPCs may throw bound-celestials are a good aligned party because the BBEG is kind of a d-bag. :P

I'm not seeing the problem there. >_>

I dont think there is a problem. I was talking about the dazed condition and explaining why i ditent factor it in.

I am fine with you bad guys, even when they act like bad guys.


Buri wrote:

...

Don't take much of what I say on these boards as any sort of in depth analysis. I more often post here while at work, when I'm home often tired in the evenings, etc. This is a hang out spot for me when I've got nothing better to do and not some place I put intense scholastic effort into...

I was, kind of, suspecting this;)

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