|Seeker of skybreak|
Tonight we had the chance to run a one off adventure using the new classes. This was a very non-optimized party since we ran.. We Be Goblins Too.
Goblins are obviously not ideal races to build a playtest around but it's what my players wanted. The characters were very flavorful and everyone had fun role playing (not something they're good at or do that often).
We actually ran 6 players so I modified all the encounters slightly to account for the increased players. We had a Cleric and Sorcerer plus the Bloodrager, Skald, Brawler, and Shaman all at level 3.
Overall it was an enjoyable night but we all walked away feeling a little let down by the classes. The Bloodrager is fun in the sane way a barbarian is fun. But it really needs a better way to distinguish itself. I'm not pushing for early casting but it needs something less.. barbaric.
The Brawler might actually be okay if a higher strength could have been obtained. Maybe a little more use out of Martial maneuvers.
The Shaman was fine power wise. Not too powerful not too weak. But it's missing something. Not sure what really.
The Skald probably has one of the most flavorful Abilities of all. But with the drop in bonuses at early levels he seems subpar in Combat still even with the Martial proficiencies.
|Sean K Reynolds Designer, RPG Superstar Judge|