Closing a location


Rules Questions and Gameplay Discussion


Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber; Pathfinder Battles Case Subscriber

I know when you find a villain and he escapes to another location it closes. then find the henchman at the new location, close it and find the villain you banish all of the cards at the second location leaving only the villain.

My question: at the first location where the villain fled from. Do the remaining boons and banes stay or are they banished?

I ask because on pg. 13 it says that characters may move to closed locations, and if there are cards there, explore them as normal.

The way we have been playing is to not banish any closed location cards unless it is where you closed due to a henchman, and then found the villain. Is that correct?

Thanks


When you close due to a Villain, the cards are banished, normally leaving that place empty. It makes more sense in the second scenario, where cards are added to some locations after close.


Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber; Pathfinder Battles Case Subscriber

What if you close due to a henchman alone? Do you banish those cards too?

I think the answer is yes but the rule book starts talking about the villain scenario and sort of assumes you know the other without defining it on pg. 13


If you close due to a henchmen, search through to see if the Villain is in that pile. If not, banish all cards (and the location is closed). If it is, banish all card but the Villain (and the location is not closed).


We've been playing that unless the location says otherwise (a couple say to keep the cards) you banish everything when it's permanently closed, either due to henchperson or villain.

There's a couple, like the general store that say 'When closing add 1d6 items to this location'. So you can visit and acquire those ones, but everything else would get banished.

I admit the rulebook was a bit confusing when it said you can still acquire cards there and we didn't see the location that adds cards after closing for a couple of adventures.


Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Thanks much


Updated Rulebook Page 13 wrote:

Closing a Location

You may earn the opportunity to close a location in a number of ways. Usually you get the opportunity to close a location after a defeating a henchman from that location deck (see Henchmen on page 17), or after that location deck runs out of cards (see Your Turn on page 8)... If you succeed at meeting the When Closing requirement, search through the location deck, take out the villain if it is there, and banish the rest of the cards.

Locations are permanently closed by either fulfilling the When Closing requirement or by defeating the villain in that location. You earn the right to attempt the When Closing requirement by either eliminating all the cards in the location, or if you defeat a henchmen from that location deck that specifies you may immediately attempt to close the location. Regardless of how you earned the right to make the attempt, all permanently closed locations generally have their cards banished. Some locations will instruct you to break that rule and either add new cards after you banish what was in the location or have you leave certain cards in the location after closing it.

Even if a closed location has no cards, it may still be advantageous for a character to visit a closed location. For example, in scenarios with the Mountain Peak, once it is closed a character ending her turn there may examine the top card of any open location. Amiri would love to user her power to jump back to the closed Mountain Peak at the end of every turn.

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