Daybreak arrow, undead and damage reduction


Rules Questions


Hey guys and gals, first time poster long time lurker here.

This evening my group took on the Lich Vordakai from the Kingmaker adventure path. My cleric of Iomedae cast Daybreak arrow (see end of post for spell description) on the Rangers quiver and the DM did not bypass Vordakais DR as he wasn't an Undead harmed by sunlight. I disagreed with this but didn't argue as I observe the rule of DM fiat and I didn't want to grind the game to a halt.

As it happens we won, eventually though it was very difficult and the poor ranger was relatively useless for the entire fight. However I am curious as to the opinion of the forumites here - Would you rule that Daybreak arrow partially bypasses the DR of all undead or just those who are vulnerable to Sunlight?

Here's the spell -

Daybreak Arrow

School :evocation [light]; Level cleric 3, inquisitor 3, paladin 3
Casting Time : 1 standard action
Components : V, S
Range : touch
Target : up to 50 pieces of ammunition, all of which must be together at the time of casting
Duration : 10 minutes/level
Saving Throw : Fort negates (harmless, object); Spell Resistance yes (harmless, object)

You cause ammunition, including shuriken, to exude radiant energy. Creatures that take penalties in bright light take these penalties for 1 round after being struck by such ammunition. Undead and creatures harmed by sunlight take an additional 1d6 points of damage from such projectiles. This extra damage and half of any other damage you deal with an affected projectile results directly from radiant energy and is not subject to damage resistance. Such a projectile sheds light as if it were a sunrod for 1 round after it is fired or thrown.


Undead should be affected regardless. Otherwise, they could have simply said "creatures harmed by sunlight" without mentioning undead.

Shadow Lodge RPG Superstar 2010 Top 8

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Anlar p wrote:

Hey guys and gals, first time poster long time lurker here.

This evening my group took on the Lich Vordakai from the Kingmaker adventure path. My cleric of Iomedae cast Daybreak arrow (see end of post for spell description) on the Rangers quiver and the DM did not bypass Vordakais DR as he wasn't an Undead harmed by sunlight. I disagreed with this but didn't argue as I observe the rule of DM fiat and I didn't want to grind the game to a halt.

As it happens we won, eventually though it was very difficult and the poor ranger was relatively useless for the entire fight. However I am curious as to the opinion of the forumites here - Would you rule that Daybreak arrow partially bypasses the DR of all undead or just those who are vulnerable to Sunlight?

Here's the spell -

Hi, I'm Ben Bruck, I wrote the spell Daybreak Arrows for Ultimate Combat.

Your GM was unfortunately running it wrong in this case (or at least not the way I intended it when I wrote it). Half the damage dealt by the arrows is essentially energy damage, and should bypass DR, regardless of whether the creature is harmed by sunlight or not.

Additionally, as blahpers says, the arrows deal an additional 1d6 damage to all undead, not just undead harmed by bright light.

I'm glad you guys survived Vordecai though! That's a tough fight, especially since the AP tends to push you into it before you're ready for it.


Thanks for posting! Always good to get designer feedback, especially from the designer behind the particular rule in question.

Also, neat spell. : )

Shadow Lodge RPG Superstar 2010 Top 8

blahpers wrote:

Thanks for posting! Always good to get designer feedback, especially from the designer behind the particular rule in question.

Also, neat spell. : )

Thanks!


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Benchak the Nightstalker wrote:


Hi, I'm Ben Bruck, I wrote the spell Daybreak Arrows for Ultimate Combat.

Your GM was unfortunately running it wrong in this case (or at least not the way I intended it when I wrote it). Half the damage dealt by the arrows is essentially energy damage, and should bypass DR, regardless of whether the creature is harmed by sunlight or not.

Additionally, as blahpers says, the arrows deal an additional 1d6 damage to all undead, not just undead harmed by bright light.

Thank you so much for your reply Benchak and Blaphers, I suspected as much but didn't want to argue and slow the session down, especially as I agree with the DMs interpretation the majority of the time adn if I don't there's always rule 0! Also I've played in and ran games where certain players argue over every rule and it gets tiresome very quickly. I just feel sorry for the Ranger as his sole contribution during the combat was to heal the rogue once and then be paralysed.

Quote:
I'm glad you guys survived Vordecai though! That's a tough fight, especially since the AP tends to push you into it before you're ready for it.

It was very touch and go, the aforementioned ranger and the Sorceror, level drained by Gundarssun, were paralysed and my cleric and the rogue were very close to going down when Vordakai finally crumbled. Mind you that makes the victory feel all the better!

Now we just need to figure out how the heck we're going to get 41 soul jars and one very scared farmer across the tar pit, through the water trap and back to Varnhold... all the fun of the fair :-D

Oh and we haven't found Xamanthe yet, there's one door we never opened as we needed to complete a ritual to open it without setting off a trap and none of us were comfortable with a blood based ritual. Hopefully I can prepare stoneshape multiple times and just make our own door - a cheap way round a trap but ingeneous even if I do say so myself ;-)

Again thank you for the clarification Benchak, it's appreciated :-)

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