Voters' Incessant Ramble


RPG Superstar™ General Discussion

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The Exchange Owner - D20 Hobbies, Representative - D20 Hobbies , Marathon Voter Season 7, Marathon Voter Season 8

Eric Morton wrote:
James Risner wrote:

I'm pretty sure 553 is the exact "post-cull" total.

That depends. Is "Coin of Purchased Friendship" different than "The Coin of Purchased Friendship," or did someone erroneously append a "The" to the name of the first item when adding it to the list?

Also, are there both a cloak and a coat of misplaced fear, or is "Cloak of Misplaced Fear" a transcription error?

Point.

Correction: 551

Grand Lodge RPG Superstar 2012 Top 32 , Dedicated Voter Season 6, Marathon Voter Season 7, Dedicated Voter Season 8, Star Voter Season 9

Voice Of Reason wrote:
Ya know, this voting needs to end.

Agreed!

It looks like I got the Marathon Voter tag. I'm not sure if I should be happy or regret all the time lost. :p

I'm sure casting another 100-200 votes will have little or no effect on the rankings, so I'm going to stop voting now.

Champion Voter Season 7, Champion Voter Season 8, Dedicated Voter Season 9

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Monocle vs Spectacles

Scarab Sages RPG Superstar 2013 , Dedicated Voter Season 6, Dedicated Voter Season 7, Dedicated Voter Season 8, Star Voter Season 9 aka Steven T. Helt

4 people marked this as a favorite.

"It's such a shame that rogues are a useless class. Everyone agrees. Better design a wondrous item that let's our party be stealthy/deliver sneak attacks/maneuver for flanking/find traps/lie to NPCs,"

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Forest vs city

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Steven Helt wrote:
"It's such a shame that rogues are a useless class. Everyone agrees. Better design a wondrous item that let's our party be stealthy/deliver sneak attacks/maneuver for flanking/find traps/lie to NPCs,"

This bugs me too. So many would be designers who haven't got the slightest idea about the meta game and design items that give out a plethora of skill boni (make skilled classes obsoluete) or give out the only unique class boni of Rogues.

Also I never understand the "play it safe" items. You either win this or not and it is unimportant if your item is at rank 100 or 300. All or nothing, really. Playing safe will get you nowhere.

RPG Superstar Season 9 Top 16 , Star Voter Season 7, Star Voter Season 8 aka Cyrad

MicMan wrote:
Steven Helt wrote:
"It's such a shame that rogues are a useless class. Everyone agrees. Better design a wondrous item that let's our party be stealthy/deliver sneak attacks/maneuver for flanking/find traps/lie to NPCs,"

This bugs me too. So many would be designers who haven't got the slightest idea about the meta game and design items that give out a plethora of skill boni (make skilled classes obsoluete) or give out the only unique class boni of Rogues.

Also I never understand the "play it safe" items. You either win this or not and it is unimportant if your item is at rank 100 or 300. All or nothing, really. Playing safe will get you nowhere.

I feel like this ignorance of the metagame has resulted in many classes gaining sneak attack and trapfinding. I don't understand "play it safe" item either. Items that reward calculated risk-taking are more fun.

Scarab Sages Dedicated Voter Season 6, Dedicated Voter Season 7

Eric Morton wrote:

My voting stats as of this earlier evening:

1000 votes cast
613 unique items seen overall
528 unique items seen post-cull
25 known post-cull items not seen

most-viewed item seen 10 times
my own item seen 4 times

Great mother...I have four Items that I have seen 12 times each (and worse yet, two of them were instant headdesks the first time I saw them) and I haven't even reached 'dedicated'...

Grand Lodge Star Voter Season 6, Marathon Voter Season 7, Star Voter Season 9

1 person marked this as a favorite.

A rich laborer's mithral inlaid gloves that requires no save...

Scarab Sages Dedicated Voter Season 6, Dedicated Voter Season 7

'no save' seems to be another theme this year...

Grand Lodge Star Voter Season 6, Marathon Voter Season 7, Star Voter Season 9

Just saw the fiercest item after cull!

Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9

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SCSi wrote:
Drejk wrote:
Golden kitten fang?
Can you in fact make kittens even more irresistible?

Yup, increase their caster level of "plaintive meow" and "big wide eyes" spells.

Also increase the DC for resisting "purr attack" and "leg rub" actions. Purr is a swift action usually ;)

Marathon Voter Season 7

I wouldn't put it on a sandwich, but I've voted for it every time.

Silver Crusade Dedicated Voter Season 7

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Anthony Adam wrote:
SCSi wrote:
Drejk wrote:
Golden kitten fang?
Can you in fact make kittens even more irresistible?

Yup, increase their caster level of "plaintive meow" and "big wide eyes" spells.

Also increase the DC for resisting "purr attack" and "leg rub" actions. Purr is a swift action usually ;)

Can be countered by Sack of Drowning

Dedicated Voter Season 7

feytharn wrote:
'no save' seems to be another theme this year...

Thats one theme that will never get my vote. Regardless of the side of the fence you're on (GM or Player) everything gets a roll to succeed or (horribly) fail.

RPG Superstar 2013 Top 32 , Marathon Voter Season 6, Dedicated Voter Season 7, Dedicated Voter Season 8, Star Voter Season 9 aka Phloid

SCSi wrote:
feytharn wrote:
'no save' seems to be another theme this year...
Thats one theme that will never get my vote. Regardless of the side of the fence you're on (GM or Player) everything gets a roll to succeed or (horribly) fail.

I think this is the case most of the time, but is not necessarily set in stone. A targeted effect should certainly have a save or at least require an attack roll, but I think there could be items made that have other limitations that make up for the lack of a save. If the effect was weak, limited, and easily avoidable, or maybe is centered on the user and effects he and his allies as well, it might do without a save. What I'm trying to say, is that there are design narrow spaces where such an item could work and saying "everything should have a save no matter what," is limiting to design creativity. Granted I don't think I have seen an item that necessarily succeeds at this, but I'm willing to entertain the idea that one might.

RPG Superstar 2010 Top 32, 2011 Top 4 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9 aka DankeSean

Fetish vs. fetish. This could get kinky.

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Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
Sean McGowan wrote:
Fetish vs. fetish. This could get kinky.

I'll confess that I don't understand fetishes that aren't tied to Callistria. I mean, the ideal is right there...

Oh, different kind of fetish? Color me confused. ;-)

RPG Superstar 2012 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9 aka motteditor

3 people marked this as a favorite.

Just saw my item. Trying to decide if I should just call it a year of voting or keep going to get to Marathon again.

Dedicated Voter Season 7

Nickolas Floyd wrote:
I think this is the case most of the time, but is not necessarily set in stone. A targeted effect should certainly have a save or at least require an attack roll, but I think there could be items made that have other limitations that make up for the lack of a save. If the effect was weak, limited, and easily avoidable, or maybe is centered on the user and effects he and his allies as well, it might do without a save. What I'm trying to say, is that there are design narrow spaces where such an item could work and saying "everything should have a save no matter what," is limiting to design creativity. Granted I don't think I have seen an item that necessarily succeeds at this, but I'm willing to entertain the idea that one might.

Hm, your points are valid and sound. I take back my previous statement (unless its something that is given to me and does charm person/monster (no save)).

Dedicated Voter Season 7

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I GOT DEDICATED MY DAY HAS BEEN MADE!

RPG Superstar 2013 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8

I might be near 2000 votes at the moment, unfortunately there's nothing between marathon and champion to strive for.


Yeah, I'll remain happy with marathon. I've got things to do.

RPG Superstar 2013 Top 32 , Star Voter Season 7

1 person marked this as a favorite.

Finally saw my item. Hm. I could swear it was much cooler when I submitted it.

Scarab Sages RPG Superstar 2013 , Dedicated Voter Season 6, Dedicated Voter Season 7, Dedicated Voter Season 8, Star Voter Season 9 aka Steven T. Helt

3 people marked this as a favorite.

I have never bought into this belief that any one class is a clear loser compared to others. There are players in my regular group tht can make a badass rogue with little trouble, and who contribute every combat.

I think there are some people out there who belief Pathfinder is a miniature war game and the only way to 'win' is to have the highest damage per round output. Even then, combats are fluid and varied and the whole notion is based on a set of assumptions.

I think rogues are fine. I don't think paladins or witches suck like some do. I do believe inquisitors and gunslingers could use a little bit more love, but even then, there's more than one fun build, and they contribute to a party in or out of combat.

It bugs me to see a culture developing that says "these classes suck", and then a re-ocurring theme in a magic item open call of "let's make it so everyone can use this rogue ability".

Silver Crusade Dedicated Voter Season 7

1 person marked this as a favorite.
Steven Helt wrote:

I have never bought into this belief that any one class is a clear loser compared to others. There are players in my regular group tht can make a badass rogue with little trouble, and who contribute every combat.

I think there are some people out there who belief Pathfinder is a miniature war game and the only way to 'win' is to have the highest damage per round output. Even then, combats are fluid and varied and the whole notion is based on a set of assumptions.

I think rogues are fine. I don't think paladins or witches suck like some do. I do believe inquisitors and gunslingers could use a little bit more love, but even then, there's more than one fun build, and they contribute to a party in or out of combat.

It bugs me to see a culture developing that says "these classes suck", and then a re-ocurring theme in a magic item open call of "let's make it so everyone can use this rogue ability".

"This class sucks" is often little more than frustration at the amount of effort and thought it takes to make a restricted class shine. As a die-hard rogue I can't convince my oldest son (classic fighter type) that patience, subtlety and tactics are just as effective (and often more so) than swinging a big sword. Each class has inherent weaknesses - that is entirely the point of having a class at all - and inherent strengths of course. This is why we play Pathfinder on a tabletop and not Diablo (with due respect to the latter). The challenge in making do with limited resources and your wits is what is most gratifying over the course of a campaign. And being part of a team or party where the group succeeds by each member making a true contribution. We have spell in a can, even class in a can, but why do we want to have a party in a can?

Scarab Sages RPG Superstar 2013 , Dedicated Voter Season 6, Dedicated Voter Season 7, Dedicated Voter Season 8, Star Voter Season 9 aka Steven T. Helt

What Darkbane said.

Silver Crusade Dedicated Voter Season 7

1 person marked this as a favorite.
Steven Helt wrote:
What Darkbane said.

Read a few of your posts on some other threads. Looks like we have more in common than Pathfinder...

+pax+

RPG Superstar 2013 Top 32 , Marathon Voter Season 6, Dedicated Voter Season 7, Dedicated Voter Season 8, Star Voter Season 9 aka Phloid

What about the opposite prejudice? I've seen several posts on this thread about the hatred for the wizard class and any item that "makes the best class better." There have been a couple "wizard" items, or items that a wizard would want, that I have consistently voted up. In my mind, a new wizard item won't necessarily make the wizard better, but might give him a new option, if it is balanced. I just can't see saying that because the wizard is considered the most powerful class, no more magic items can be made for that class. If it is a superstar item, for any class, weak or powerful, I'll vote for it.

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Excessive hair vs. slime. Ugh.

Silver Crusade Dedicated Voter Season 7

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Feros wrote:
Excessive hair vs. slime. Ugh.

You might want to get that looked at Feros... could be serious... and no I don't want to know how you got it...

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Nickolas Floyd wrote:
What about the opposite prejudice? I've seen several posts on this thread about the hatred for the wizard class and any item that "makes the best class better." There have been a couple "wizard" items, or items that a wizard would want, that I have consistently voted up. In my mind, a new wizard item won't necessarily make the wizard better, but might give him a new option, if it is balanced. I just can't see saying that because the wizard is considered the most powerful class, no more magic items can be made for that class. If it is a superstar item, for any class, weak or powerful, I'll vote for it.

I think a class item designed for the class is ok, but it another thing to give a class an item that counters a balancing weakness of the class. Same with giving its core strength to another class.

Silver Crusade Dedicated Voter Season 7

Nickolas Floyd wrote:
What about the opposite prejudice? I've seen several posts on this thread about the hatred for the wizard class and any item that "makes the best class better." There have been a couple "wizard" items, or items that a wizard would want, that I have consistently voted up. In my mind, a new wizard item won't necessarily make the wizard better, but might give him a new option, if it is balanced. I just can't see saying that because the wizard is considered the most powerful class, no more magic items can be made for that class. If it is a superstar item, for any class, weak or powerful, I'll vote for it.

Best class? It seems to me the top-baddie in many, if not most adventures is a magic user of some sort who is there precisely because he is supposedly so amazing and powerful. And who in short order posthumously donates his amazing loot to an adventuring party (almost always lead by a dashing rogue).

There is no best class, only good players.

RPG Superstar 2013 Top 32 , Marathon Voter Season 6, Dedicated Voter Season 7, Dedicated Voter Season 8, Star Voter Season 9 aka Phloid

1 person marked this as a favorite.
Azouth wrote:
I think a class item designed for the class is ok, but it another thing to give a class an item that counters a balancing weakness of the class. Same with giving its core strength to another class.

Totally. An item that gives any class an ability of another class or replaces the need for a specific class in an adventuring party should be defenestrated immediately. As should items that shore up specific class weaknesses. Lame.

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85 Words vs 80 Words

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Azouth wrote:
85 Words vs 80 Words

brief and briefer

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Nickolas Floyd wrote:
Azouth wrote:
I think a class item designed for the class is ok, but it another thing to give a class an item that counters a balancing weakness of the class. Same with giving its core strength to another class.
Totally. An item that gives any class an ability of another class or replaces the need for a specific class in an adventuring party should be defenestrated immediately. As should items that shore up specific class weaknesses. Lame.

+1

For the use of one of my favorite words defenestrated.

Star Voter Season 6, Dedicated Voter Season 7, Dedicated Voter Season 9

2 people marked this as a favorite.
Azouth wrote:
Nickolas Floyd wrote:
Azouth wrote:
I think a class item designed for the class is ok, but it another thing to give a class an item that counters a balancing weakness of the class. Same with giving its core strength to another class.
Totally. An item that gives any class an ability of another class or replaces the need for a specific class in an adventuring party should be defenestrated immediately. As should items that shore up specific class weaknesses. Lame.

+1

For the use of one of my favorite words defenestrated.

I was thinking about taking a self-defenestration class..., but the window of opportunity passed. ;)

Scarab Sages RPG Superstar 2013 , Dedicated Voter Season 6, Dedicated Voter Season 7, Dedicated Voter Season 8, Star Voter Season 9 aka Steven T. Helt

1 person marked this as a favorite.

"There is no best class, only better players".

And even then...what makes a class or player better is entirely subjective based on what kind of game you're playing and with whom you are playing.

My favorite classes are essentially all of them. In the bid to do something I haven't done before/in a while, I'll play almost anything and make it as fun and cool as I can. Tonight, it's druid with powerful wild shape (or as my friends call it, "Dire rApe"). At Gen Con it was ghost oracle of waves. I like complicated, powerful characters, but at a certain point we can build them from pretty much any class, and the Pathfinder game is great at rewarding us for focus in just one class or hybridization.

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blood in a rock vs. blood in a rock...


You lost me at "no save".

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Flask vs Jar

Scarab Sages Marathon Voter Season 7

MicMan wrote:
Also I never understand the "play it safe" items. You either win this or not and it is unimportant if your item is at rank 100 or 300. All or nothing, really. Playing safe will get you nowhere.

Perhaps there are different definitions of "playing it safe."

Dedicated Voter Season 7

Drejk wrote:
You lost me at "no save".

See, Will save check with no-save! Its the pits!

edit: it sounded better in my head, i swear im not drunk.

Star Voter Season 7

Pathfinder Adventure Path Subscriber

Hey, I finally caught up on this thread. That's what I get for not starting to vote until after the cull, I guess.

I've seen a lot of the items mentioned in this thread, both good and bad. Still haven't seen the 50 Shades item(s?), and I'm kind of curious. Anyone want to PM me the name of the item (or the whole thing, if you have it)?

I'm kind of glad I didn't end up entering this year; I was going to submit a lantern that affected undead. :P

Grand Lodge Marathon Voter Season 7

PM sent. I just figured I would note this so that you don't get 5 other people sending you a PM on the subject.

Dedicated Voter Season 7

*checks PM's* No love :(

RPG Superstar 2012 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9 aka motteditor

I wouldn't mind a PM about the 50 shades item either, as nothing I recall fit that description.

Marathon Voter Season 7

Just saw an item for the first time!

(And am waiting to see if anything comes of the possible corruption of the post-cull list... nothing like a bit of paranoia to get me to vote more.)

Star Voter Season 7

Pathfinder Adventure Path Subscriber
Samuel Stone wrote:
PM sent. I just figured I would note this so that you don't get 5 other people sending you a PM on the subject.

Thanks! I actually wouldn't mind if other people PMed me. I have seen that item, but it's been a while (it was probably in my first hour or so of voting), so if anyone has the full description, I'd love to see it. I'd also be interested to see if other people are thinking of the same item. I don't remember the description of that one very well, but I don't think it struck me as particularly "intimate", or otherwise 50 Shades like. I might have been too hung up on the title to notice.

Of course, I haven't actually read 50 Shades. I have read Jacqueline Carey's Kushiel series, though, so maybe my Kink-o-Meter is calibrated differently from other people in the thread. :P

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