Alignment Restrictions in 3rd Party Products: Why, why not, and would it affect you buying it?


Product Discussion

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Paizo Employee Design Manager

While I really appreciate everyone pointing out what they do/do not like about the Paladin and that it's very relevant to the conversation at hand, lets do our best not to turn this into a thread solely about that subject. Thanks so much again to everyone who's chimed in, you've been super helpful!

Layout and Design, Frog God Games

LazarX wrote:
Chuck Wright wrote:

I mostly ignore alignment and would love to see the Paladin re-tooled without it into some sort of "Champion" class as Monte Cook did with his OGL setting.

That's not "retooling", that's scrapping the building and working from the foundation up.

The Paladin should remain as it is, as it's part of the flavor of D+D most pathfinder players what to keep.

There are alternatives such as lots of 3rd party divine chamption types and the new warpriests for the kind of alternatives you want.

I never said "Paizo should scrap the Paladin" not sure where you read that in my post. Also, rebuilding the class from the ground up is needed in order to untangle the "must be Lawful Good and cause a ton of dead-horse threads" property from the Paladin class.

The perfect re-build would be a character class that includes the current paladin class as an option, much like the current priest class includes the original cleric concept.

I personally decided to doubt alignment as a game mechanic when I wanted to create a thief-acrobat/ranger in 1E. It was a perfectly valid character concept that was impossible by RAW.

It's just weird to me that people can see the alignment restriction problems for MOST classes and ditch them, but really slap the blinders on when it comes to the paladin. *shrug*

But I digress. I think that the OP got the info he was looking for, we're just beating dead horses now.

Layout and Design, Frog God Games

Ssalarn - If it were a class where alignment affected and changed the abilities of the class, I would find that to be pretty damned cool. If it's a class where your choice of alignment is removed in order to play it, that would weigh against my potential purchase.


Rynjin wrote:

Better than half of all town guardsmen being former adventurers, that's for sure.

I don't wanna hear about your injuries man!

Oh. Oh, wow. You really went there. You know, they didn't get shot just to be treated like this.

To the OP, I'm apparently in the "meh" camp when it comes to alignments. My group just houserules that a paladin needs to be the alignment of their patron deity and act accordingly. If the product is interesting, I'll buy it. The beauty of home games is the ability to change the things you don't like.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Rynjin wrote:
LazarX wrote:


The Paladin should remain as it is, as it's part of the flavor of D+D most pathfinder players what to keep.

You've taken a poll, have you?

The overwhelming of players who bought Pathfinder because "of it's similarity to 3.5" have answered that poll for you. A smattering of posts by some vocal posters on a messageboard is hardly a counter to plain old sales figures.

There are certain iconic things of D+D that people have repeatedly expressed should remain as part of the present game. Paladins are one of them. Alignment is another. And as I've said, Paizo has provided an alternative in the warpriest, and plenty of third parties like Monte have given alternatives as well. There's no reason to yank out the plank from people who are quite happy with the status quo in this issue.


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Wait, you're saying they shouldn't release non-LG paladins since it would break "similarity to 3.5"?
Well then, you might need to erase these from your memory.


LazarX wrote:


The overwhelming of players who bought Pathfinder because "of it's similarity to 3.5" have answered that poll for you.

My mistake, where I come from "I like something for its similarities to something else" doesn't mean "I like absolutely everything about both things and wish nothing would change ever".

Green Smashomancer wrote:


Oh. Oh, wow. You really went there. You know, they didn't get shot just to be treated like this.

They should've worn knee guards. Jeez, is that so hard?

As far as I'm concerned it's their own fault.


RJGrady wrote:
Rangers used to have to be a Good alignment in AD&D...

This seems to have been an outgrowth of the connection between the AD&D ranger and the Dunedain of Tolkien's work, of which Aragorn is the most prominent example. It became an impediment as the game outgrew that association.

[Edit: Sorry. This had already been mentioned.]

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