[Spoilers] Funny Rise of the Runelords Moments


Rise of the Runelords

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Well, I only just started running ROTR recently, and all but one member of my group are totally new to tabletop roleplaying, but the few standout moments of silliness so far would be:

1. The party enter Eryliums chamber and she's already invisible, and the barbarian looks around the room and immediately decides to dive into the Runewell...

2. The party come to the rickety bridge. the rogue decides that she should go first, alone, to check it is safe. The party agree. Then the paladin says "wait, i'll come too, just in case." Fair enough, but just two of us. And then they just all walked onto the bridge at the same time...

It broke, they all held on except the Shaman, who hit the water and ended up at 0 hp. the rogue jumped to pull her out of the sea, to get pounced on by the bunyip. Then the other two decide to try and climb down the cliff to help, before realising that neither of them have climb... so they ended up down there much quicker than they expected.

Finally, the Druid Feather Falls down, saves their asses with a Flame Blade critical, and they drag their sorry selves back to Sandpoint. The goblins were laughing so hard that several of them rolled off the edge of the cliff themselves! At least it was a good excuse for the goblins to not be worried about them coming back XD

3. Beating the snot out of Orik in Thistletop, letting him live, then healing him and paying him 200G to help them out in stopping Nualia. They get to her room, he gets 2 max damage crits with his sword and shield bash (not how he's supposed to fight i know, but i was trying to weaken him a bit since the party was big enough already) and basically killed her in one round. They then went back to Sandpoint and carried on with their business, and it wasnt until 2 hours had passed that suddenly one of them went "Wait, where's Orik?"


I decided to include several elements from Pathfinder Unchained to the game to make things run faster - including removing Iterative Attacks (ie, you roll to hit once, and for every 5 you beat your roll by, an extra attack hits).

After the Eldritch Knight chose to drop a Flaming Sphere into the chamber where the Black Monk was hiding, I had the Mythically-enhanced Monk emerge from the chamber below - he managed it in one round and his horror promptly took out the Swashbuckler/Thief/Arcane Trickster. The rest of the group managed saves, with two immune to the Despair thanks to Greater Heroism... which the Sorceress decided to then cast on the Swashbuckler.

She closes with the Black Monk, who is starting to freak out the group as he had two Tiers of Mythic and Guardian - and was absorbing an attack each round and increasing all of his resistances. After using his energy-drain breath on the group, he decides to attack the Swashbuckler... and rolls a Natural 1 for his non-Iterative attacks.

I proceeded to describe it as something out of the Matrix, with the Swashbuckler (with Mirror Image up) moving her head slightly to dodge each attack, and not even a Mirror Image was touched. The following attack? The Ranger with her throwing axes, and rolled a Natural 20... and then a confirm high enough to confirm several attacks. (Admittedly, I've nerfed Crits so that they act like Vital Strike, so each attack was only doing 2d6+5 and going up against 8 points of Epic Damage Resistance... but it still did a number.)

Another amusing bit was the Sorceress using her new favorite spell, Feeblemind, on the Black Monk, only to learn that the Undead are immune to mind-effecting magics. ;)

Liberty's Edge

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This has nothing to do with Rise of the Runelords specifically, but it's a character in the campaign.

On realizing that his character was 5'6, my dad complained "Why do I always get the stumpies?" (Unameit Azzreadit Jr. was the tallest character he'd ever played)

As he learned his portrait was bald (HeroLab), he put a rank in disguise at 3rd level so he could get a toupee "Like Donald Trump."
___________________________________________________________________

Thistletop:

My Dad's character sympathized with Nualia, as they were both self-made orphans.

As well, when they learned of Nualia's story (one of the PCs was her brother), they sympathized with her and offered to help. I was speechless.

Me: You get 1,000 experience points for roleplaying your characters, but you lose a million for ENDING THE CAMPAIGN!

We were in stitches.


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Players hit 10 last night just before heading to Hook Mountain. Everyone's excited to use their new toys/feats/hexes.

3 players Dimension Door behind the 2 ogres guarding the mouth of the cave complex and attack, failing to kill the ogres outright (we use the facing variant rules). One ogre turns and crits the rogue who then fails his fort save for massive damage and dies.

The party go silent in disbelief.

I attempt to trigger the soft, elven-like character death music I had prepared just for this momentous occasion in the Roll 20 jukebox. Unfortunately, it's right next to an electronic version of the Benny Hill theme tune and I wasn't paying full attention....

The players weren't impressed.


barry lyndon wrote:


I attempt to trigger the soft, elven-like character death music I had prepared just for this momentous occasion in the Roll 20 jukebox. Unfortunately, it's right next to an electronic version of the Benny Hill theme tune and I wasn't paying full attention....

The players weren't impressed.

My stomach is hurting from just imagining that....

Sczarni

That is hysterical. Thank yo for sharing.

Grand Lodge

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Where:
During our partys fight with black magga, when we were getting our respective derrieres handed to us, the four armed tiefling alchemist decided to bluff black magga (after finding out she was kind of a lamashtu mascot) by telling her that "this town is already scheduled to be sacrificed to lamashtu later". After a critical bluff for around 50, she left back to the lake very confused.

This was the same session where our wildshaped druid decided he would go save the little schoolgirls being washed downriver as a giant octopus. A lot of snickering was had


Also where:
during the trip upriver to turtleback ferry our druid, still as an octopus, convinced the random encounter giant snake to leave via empathy. The rest of the party figured the snake saw the tentacles and thought itself outnumbered.

And:
when Xanesha in skinsaw murders tried to get away by levitating down the clocktower and the heroic Summon Monster I pony of our conjurer was sent after her to kamikaze-airtackle her to death. Falling object rules indeed.


Ponies atacking someone reminds me of Smash Up... ;)


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Don't get me started on ponies. In Jade Regent, the Battle of Dead Man's Dome became, "I HATE the bard and his $%&%*% summoned ponies!"


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My group used the Mount spell to investigate the room that shrinks everyone. Poor thing shrank (My Little Pony!), threw up (Pinky Pie, we told you not to overeat!), and then got squished by the giant. After that a couple players started joking about using the Mount spell to trigger other traps and the sorceress kept going "noooo!" as she likes her summoned horse which got squished. ^^;;


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Imagine how the poor farmer felt, whose horse suddenly disappeared then reappeared barely a minute later tiny, covered in it's own vomit and squished "Damn it! And I was a fort night from it's last payment!"

No one ever thinks where those poor outmatched summoned animals came from, I like to think the opposite side of the world, unless they're infernal or celestial, in which case add Angel, demon or whatever template to the farmer in the above scenario :-)


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I am so tempted someday to do a Random Encounter where the party finds itself elsewhere and being forced to fight for someone against a series of foes because they got hit by a Summon Adventurers spell. ;)


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Or even a team of Assassins that a bunch of farmers chipped in to hire to seek vengeance for their dear sweet Pinky Pie(s) :-D


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Technically, the Summon series of spells just summons a temporary manifestation of the real thing (you need instead a spell which calls a creature to get the real thing).

On the other hand, in certain older editions of the game it definitely was the case that the Summon spells brought the real thing. And low-level adventurers were indeed at risk of being 'ported in by a high-level spellcaster for a fight. (Or to be used as simple cannon-fodder.) So think of those poor ponies! :)


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So every time a little kid dreams of a pony it's destined to die in some far off hole in the ground because some dick Wizard can't fight for themselves:-D


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NobodysHome wrote:
Don't get me started on ponies. In Jade Regent, the Battle of Dead Man's Dome became, "I HATE the bard and his $%&%*% summoned ponies!"

Since Tangent101 and Captain Yesterday favorited this, I'll just point out that it was Impus Minor, invited to be in the "real, invitation-only roleplaying group" at the tender young age of 11, who figured out how to tactically place highly-mobile ponies to disrupt the waves of attackers.

Dad was both proud and infuriated.

$%&%*% ponies!


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Note to self: Make sure future enemies have maximum ranks in Acrobatics. ^^;;

Though with giants that isn't quite the problem. I'll just give them Lunge. "So, how are you going to close with the giants? You've ponies you summoned in the way..."

(Actually, only the Swashbucker would be impaired seeing everyone else is ranged. And even she has Celestial Armor so... Fly.)


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Great!

Now I gotta make a multi-class Swashbuckler-Mesmerist that calls himself The Ponydancer his shtick will be dancing across all the f$@@ing ponies trying to get to the enemies :-)


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Completely off RotRL but the pony story reminds me of an event back when the world was young and dinosaurs roamed the earth (1st edition.) I was a player in a small group and the DM was facing a TPK from a wraith (undead in 1E were really, really nasty) - all the pc's were down. He determined the NPC we had been escorting was very paranoid about undead so had his mules shod with silver horseshoes (which in 1E would let you hit the wraith.) So the mules kicked the last wraith to death and we survived.

Tying all the threads back together, that fighter pc eventually joined a multiverse spanning mercenary company that could be summoned by wizards, etc. to fight battles, etc. Very much in keeping with the wildly crazy (almost whimsical - albeit disturbingly violent) campaign.


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Going off-topic here ...

That tale reminds me of a group (I was not part of it at the time) which - by creative DM fiat - had to be rescued from a TPK by their own warhorses.

There was another group (again, before I joined them) whose characters earned a reward in a kingdom in the form of various traitors' land holdings. Everyone in the group was awarded some land - including the druid's tiger animal companion. (And it wasn't even awakened, IIRC.) Just imagine the depressed traitors drinking themselves to death in exile, bemoaning their fates and their losses. "My castle is owned by that wizard!", "Mine was taken by that paladin!", "... Mine's owned by a tiger."


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Since it's halloween...

A few sessions ago the party was in Foxglove Manor. I was wrapping up the session which had been satisfyingly creepy. We play on Roll 20 and as I was close to calling it I saw something. Behind the Barbarian player's shoulder, in his cam, a creepy clown doll slowly rose up facing the camera and then slowly went back down.

I spluttered while drinking my bourbon, and said "What's THAT?". Everyone was laughing, including the barbarian and then he said "Ok, so catchya next week?". I said "Wait! What was that clown?! Everyone saw the clown, right?" And they all were laughing and confirming.

Barbarian player was smiling as if he was it was a shared joke but started looking confused. "What are you taking about?" "Dude", I said "There was a %$#^ing clown puppet thing behind you". He briefly turned around and looked back, and seemed to be getting slightly annoyed. "Whatever. You're just trying to freak me out because [wife] is away".

We all were laughing but still wanting to know what the deal was. "So [wife] is away in new York, are the kids in bed?", "They're not here. They're at their grandparents. I'm alone and you're trying to freak me out!".

"We're not! Look, a weird clown puppet was behind you just now! You're freaking US out!"

He sighed and rolled his eyes, turned in his chair and and began to stand up and...his camera feed went dead.

He didn't reply to text messages for 15 minutes after that. Finally a simple "LOL ;)"

I still have to get him back for that.

Contributor

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In Thistletop, the following was shouted as an insult to both the statue of Lamashtu and to Nualia: "I enjoy non-procreative sex!"

The Exchange

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We finally got back together after a month off. The GM has a new job and I literally bullied him into GMing last night from 5 to 10. I feel kind of bad, but I made up for it with pizza, and he got his revenge on me with true GM style.

Our party consists of the following;

-
Brahmik - 10 level Invulnerable Rager Barbarian (human male)
Sapphire - 10 level Paladin of Iomedai (aasimar female)
Konnor - 10 level Rogue (drow male), the infamous Drizzt 254875.9
Tessa - 9 level Witch, 1 level Tattoo Mystic (sylph female)
Qakisst - 6 level Sorcerer {CL8}, 4 level Oracle (ifrit male)
Dahlia - 8 level Bard (changling) cohort

We've finally made it to Hook Mt. The Town below is safe, the baddies below 10,000 feet have been dealt with, we're ready to go into the mountain itself. That's where we left off on the 2nd of October. now...

Its so FLUFFY!:
We enter the cave with the dragon ribs. I take samples because dragon! Our rogue messes with the statue and it collapses making a noise. Yes, Drizzt 254875.9 once again sets off the alarm.

But ogres are like half deaf so none of them come rushing out. Lucky us. We slip down into the cave and catch the ogres in a bottleneck were we have an advantage. We make quick work of the ogres guarding the entrance and in the armory; as well as the hill giant.

After checking out the forge room we move on to the kitchen. Four gorgeous women in a stanky, nasty kitchen with a large black kettle. I look sideways at the GM and say, "Dahlia makes a knowledge family check." The GM gives me a dirty look as nobody is supposed to know Dahlia is a changling (even my character doesn't actually know). The hags are under a mind blank effect so our paladin doesn't detect any evil, but our witch and Dalia both make sense motive rolls in the 30s and call cow patty.

Having been found out the hags drop the act, and a fog cloud, to stop us from knowing exactly what they're doing. One of the hags takes her true large form on the edge of the fog so she can see us while they all set up a hex to drop on somebody. So we start laying into the hag on the edge of the fog except for me. I drop a lightning bolt into the center of the fog where I last saw the hags gathering. GM tells me later that I hit two of them (which was the best I could do). The hags, in return, drop the fog and then the hex on me at the beginning of the next round. I fail the fort save and make the will save.

I'm a bunny.

Immediately our paladin player squeals, "Oh my goddess; he's so cute!"

Through most of the hag fight, I have one spell I can do. Air bubble because it has no verbal. My only remaining attack, my elemental blast for 1d6+4.

My son, who plays our female witch, and our paladin player, have both decided to keep me as a bunny for the rest of the module because I'm so cute (a bunny with a 23 charisma). Fortunately for me, the ice wight(or whatever the head of the black arrows was turned into) showed up before we could finish the hags and we were pretty wrecked at that point, except for me. The bunny.

To beat the wight, Tessa had to dispel the baleful polymorph. I have never been so glad to see an undead monstrosity in my gaming life.


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My male Draconic Bloodrager realized that Nualia's armor was better than his. He feels very sexy in his new armor.

The Exchange

Sah wrote:
My male Draconic Bloodrager realized that Nualia's armor was better than his. He feels very sexy in his new armor.

I'm to sexy for this Mod, to sexy for this Mod, to sexy by far.


Bellona wrote:

Going off-topic here ...

That tale reminds me of a group (I was not part of it at the time) which - by creative DM fiat - had to be rescued from a TPK by their own warhorses.

There was another group (again, before I joined them) whose characters earned a reward in a kingdom in the form of various traitors' land holdings. Everyone in the group was awarded some land - including the druid's tiger animal companion. (And it wasn't even awakened, IIRC.) Just imagine the depressed traitors drinking themselves to death in exile, bemoaning their fates and their losses. "My castle is owned by that wizard!", "Mine was taken by that paladin!", "... Mine's owned by a tiger."

The tiger's seneschal should be Charlie Sheen. ;)


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Bellona wrote:

Technically, the Summon series of spells just summons a temporary manifestation of the real thing (you need instead a spell which calls a creature to get the real thing).

On the other hand, in certain older editions of the game it definitely was the case that the Summon spells brought the real thing. And low-level adventurers were indeed at risk of being 'ported in by a high-level spellcaster for a fight. (Or to be used as simple cannon-fodder.) So think of those poor ponies! :)

Being summoned to fight for some Magic-user was definitely a thing in 1e AD&D. Knights of the Dinner Table did a hilarious strip on this, as it was possible to summon an entire adventuring party with one spell.

This needs to be a thing in Pathfinder, somehow.

One house-rule we've entertained implementing for PCs that are absent due to the player being unable to attend is that they are planar/player allied elsewhere. While they're gone they do stuff that earns them XP and are paid handsomely for their services, coincidentally keeping them at parity with the active characters in XP/level and magic items. The caveat of the player ally is that no one talks about what happens in player ally. ;)


Turin the Mad wrote:
Bellona wrote:

Technically, the Summon series of spells just summons a temporary manifestation of the real thing (you need instead a spell which calls a creature to get the real thing).

On the other hand, in certain older editions of the game it definitely was the case that the Summon spells brought the real thing. And low-level adventurers were indeed at risk of being 'ported in by a high-level spellcaster for a fight. (Or to be used as simple cannon-fodder.) So think of those poor ponies! :)

Being summoned to fight for some Magic-user was definitely a thing in 1e AD&D. Knights of the Dinner Table did a hilarious strip on this, as it was possible to summon an entire adventuring party with one spell.

This needs to be a thing in Pathfinder, somehow.

One house-rule we've entertained implementing for PCs that are absent due to the player being unable to attend is that they are planar/player allied elsewhere. While they're gone they do stuff that earns them XP and are paid handsomely for their services, coincidentally keeping them at parity with the active characters in XP/level and magic items. The caveat of the player ally is that no one talks about what happens in player ally. ;)

I may have to steal this!


Ditto!

Currently I'm using a broken/incorrectly-activated Questing Orb minor artefact (a homebrew variant on the Scar of Destiny meta-game artefact from Artifacts and Legends).

This resulted in what we call "Schroedinger's adventuring party" sleeping in magical stasis up at the Sandpoint Cathedral (or rather, in one of the adjoining acolyte dorms). All were unsuspecting first level characters who turned up in Sandpoint for the Swallowtail Festival, where they were all hit by a shard of broken glass when the artefact broke on the speaker's stage during the goblin attack.

If a player can't make it to a game session, then his/her character is sleeping in the temple (magically teleported there if necessary). If the number of players is low enough to require an extra body/NPC to bring it up to four characters, then the new NPC is drawn from a pool of pre-generated characters (made by me) who are sleeping at the temple and is teleported in. If a PC dies and there are no plans/possibilities to raise him or her from the dead, then the replacement is teleported in from the temple's collection of sleeping beauties, and the dead character is teleported back to the temple and put under a long-term Gentle Repose effect. (The new character in this case is of course created by the player.)

Characters who are "brought in" will be at an adventure-appropriate level and have an equipment budget equal to what the party's lootmaster has handed out to everyone (all courtesy of the artefact). Any unassigned party loot will either be in the hands of the new character (if usable) or back in the party's common loot. Replacement characters know most of what the party has been doing, but with a focus on one main character (as if they have been looking over that character's shoulder).

By the end of the campaign, any "unused" characters will wake up at level two (and appropriate equipment), the Gentle Repose effect will run out for those who have died, and those who have had short "guest appearances" will wake up at the level/loot appropriate for their most recent waking period.


Spiral_Ninja wrote:
Turin the Mad wrote:
Bellona wrote:

Technically, the Summon series of spells just summons a temporary manifestation of the real thing (you need instead a spell which calls a creature to get the real thing).

On the other hand, in certain older editions of the game it definitely was the case that the Summon spells brought the real thing. And low-level adventurers were indeed at risk of being 'ported in by a high-level spellcaster for a fight. (Or to be used as simple cannon-fodder.) So think of those poor ponies! :)

Being summoned to fight for some Magic-user was definitely a thing in 1e AD&D. Knights of the Dinner Table did a hilarious strip on this, as it was possible to summon an entire adventuring party with one spell.

This needs to be a thing in Pathfinder, somehow.

One house-rule we've entertained implementing for PCs that are absent due to the player being unable to attend is that they are planar/player allied elsewhere. While they're gone they do stuff that earns them XP and are paid handsomely for their services, coincidentally keeping them at parity with the active characters in XP/level and magic items. The caveat of the player ally is that no one talks about what happens in player ally. ;)

I may have to steal this!

Please do. It makes the most sense in-game by our (perhaps warped) logic. And it's seriously grandfathered in via 1e. ;)


Turin the Mad wrote:
Please do. It makes the most sense in-game by our (perhaps warped) logic.

It never has to make sense if you make it Sheogorath doing the summoning. :P

Spoiler:
Wabbajack!


Poldaran wrote:
Turin the Mad wrote:
Please do. It makes the most sense in-game by our (perhaps warped) logic.

It never has to make sense if you make it Sheogorath doing the summoning. :P

** spoiler omitted **

Coming back with a staff of Wabbajack would be pretty amusing! ;)


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We had all sorts of weird and funny moments along the way, but by far the funniest had to be in the very final battle:

Spoiler:
Karzoug had transformed himself into a blue dragon during the fight. One of the PCs managed to get close to him and hit him with irresistible dance. Though he made the save, he was still forced to dance for one round. So I switched the music to Come and Get Your Love (from the intro of Guardians of the Galaxy) and did a few dance moves.

Needless to say, Karzoug was probably glad the PCs killed him soon after that - he would never have lived it down!


So, here's one. After saving a certain town from a major attack(Chapter 4), the town has a barbecue in honor of the party. Two things of note happen during the party.

1)The only Irishman on the entire planet ends up getting into a drunken fistfight because "apparently I'm a walking stereotype".

2)The entire town consumes dragon flesh, except for one member of the party. Later, they discover that the everyone in town is now fire resistant, except for said party member. This is discovered when, testing whether a flame was actually burning cold because it hasn't hurt anyone else when they touched it, said party member confidently thrusts his hand directly into the flame.


As typical with PbP's, we ended before finishing book 1. But it was a lot of fun with great player and PC interactions.

My favorite moment (of many) has to be;
I posted too early/fast when we first encountered the Quasit (who had kidnapped my wizard's raven familiar, and had the poor smart-mouthed bird tied up and hanging over the Runewell ready to be killed.) As a result of the cross posting, the following occurred (as best as I recall, this was 3.5e please remember) :)

Spoilered for length. I'm long-winded. Deal with it. ;P

Spoiler:

My wizard made a spectacular declaration of soon-to-be-realized mayhem and vengeance upon the quasit. Then used a transposition spell to trade places with his captive familiar. His final line of the speech was, "NO ONE touches my familiar!" Intended to be in the quasit's surprised face.

During the casting of the transposition, Quasit used it's readied action to fly closer to party to begin it's casting attacks, so my wiz ends up standing on the edge of the Runewell (we didn't know what it was/did yet) facing empty air. DM said roll a dex check. He fails and slips, INTO the runewell. Note, he is still bleeding (IE=Slightly wounded and still down a few HP) from the previous encounter with invisible Imp who kidnapped the familiar. Yes, you know what happened next.

Cue summoned Sinspawn IN the runewell, With my Wiz. :(

(Still don't why I did the following) o_0
Deciding any spell I cast would likely end with the sinspawn AoO'ing me to death, My wizard wildly swings his lit lantern around, (he's human) spraying the top of the runewell fluid with lamp oil. HE snaps his fingers using a cantrip to put a flame on his fingertip, holds it aloft, and cries "How about a little FIRE scarecrow!?!" As he takes a deep breath and goes under the fluid, fingertip last, lighting the oil on fire.
That part went well, Sinspawn starts taking fire damaage as oil burns.
Then my wiz has to make Saving throw to continue holding breath. I'm good for a couple of rounds, right? :)
Oh no. MASSIVE failure of holding breath roll. Decides that Sinspawn stepped on wizards stomach while thrashing in agony, forcing him to lose held breath.
Wiz surfaces for breath, uses actions to draw a heal potion and drink it, makes 1st save so doesn't take much fire dmg, BUT triggers AoO for drinking potion. Sinspawn slaps the cr@p outta me. O-O

Cue yakkity sax music, Wiz bouncing around trying to drink potions and finally climb out of Runewell, Sinspawn and Wiz taking fire dmg while Spawn tries to claw Wiz,... all while the rest of the party were dealing with teh lil quasit of doom. Quasit finally turns invis, Party retreats, licks their wounds, and after MUCh healing and good RPing, we returned to sneak up on the lil Quasit, tackled it, held it down and beat it to death. Finally.

Yes, the wiz survived, No thanks to his dex rolls. :/


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Combat hasn't even started, but things are getting good.

Our halfling bard thinks that the female half-elf cavalier and the male human titan mauler barbarian are married, and our human cleric of Erastil follows our kobold draconic sorcerer (disguised as a little girl). While the bard, barbarian and cavalier are at the Rusty Dragon, Lonjistu scolds the cleric, telling him to drag the girl down from the town's stage. That's when the kobold goes out of his disguise and fires a cold spell at the old man's feet. Lonjistu runs to get some guards while the kobold and cleric head to the Rusty Dragon, as the "dragon" hears music (which is the bard playing music for a dance); the barbarian and cavalier hear the sounds of a girl screaming (really Lonjistu), and when the barbarian opens the door, he sees two of Sandpoint's guards pointing arrows at the door. He doesn't realize what's going on-until he looks down and sees the kobold. Rather than killing him, the barbarian simply grapples him. The guards put their arrows down, but Lonjistu swipes one and tries to shoot the kobold himself-only for the barbarian to grab the bow with his free hand. After the barbarian, cleric and kobold try to tell the old man that today's not the day for blood to be shed, Lonjistu storms off and shoves the half-elf cavalier to the ground.

So, the goblin raid hasn't started, and now our barbarian and cavalier may end up being a couple, the guards almost attack an egotistical (but non-evil) kobold, and the barbarian actually grapples the kobold. I've never heard of a PC grappling another before.

The Exchange

KoolKobold wrote:

Combat hasn't even started, but things are getting good.

...
...

So, the goblin raid hasn't started, and now our barbarian and cavalier may end up being a couple, the guards almost attack an egotistical (but non-evil) kobold, and the barbarian actually grapples the kobold. I've never heard of a PC grappling another before.

A kobold? Awesome! He'll have a hard time convincing the townfolk that he's not a bad guy, but since he's not a goblin it should be doable. I want to hear more about how this one turns out.


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Titled: "Let's surprise the GM and screw over all his prep for this session"

Previously in the AP:

During the Stone Giant attack on Sandpoint, Titus Scarnetti's grandson was one of the townsfolk abducted during the retreat of the invaders. Titus posted a reward for returning the boy, plus bonuses for each giant head returned. The race to rescue him was on.

The party however had other ideas. Instead of tracking the giants, they took a completely different route to Jorgenfist, ignoring the rescue mission altogether. In downtime, I duplicated the party and played out a rescue that succeeded.

By the time the players returned from Jorgenfist they were notified that the grandson had been returned by other means. Titus refused to pay the players either the reward or the bonus for the heads and the heads sat in a sack in their lockup for a couple of weeks...

Last session:

Instead of attempting to find a way to Xin Shalast, they announced they were going to exact revenge on Titus. They retrieved the decomposing heads, went to The Rusty Dragon and got drunk and then headed to Scarnetti Manor in the dead of night. Casting invisibility upon themselves, the rogue managed to unlock the front door and they crept in, in a conga line of stumbling, invisible, but mostly blinded idiots, led by the one party member with darkvision.

By this point the players were giggling hysterically and I announced that every time they laughed in real life, they had to roll a stealth check to attempt not to make a noise in the game. This of course made it worse and they were stuffing their hands in their mouths to try and keep quiet. The gnome sorceror decided to play a prank by silently casting an image of a stone giant standing in the Scarnetti reception hall. The players were confused and shocked into silence whereby the sorceror's player himself convulsed with laughter, blowing his stealth check and the house awoke. Scarnettis and guards came to investigate, immediately attacking the stone giant illusion.

The players threw the heads out across the floor like horrific bowling balls appearing from nowhere to the guards' terror and then fled stumbling and laughing into the night.

They've rated it one of the best sessions they've played, which I guess is a damning indictment of my interpretation of the AP, but I guess I'll take what I can get.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

The sessions where the players are having their own fun tends to be what they consider to be the best session in any campaign :D So don't worry about that too much

Liberty's Edge

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Tonight, we started Hook Mountain, Talking about the new gear the party had purchased, someone commented on how the dwarf monk didn't quite dress the way one might expect.

Gronar, the party’s dwarf monk (played by our 14-year-old neighbor), explaining how he got his magic snakeskin vest:

Gronar: I took the snakeskin magic vest from a half-snake half-woman woman.

NPC: So, did you make it from her snake part?

Gronar: No, I took it from her woman parts… (dawning realization) Wait, wait…

Later, he realized that in addition to the snakeskin vest (Xanesha's snakeskin tunic), he was also wearing a tiara (headband of inspired wisdom), and a big cape covered in feathers (an Eagle Cape). As the party walked into Turtleback Ferry's only tavern, he shouted, "I'm fabulous!"

And darn it, he was.


I'm not sure if this counts as "funny" or as a "Crowning Moment of Awesome" but tonight's game? Well, the group was using Fly and Life Bubble to avoid touching anything in the Runeforge Sloth Sewers.

So they enter into the room with the levers and the Omox Demons... and I've increased the number of demons to three seeing the group is Mythic (Tier 2) and has five characters.

They are ambushed by the Demons who hurt the Eldritch Knight a bit, and the Swashbuckler promptly flies up to one... and rolls a natural 1. The Sorceress uses an Intensified Rimed Snowball, the Ranger uses Sun Metal because she does not look forward to catching returning axes that have been thrown at those things... and the Cleric does a Mythic Recalled Blessing to cast Holy Smite (rerolls magic resistance and saving throws).

The demons need 6s to save. The rolls? 1. 6. 2. The reroll? 1. Meaning the demons are now blinded, everyone has Concealment to them, and they took a full 10d6 damage (and the cleric rolled over 40 damage).

I handwaved the fight at that point and let them win without using up resources. It was pretty much a moot point after all. ;)

Afterward? They summoned the Elder Water Elemental, which freaked out over the mess... so two of the players handed over their bars of soap to help out. And the Cleric cast Purify Food and Drink on the guck several times to try and help. ;)


Tusk the Half-Orc wrote:

Tonight, we started Hook Mountain, Talking about the new gear the party had purchased, someone commented on how the dwarf monk didn't quite dress the way one might expect.

Gronar, the party’s dwarf monk (played by our 14-year-old neighbor), explaining how he got his magic snakeskin vest:

Gronar: I took the snakeskin magic vest from a half-snake half-woman woman.

NPC: So, did you make it from her snake part?

Gronar: No, I took it from her woman parts… (dawning realization) Wait, wait…

Later, he realized that in addition to the snakeskin vest (Xanesha's snakeskin tunic), he was also wearing a tiara (headband of inspired wisdom), and a big cape covered in feathers (an Eagle Cape). As the party walked into Turtleback Ferry's only tavern, he shouted, "I'm fabulous!"

And darn it, he was.

So the dwarf monk is a shorter Ric Flair?

<.<

>.>

I can see that.

Liberty's Edge

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Turin the Mad wrote:
Tusk the Half-Orc wrote:


Tonight, we started Hook Mountain, Talking about the new gear the party had purchased, someone commented on how the dwarf monk didn't quite dress the way one might expect.
Gronar, the party’s dwarf monk (played by our 14-year-old neighbor), explaining how he got his magic snakeskin vest:
Gronar: I took the snakeskin magic vest from a half-snake half-woman woman.
NPC: So, did you make it from her snake part?
Gronar: No, I took it from her woman parts… (dawning realization) Wait, wait…
Later, he realized that in addition to the snakeskin vest (Xanesha's snakeskin tunic), he was also wearing a tiara (headband of inspired wisdom), and a big cape covered in feathers (an Eagle Cape). As the party walked into Turtleback Ferry's only tavern, he shouted, "I'm fabulous!"
And darn it, he was.

So the dwarf monk is a shorter Ric Flair?

<.<

>.>

I can see that.

Had to google him, but close enough! Funny thing - in last night's session, they took on the Graul Farmhouse, and one-shotted most of the ogrekin (except Mammy, of course). I swapped out some of the treasure for more useful items. Maulgro Graul, for example, was wearing this. For the image, I showed him a picture of a Mexican wrestler's mask instead of the stock art from Ultimate Equipment.

Liberty's Edge

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Tangent101 wrote:
Afterward? They summoned the Elder Water Elemental, which freaked out over the mess... so two of the players handed over their bars of soap to help out. And the Cleric cast Purify Food and Drink on the guck several times to try and help. ;)

Alert the media! A couple of PCs actually used the soap included in the stock adventurer equipment kits!


Tusk the Half-Orc wrote:
Tangent101 wrote:
Afterward? They summoned the Elder Water Elemental, which freaked out over the mess... so two of the players handed over their bars of soap to help out. And the Cleric cast Purify Food and Drink on the guck several times to try and help. ;)
Alert the media! A couple of PCs actually used the soap included in the stock adventurer equipment kits!

Technically it was probably a purchased replacement.

The group includes a halfling cleric/bard who frequently mentions needing to take a bath, an elvish ranger whose player I think also mentioned baths on several occasions, and an Irrisen outcast Sorceress who purchased a portable bathtub as part of her beginning equipment (she joined later than the others so had more starting gold).

In fact, I think the one player who isn't into bathing has the whole "I'm a blacksmith/tinkerer" shtick down and jokes about water being unhealthy. ;)


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Gotta lighten those encumbrance loads. OUT WITH THE SOAP!! ;)


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My wife plays Kyra in the campaign I'm running, and is the only other adult in the room. I'm pretty sure when the party finally made it to Turtleback Ferry and got rooms at the inn after 8 days on a riverboat, in the rain, with the wind and current against them, and two days tramping through mud on horseback, she announced immediately that she was taking a bath.

Dead silence from the dwarf monk, half-orc fighter/sorcerer, even the elf siblings (the eldritch knight and the rogue). There were crickets. If they make it to the final battle with Karzoug, the wizard will be able to save himself a spell slot by not having to cast Grease. They can just unwrap those original bars of soap and toss them on the floor while Kyra casts Create Water. Then just sit back and watch a 10,000-year-old 20th level transmuter dance like an octopus in roller skates.


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minor creation can make vegetation-based items. Just sayin'. ;)

Liberty's Edge

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zmcchicago wrote:
My wife plays Kyra in the campaign I'm running...

Just noticed that I put up my last post somehow logged in with the account I set up for my daughter to register her PFS character. If she ever starts using the boards herself, she's going to be awfully confused if she notices her first post.

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